mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-22 03:51:23 +01:00
Refactor toward modern style
This commit is contained in:
parent
64764dcd78
commit
cbb36a4875
1 changed files with 313 additions and 298 deletions
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@ -304,15 +304,34 @@ window.Religions = (function () {
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Heresy: {Heresy: 1}
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};
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const methods = {
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"Random + type": 3,
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"Random + ism": 1,
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"Supreme + ism": 5,
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"Faith of + Supreme": 5,
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"Place + ism": 1,
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"Culture + ism": 2,
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"Place + ian + type": 6,
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"Culture + type": 4
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const namingMethods = {
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Folk: {
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"Culture + type": 1
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},
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Organized: {
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"Random + type": 3,
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"Random + ism": 1,
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"Supreme + ism": 5,
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"Faith of + Supreme": 5,
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"Place + ism": 1,
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"Culture + ism": 2,
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"Place + ian + type": 6,
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"Culture + type": 4
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},
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Cult: {
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"Burg + ian + type": 2,
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"Random + ian + type": 1,
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"Type + of the + meaning": 2
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},
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Heresy: {
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"Burg + ian + type": 3,
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"Random + ism": 3,
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"Random + ian + type": 2,
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"Type + of the + meaning": 1
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}
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};
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const types = {
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@ -342,29 +361,209 @@ window.Religions = (function () {
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}
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};
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const generate = function () {
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function generate() {
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TIME && console.time("generateReligions");
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const {cells, states, cultures} = pack;
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// const {cells, states, cultures, burgs} = pack;
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const religionIds = new Uint16Array(cells.culture); // cell religion; initially based on culture
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const religions = [];
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const folkReligions = generateFolkReligions();
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const {lockedReligions, lockedReligionCount} = restoreLockedReligions();
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const basicReligions = generateOrganizedReligions(+religionsInput.value, lockedReligionCount);
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const {religions, religionIds} = specifyReligions([...folkReligions, ...basicReligions], lockedReligions);
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pack.religions = religions;
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pack.cells.religion = religionIds;
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TIME && console.timeEnd("generateReligions");
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};
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function generateFolkReligions() {
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return pack.cultures.filter(c => c.i && !c.removed).map(culture => {
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const {i: culutreId, center} = culture;
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const form = rw(forms.Folk);
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return {type:"Folk", form, culture: culutreId, center};
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});
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}
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function restoreLockedReligions() {
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//TODO
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return {lockedReligions: [], lockedReligionCount: 0};
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}
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function generateOrganizedReligions(desiredReligionNumber, lockedReligionCount) {
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const requiredReligionsNumber = desiredReligionNumber - lockedReligionCount;
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if (requiredReligionsNumber < 1) return [];
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const candidateCells = getCandidateCells();
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const religionCores = placeReligions();
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const cultsCount = Math.floor((rand(1, 4) / 10) * religionCores.length); // 10 - 40%
