Added a lock function to burgs that will prevent them from being regenerated

This commit is contained in:
Legogizmo 2021-03-25 23:08:34 -05:00
parent c9b34866f9
commit cb3890a68c
6 changed files with 57 additions and 9 deletions

View file

@ -1972,6 +1972,7 @@
<button id="burgEditEmblem" data-tip="Edit emblem" class="icon-shield-alt"></button>
<button id="burgRelocate" data-tip="Relocate burg" class="icon-target"></button>
<button id="burglLegend" data-tip="Edit free text notes (legend) for this burg" class="icon-edit"></button>
<button id="burgLock" data-tip="Lock or Unlock this burg" class="icon-lock-open"></button>
<button id="burgRemove" data-tip="Remove non-capital burg. Shortcut: Delete" class="icon-trash fastDelete"></button>
</div>
</div>
@ -3358,7 +3359,7 @@
<div id="options3dBottom" style="margin-top: .2em">
<button id="options3dUpdate" data-tip="Update the scene" class="icon-cw"></button>
<button data-tip="Configure world and map size and climate settings" onclick="editWorld()" class="icon-globe"></button>
<button id="options3dSave" data-tip="Save screenshot of the 3d scene" class="icon-button-screenshot"></button>
<button id="options3dSave" data-tip="Save screenshot of the 3d scene" class="icon-button-screenshot"></button>
<button id="options3dOBJSave" data-tip="Save OBJ file of the 3d scene" class="icon-download"></button>
</div>
</div>
@ -4133,4 +4134,3 @@
<script defer src="libs/pell.min.js"></script>
</body>
</html>