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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-22 20:11:24 +01:00
removing childMap alltogether
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0bea5bb9bd
commit
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1 changed files with 5 additions and 7 deletions
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@ -5,7 +5,7 @@ main function: resample(options);
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*/
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window.Submap = (function () {
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const isWater = (map, id) => map.pack.cells.h[id] < 20;
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const isWater = (pack, id) => pack.cells.h[id] < 20;
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const inMap = (x, y) => x > 0 && x < graphWidth && y > 0 && y < graphHeight;
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function resample(parentMap, options) {
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@ -140,7 +140,6 @@ window.Submap = (function () {
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const pn = pack.cells.i.length;
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const cells = pack.cells;
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const childMap = {grid, pack};
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cells.culture = new Uint16Array(pn);
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cells.state = new Uint16Array(pn);
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cells.burg = new Uint16Array(pn);
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@ -180,7 +179,7 @@ window.Submap = (function () {
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let d = Infinity;
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oldChildren.forEach(oid => {
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// this should be always true, unless some algo modded the height!
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if (isWater(parentMap, oid) !== isWater(childMap, id)) {
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if (isWater(parentMap.pack, oid) !== isWater(pack, id)) {
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console.warn(`cell sank because of addLakesInDepressions: ${oid}`);
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}
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const [oldpx, oldpy] = oldCells.p[oid];
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@ -196,7 +195,7 @@ window.Submap = (function () {
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}
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}
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if (isWater(childMap, id) !== isWater(parentMap, oldid)) {
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if (isWater(pack, id) !== isWater(parentMap.pack, oldid)) {
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WARN && console.warn("Type discrepancy detected:", id, oldid, `${pack.cells.t[id]} != ${oldCells.t[oldid]}`);
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}
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@ -359,7 +358,6 @@ window.Submap = (function () {
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function copyBurgs(parentMap, projection, options) {
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const cells = pack.cells;
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const childMap = {grid, pack};
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pack.burgs = parentMap.pack.burgs;
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// remap burgs to the best new cell
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@ -385,7 +383,7 @@ window.Submap = (function () {
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// already occupied
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searchFunc = findNearest(isFreeLand, _ => true, 3);
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if (isWater(childMap, cityCell) || b.port)
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if (isWater(pack, cityCell) || b.port)
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// burg is in water or port
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searchFunc = findNearest(isFreeLand, nearCoast, 6);
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@ -401,7 +399,7 @@ window.Submap = (function () {
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[b.x, b.y] = b.port ? getMiddlePoint(newCell, neighbor) : cells.p[newCell];
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if (b.port) b.port = cells.f[neighbor]; // copy feature number
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b.cell = newCell;
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if (b.port && !isWater(childMap, neighbor)) console.error("betrayal! negihbor must be water!", b);
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if (b.port && !isWater(pack, neighbor)) console.error("betrayal! negihbor must be water!", b);
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} else {
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b.cell = cityCell;
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}
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