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const heresiesCount = Math.floor((rand(0, 2) / 10) * religionCores.length); // 0 - 20%, was gauss(0,1, 0,3) per organized with expansionism >= 3
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const organizedCount = religionCores.length - cultsCount - heresiesCount;
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const getType = (index) => {
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if (index < organizedCount) return "Organized";
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if (index < organizedCount + cultsCount) return "Cult";
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return "Heresy";
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};
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return religionCores.map((cellId, index) => {
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const type = getType(index);
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const form = rw(forms[type]);
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const cultureId = cells.culture[cellId];
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return {type, form, culture: cultureId, center: cellId};
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});
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function placeReligions() {
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const religionCells = [];
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const religionsTree = d3.quadtree();
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// pre-populate with locked centers
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// TODO
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// min distance between religion inceptions
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const spacing = (graphWidth + graphHeight) / 2 / desiredReligionNumber; // was major gauss(1,0.3, 0.2,2, 2) / 6; cult gauss(2,0.3, 1,3, 2) /6; heresy /60
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for (const cellId of candidateCells) { // was biased random major ^5, cult ^1
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const [x, y] = cells.p[cellId];
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if (religionsTree.find(x, y, spacing) === undefined) {
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religionCells.push(cellId);
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religionsTree.add([x,y]);
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if (religionCells.length === requiredReligionsNumber) return religionCells;
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}
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}
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WARN && console.warn(`Placed only ${religionCells.length} of ${requiredReligionsNumber} religions`);
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return religionCells;
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}
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function getCandidateCells() {
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const validBurgs = pack.burgs.filter(b => b.i && !b.removed);
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if (validBurgs.length >= requiredReligionsNumber)
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return validBurgs.sort((a, b) => b.population - a.population).map(burg => burg.cell);
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return cells.i.filter(i=> cells.s[i] > 2).sort((a, b) => cells.s[b] - cells.s[a]);
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}
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}
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function specifyReligions(newReligions, lockedReligions) {
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const {cells, cultures} = pack;
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const expansionismMap = {
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Folk: () => 0,
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Organized: () => gauss(5, 3, 0, 10, 1), // was rand(3, 8)
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Cult: () => gauss(0.5, 0.5, 0, 5, 1), // was gauss(1.1, 0.5, 0, 5)
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Heresy: () => gauss(1, 0.5, 0, 5, 1) // was gauss(1.2, 0.5, 0, 5)
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};
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const religionOriginsParamsMap = {
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Organized: {clusterSize: 100, maxReligions: 2}, // was 150/count, 2
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Cult: {clusterSize: 50, maxReligions: 3}, // was 300/count, rand(0,4)
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Heresy: {clusterSize: 50, maxReligions: 4}
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};
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const rawReligions = newReligions.map(({type, form, culture: cultureId, center}, index) => {
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const supreme = generateDeityName(cultures[cultureId]);
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const deity = form === "Non-theism" || form === "Animism" ? null : supreme;
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const stateId = cells.state[center];
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let {name, expansion} = generateReligionName(form, supreme, center);
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if (expansion === "state" && !stateId) expansion = "global";
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const expansionism = expansionismMap[type]();
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const color = getReligionColor(cultures[cultureId], type);
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return {i: index + 1, name, type, form, culture: cultureId, center, deity, expansion, expansionism, color};
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});
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const religionIds = expandReligions(rawReligions);
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const names = renameOldReligions(rawReligions);
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const origins = defineOrigins(religionIds, rawReligions, cells.c);
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return {religions: combineReligionsData(), religionIds};
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function getReligionColor(culture, type) {
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if (!culture.i) throw new Error(`Culture ${culture.i} is not a valid culture`);
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if (type === "Folk") return culture.color;
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if (type === "Heresy") return getMixedColor(culture.color, 0.35, 0.2);
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if (type === "Cult") return getMixedColor(culture.color, 0.5, 0);
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return getMixedColor(culture.color, 0.25, 0.4);
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}
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function combineReligionsData() {
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const noReligion = {i: 0, name: "No religion"};
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const religions = rawReligions.map((religion, index) => ({
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...religion,
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name: names[index],
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origins: origins[index]
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}));
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return [noReligion, ...religions];
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}
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// prepend 'Old' to names of folk religions which have organized competitors
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function renameOldReligions(rawReligions) {
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return rawReligions.map(({name, type, culture: cultureId}) => {
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if (type !== "Folk") return name;
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const haveOrganized = rawReligions.some(({type, culture, expansion}) => culture === cultureId && type === "Organized" && expansion === "culture");
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if (haveOrganized && name.slice(0, 3) !== "Old") return `Old ${name}`;
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return name;
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});
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}
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function defineOrigins(religionIds, rawReligions, neighbors) {
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return rawReligions.map(religion => {
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if (religion.type === "Folk") return [0];
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const {i, type, culture: cultureId, expansion, center} = religion;
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const folkReligion = rawReligions.find(({culture, type}) => type === "Folk" && culture === cultureId);
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const isFolkBased = folkReligion && cultureId && expansion === "culture" && each(2)(center); // P(0.5) -> isEven cellId
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if (isFolkBased) return [folkReligion.i];
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const {clusterSize, maxReligions} = religionOriginsParamsMap[type];
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const origins = getReligionsInRadius(neighbors, center, religionIds, i, clusterSize, maxReligions);
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return origins;
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});
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}
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function getReligionsInRadius(neighbors, center, religionIds, religionId, clusterSize, maxReligions) {
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const foundReligions = new Set();
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const queue = [center];
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const checked = {};
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for (let size = 0; queue.length && size < clusterSize; size++) {
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const cellId = queue.pop();
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checked[cellId] = true;
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for (const neibId of neighbors[cellId]) {
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if (checked[neibId]) continue;
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checked[neibId] = true;
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const neibReligion = religionIds[neibId];
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if (neibReligion && neibReligion !== religionId) foundReligions.add(neibReligion);
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queue.push(neibId);
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}
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}
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return foundReligions.size ? [...foundReligions].slice(0, maxReligions) : [0];
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}
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}
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/*
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// add folk religions
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cultures.forEach(c => {
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if (!c.i) return religions.push({i: 0, name: "No religion"});
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if (c.removed) {
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religions.push({
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i: c.i,
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name: "Extinct religion for " + c.name,
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color: getMixedColor(c.color, 0.1, 0),
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removed: true
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});
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return;
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}
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const newId = c.i;
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if (pack.religions) {
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const lockedFolkReligion = pack.religions.find(
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r => r.culture === c.i && !r.removed && r.lock && r.type === "Folk"
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@ -381,48 +580,8 @@ window.Religions = (function () {
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}
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}
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const form = rw(forms.Folk);
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const name = c.name + " " + rw(types[form]);
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const deity = form === "Animism" ? null : getDeityName(c.i);
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const color = getMixedColor(c.color, 0.1, 0);
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religions.push({
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i: newId,
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name,
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color,
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culture: newId,
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type: "Folk",
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form,
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deity,
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center: c.center,
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origins: [0]
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});
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});
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if (religionsInput.value == 0 || pack.cultures.length < 2) {
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religions.filter(r => r.i).forEach(r => (r.code = abbreviate(r.name)));
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cells.religion = religionIds;
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pack.religions = religions;
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return;
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}
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const burgs = pack.burgs.filter(b => b.i && !b.removed);
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const sorted =
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burgs.length > +religionsInput.value
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? burgs.sort((a, b) => b.population - a.population).map(b => b.cell)
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: cells.i.filter(i => cells.s[i] > 2).sort((a, b) => cells.s[b] - cells.s[a]);
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const religionsTree = d3.quadtree();
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const spacing = (graphWidth + graphHeight) / 6 / religionsInput.value; // base min distance between towns
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const cultsCount = Math.floor((rand(10, 40) / 100) * religionsInput.value);
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const count = +religionsInput.value - cultsCount + religions.length;
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function getReligionsInRadius({x, y, r, max}) {
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if (max === 0) return [0];
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const cellsInRadius = findAll(x, y, r);
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const religions = unique(cellsInRadius.map(i => religionIds[i]).filter(r => r));
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return religions.length ? religions.slice(0, max) : [0];
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}
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// restore locked non-folk religions
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if (pack.religions) {
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const lockedNonFolkReligions = pack.religions.filter(r => r.lock && !r.removed && r.type !== "Folk");
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@ -438,218 +597,86 @@ window.Religions = (function () {
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religions.push(religion);
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}
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}
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*/
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// growth algorithm to assign cells to religions
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function expandReligions(religions) {
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const religionIds = spreadFolkReligions(religions);
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// generate organized religions
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for (let i = 0; religions.length < count && i < 1000; i++) {
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let center = sorted[biased(0, sorted.length - 1, 5)]; // religion center
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const form = rw(forms.Organized);
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const state = cells.state[center];
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const culture = cells.culture[center];
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const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
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const cost = [];
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const deity = form === "Non-theism" ? null : getDeityName(culture);
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let [name, expansion] = getReligionName(form, deity, center);
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if (expansion === "state" && !state) expansion = "global";
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if (expansion === "culture" && !culture) expansion = "global";
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const maxExpansionCost = (cells.i.length / 20) * gauss(1, 0.3, 0.2, 2, 2) * neutralInput.value; // limit cost for organized religions growth (was /25)
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if (expansion === "state" && Math.random() > 0.5) center = states[state].center;
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if (expansion === "culture" && Math.random() > 0.5) center = cultures[culture].center;
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const biomePassageCost = (cellId) => biomesData.cost[cells.biome[cellId]];
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if (!cells.burg[center] && cells.c[center].some(c => cells.burg[c]))
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center = cells.c[center].find(c => cells.burg[c]);
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const [x, y] = cells.p[center];
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const s = spacing * gauss(1, 0.3, 0.2, 2, 2); // randomize to make the placement not uniform
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if (religionsTree.find(x, y, s) !== undefined) continue; // to close to existing religion
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// add "Old" to name of the folk religion on this culture
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const isFolkBased = expansion === "culture" || P(0.5);
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const folk = isFolkBased && religions.find(r => r.culture === culture && r.type === "Folk");
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if (folk && expansion === "culture" && folk.name.slice(0, 3) !== "Old") folk.name = "Old " + folk.name;
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const origins = folk ? [folk.i] : getReligionsInRadius({x, y, r: 150 / count, max: 2});
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const expansionism = rand(3, 8);
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const baseColor = religions[culture]?.color || states[state]?.color || getRandomColor();
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const color = getMixedColor(baseColor, 0.3, 0);
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religions.push({
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i: religions.length,
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name,
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color,
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culture,
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type: "Organized",
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form,
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deity,
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expansion,
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expansionism,
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center,
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origins
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});
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religionsTree.add([x, y]);
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}
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// generate cults
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for (let i = 0; religions.length < count + cultsCount && i < 1000; i++) {
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const form = rw(forms.Cult);
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let center = sorted[biased(0, sorted.length - 1, 1)]; // religion center
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if (!cells.burg[center] && cells.c[center].some(c => cells.burg[c]))
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center = cells.c[center].find(c => cells.burg[c]);
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const [x, y] = cells.p[center];
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const s = spacing * gauss(2, 0.3, 1, 3, 2); // randomize to make the placement not uniform
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if (religionsTree.find(x, y, s) !== undefined) continue; // to close to existing religion
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const culture = cells.culture[center];
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const origins = getReligionsInRadius({x, y, r: 300 / count, max: rand(0, 4)});
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const deity = getDeityName(culture);
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const name = getCultName(form, center);
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const expansionism = gauss(1.1, 0.5, 0, 5);
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const color = getMixedColor(cultures[culture].color, 0.5, 0); // "url(#hatch7)";
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religions.push({
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i: religions.length,
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name,
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color,
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culture,
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type: "Cult",
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form,
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deity,
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expansion: "global",
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expansionism,
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center,
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origins
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});
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religionsTree.add([x, y]);
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}
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expandReligions();
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// generate heresies
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religions
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.filter(r => r.type === "Organized")
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.filter(r => r.i && !r.lock && r.type !== "Folk")
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.forEach(r => {
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if (r.expansionism < 3) return;
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const count = gauss(0, 1, 0, 3);
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for (let i = 0; i < count; i++) {
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let center = ra(cells.i.filter(i => religionIds[i] === r.i && cells.c[i].some(c => religionIds[c] !== r.i)));
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if (!center) continue;
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if (!cells.burg[center] && cells.c[center].some(c => cells.burg[c]))
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center = cells.c[center].find(c => cells.burg[c]);
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const [x, y] = cells.p[center];
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if (religionsTree.find(x, y, spacing / 10) !== undefined) continue; // to close to other
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religionIds[r.center] = r.i;
|
||||
queue.queue({e: r.center, p: 0, r: r.i, s: cells.state[r.center]});
|
||||
cost[r.center] = 1;
|
||||
});
|
||||
|
||||
const religionsMap = new Map(religions.map(r => [r.i, r]));
|
||||
|
||||
const culture = cells.culture[center];
|
||||
const name = getCultName("Heresy", center);
|
||||
const expansionism = gauss(1.2, 0.5, 0, 5);
|
||||
const color = getMixedColor(r.color, 0.4, 0.2); // "url(#hatch6)";
|
||||
religions.push({
|
||||
i: religions.length,
|
||||
name,
|
||||
color,
|
||||
culture,
|
||||
type: "Heresy",
|
||||
form: r.form,
|
||||
deity: r.deity,
|
||||
expansion: "global",
|
||||
expansionism,
|
||||
center,
|
||||
origins: [r.i]
|
||||
});
|
||||
religionsTree.add([x, y]);
|
||||
const isMainRoad = (cellId) => (cells.road[cellId] - cells.crossroad[cellId]) > 4;
|
||||
const isTrail = (cellId) => cells.h > 19 && (cells.road[cellId] - cells.crossroad[cellId]) === 1;
|
||||
const isSeaRoute = (cellId) => cells.h < 20 && cells.road;
|
||||
const isWater = (cellId) => cells.h < 20;
|
||||
// const popCost = d3.max(cells.pop) / 3; // enougth population to spered religion without penalty
|
||||
|
||||
while (queue.length) {
|
||||
const {e: cellId, p, r, s: state} = queue.dequeue();
|
||||
const {culture, expansion, expansionism} = religionsMap.get(r);
|
||||
|
||||
cells.c[cellId].forEach(nextCell => {
|
||||
if (expansion === "culture" && culture !== cells.culture[nextCell]) return;
|
||||
if (expansion === "state" && state !== cells.state[nextCell]) return;
|
||||
if (religionsMap.get(religionIds[nextCell])?.lock) return;
|
||||
|
||||
const cultureCost = culture !== cells.culture[nextCell] ? 10 : 0;
|
||||
const stateCost = state !== cells.state[nextCell] ? 10 : 0;
|
||||
const passageCost = getPassageCost(nextCell);
|
||||
// const populationCost = Math.max(rn(popCost - cells.pop[nextCell]), 0);
|
||||
// const heightCost = Math.max(cells.h[nextCell], 20) - 20;
|
||||
|
||||
const cellCost = cultureCost + stateCost + passageCost;
|
||||
const totalCost = p + 10 + cellCost / expansionism;
|
||||
if (totalCost > maxExpansionCost) return;
|
||||
|
||||
if (!cost[nextCell] || totalCost < cost[nextCell]) {
|
||||
if (cells.culture[nextCell]) religionIds[nextCell] = r; // assign religion to cell
|
||||
cost[nextCell] = totalCost;
|
||||
|
||||
queue.queue({e: nextCell, p: totalCost, r, s});
|
||||
}
|
||||
});
|
||||
|
||||
expandHeresies();
|
||||
|
||||
checkCenters();
|
||||
|
||||
cells.religion = religionIds;
|
||||
pack.religions = religions;
|
||||
|
||||
TIME && console.timeEnd("generateReligions");
|
||||
|
||||
// growth algorithm to assign cells to religions
|
||||
function expandReligions() {
|
||||
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
|
||||
const cost = [];
|
||||
|
||||
religions
|
||||
.filter(r => !r.lock && (r.type === "Organized" || r.type === "Cult"))
|
||||
.forEach(r => {
|
||||
religionIds[r.center] = r.i;
|
||||
queue.queue({e: r.center, p: 0, r: r.i, s: cells.state[r.center], c: r.culture});
|
||||
cost[r.center] = 1;
|
||||
});
|
||||
|
||||
const neutral = (cells.i.length / 5000) * 200 * gauss(1, 0.3, 0.2, 2, 2) * neutralInput.value; // limit cost for organized religions growth
|
||||
const popCost = d3.max(cells.pop) / 3; // enougth population to spered religion without penalty
|
||||
|
||||
while (queue.length) {
|
||||
const {e, p, r, c, s} = queue.dequeue();
|
||||
const expansion = religions[r].expansion;
|
||||
|
||||
cells.c[e].forEach(nextCell => {
|
||||
if (expansion === "culture" && c !== cells.culture[nextCell]) return;
|
||||
if (expansion === "state" && s !== cells.state[nextCell]) return;
|
||||
if (religions[religionIds[nextCell]]?.lock) return;
|
||||
|
||||
const cultureCost = c !== cells.culture[nextCell] ? 10 : 0;
|
||||
const stateCost = s !== cells.state[nextCell] ? 10 : 0;
|
||||
const biomeCost = cells.road[nextCell] ? 1 : biomesData.cost[cells.biome[nextCell]];
|
||||
const populationCost = Math.max(rn(popCost - cells.pop[nextCell]), 0);
|
||||
const heightCost = Math.max(cells.h[nextCell], 20) - 20;
|
||||
const waterCost = cells.h[nextCell] < 20 ? (cells.road[nextCell] ? 50 : 1000) : 0;
|
||||
const totalCost =
|
||||
p +
|
||||
(cultureCost + stateCost + biomeCost + populationCost + heightCost + waterCost) / religions[r].expansionism;
|
||||
if (totalCost > neutral) return;
|
||||
|
||||
if (!cost[nextCell] || totalCost < cost[nextCell]) {
|
||||
if (cells.h[nextCell] >= 20 && cells.culture[nextCell]) religionIds[nextCell] = r; // assign religion to cell
|
||||
cost[nextCell] = totalCost;
|
||||
queue.queue({e: nextCell, p: totalCost, r, c, s});
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// growth algorithm to assign cells to heresies
|
||||
function expandHeresies() {
|
||||
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
|
||||
const cost = [];
|
||||
return religionIds;
|
||||
|
||||
religions
|
||||
.filter(r => !r.lock && r.type === "Heresy")
|
||||
.forEach(r => {
|
||||
const b = religionIds[r.center]; // "base" religion id
|
||||
religionIds[r.center] = r.i; // heresy id
|
||||
queue.queue({e: r.center, p: 0, r: r.i, b});
|
||||
cost[r.center] = 1;
|
||||
});
|
||||
|
||||
const neutral = (cells.i.length / 5000) * 500 * neutralInput.value; // limit cost for heresies growth
|
||||
|
||||
while (queue.length) {
|
||||
const {e, p, r, b} = queue.dequeue();
|
||||
|
||||
cells.c[e].forEach(nextCell => {
|
||||
if (religions[religionIds[nextCell]]?.lock) return;
|
||||
const religionCost = religionIds[nextCell] === b ? 0 : 2000;
|
||||
const biomeCost = cells.road[nextCell] ? 0 : biomesData.cost[cells.biome[nextCell]];
|
||||
const heightCost = Math.max(cells.h[nextCell], 20) - 20;
|
||||
const waterCost = cells.h[nextCell] < 20 ? (cells.road[nextCell] ? 50 : 1000) : 0;
|
||||
const totalCost =
|
||||
p + (religionCost + biomeCost + heightCost + waterCost) / Math.max(religions[r].expansionism, 0.1);
|
||||
|
||||
if (totalCost > neutral) return;
|
||||
|
||||
if (!cost[nextCell] || totalCost < cost[nextCell]) {
|
||||
if (cells.h[nextCell] >= 20 && cells.culture[nextCell]) religionIds[nextCell] = r; // assign religion to cell
|
||||
cost[nextCell] = totalCost;
|
||||
queue.queue({e: nextCell, p: totalCost, r});
|
||||
}
|
||||
});
|
||||
}
|
||||
function getPassageCost(cellId) {
|
||||
if (isWater(cellId)) return isSeaRoute ? 50 : 500; // was 50 : 1000
|
||||
if (isMainRoad(cellId)) return 1;
|
||||
const biomeCost = biomePassageCost(cellId);
|
||||
return (isTrail(cellId)) ? biomeCost / 1.5 : biomeCost; // was same as main road
|
||||
}
|
||||
}
|
||||
|
||||
// folk religions initially get all cells of their culture
|
||||
function spreadFolkReligions(religions) {
|
||||
const religionIds = new Uint16Array(cells.i.length);
|
||||
|
||||
const folkReligions = religions.filter(({type}) => type === "Folk");
|
||||
const cultureToReligionMap = new Map(folkReligions.map(({i, culture}) => [culture, i]));
|
||||
|
||||
for (const cellId of cells.i) {
|
||||
const cultureId = cells.culture[cellId];
|
||||
religionIds[cellId] = cultureToReligionMap.get(cultureId) || 0;
|
||||
}
|
||||
|
||||
return religionIds;
|
||||
}
|
||||
|
||||
function checkCenters() {
|
||||
const codes = religions.map(r => r.code);
|
||||
|
|
@ -663,7 +690,6 @@ window.Religions = (function () {
|
|||
if (firstCell) r.center = firstCell; // move center, othervise it's an extinct religion
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
const add = function (center) {
|
||||
const {cells, religions} = pack;
|
||||
|
|
@ -676,10 +702,10 @@ window.Religions = (function () {
|
|||
religions[religionId].type === "Organized" ? rw({Organized: 4, Cult: 1, Heresy: 2}) : rw({Organized: 5, Cult: 2});
|
||||
const form = rw(forms[type]);
|
||||
const deity =
|
||||
type === "Heresy" ? religions[religionId].deity : form === "Non-theism" ? null : getDeityName(culture);
|
||||
type === "Heresy" ? religions[religionId].deity : form === "Non-theism" ? null : generateDeityName(culture);
|
||||
|
||||
let name, expansion;
|
||||
if (type === "Organized") [name, expansion] = getReligionName(form, deity, center);
|
||||
if (type === "Organized") [name, expansion] = generateReligionName(form, deity, center);
|
||||
else {
|
||||
name = getCultName(form, center);
|
||||
expansion = "global";
|
||||
|
|
@ -721,7 +747,7 @@ window.Religions = (function () {
|
|||
}
|
||||
|
||||
// get supreme deity name
|
||||
const getDeityName = function (culture) {
|
||||
const generateDeityName = function (culture) {
|
||||
if (culture === undefined) {
|
||||
ERROR && console.error("Please define a culture");
|
||||
return;
|
||||
|
|
@ -736,22 +762,24 @@ window.Religions = (function () {
|
|||
if (a === "Number") return ra(base.number);
|
||||
if (a === "Being") return ra(base.being);
|
||||
if (a === "Adjective") return ra(base.adjective);
|
||||
if (a === "Color + Animal") return ra(base.color) + " " + ra(base.animal);
|
||||
if (a === "Adjective + Animal") return ra(base.adjective) + " " + ra(base.animal);
|
||||
if (a === "Adjective + Being") return ra(base.adjective) + " " + ra(base.being);
|
||||
if (a === "Adjective + Genitive") return ra(base.adjective) + " " + ra(base.genitive);
|
||||
if (a === "Color + Being") return ra(base.color) + " " + ra(base.being);
|
||||
if (a === "Color + Genitive") return ra(base.color) + " " + ra(base.genitive);
|
||||
if (a === "Being + of + Genitive") return ra(base.being) + " of " + ra(base.genitive);
|
||||
if (a === "Being + of the + Genitive") return ra(base.being) + " of the " + ra(base.theGenitive);
|
||||
if (a === "Animal + of + Genitive") return ra(base.animal) + " of " + ra(base.genitive);
|
||||
if (a === "Color + Animal") return `${ra(base.color)} ${ra(base.animal)}`;
|
||||
if (a === "Adjective + Animal") return `${ra(base.adjective)} ${ra(base.animal)}`;
|
||||
if (a === "Adjective + Being") return `${ra(base.adjective)} ${ra(base.being)}`;
|
||||
if (a === "Adjective + Genitive") return `${ra(base.adjective)} ${ra(base.genitive)}`;
|
||||
if (a === "Color + Being") return `${ra(base.color)} ${ra(base.being)}`;
|
||||
if (a === "Color + Genitive") return `${ra(base.color)} ${ra(base.genitive)}`;
|
||||
if (a === "Being + of + Genitive") return `${ra(base.being)} of ${ra(base.genitive)}`;
|
||||
if (a === "Being + of the + Genitive") return `${ra(base.being)} of the ${ra(base.theGenitive)}`;
|
||||
if (a === "Animal + of + Genitive") return `${ra(base.animal)} of ${ra(base.genitive)}`;
|
||||
if (a === "Adjective + Being + of + Genitive")
|
||||
return ra(base.adjective) + " " + ra(base.being) + " of " + ra(base.genitive);
|
||||
return `${ra(base.adjective)} ${ra(base.being)} of ${ra(base.genitive)}`;
|
||||
if (a === "Adjective + Animal + of + Genitive")
|
||||
return ra(base.adjective) + " " + ra(base.animal) + " of " + ra(base.genitive);
|
||||
return `${ra(base.adjective)} ${ra(base.animal)} of ${ra(base.genitive)}`;
|
||||
|
||||
ERROR && console.error("Unkown generation approach");
|
||||
}
|
||||
|
||||
function getReligionName(form, deity, center) {
|
||||
function generateReligionName(form, deity, center) {
|
||||
const {cells, cultures, burgs, states} = pack;
|
||||
|
||||
const random = () => Names.getCulture(cells.culture[center], null, null, "", 0);
|
||||
|
|
@ -767,7 +795,7 @@ window.Religions = (function () {
|
|||
return adj ? getAdjective(name) : name;
|
||||
};
|
||||
|
||||
const m = rw(methods);
|
||||
const m = rw(namingMethods);
|
||||
if (m === "Random + type") return [random() + " " + type(), "global"];
|
||||
if (m === "Random + ism") return [trimVowels(random()) + "ism", "global"];
|
||||
if (m === "Supreme + ism" && deity) return [trimVowels(supreme()) + "ism", "global"];
|
||||
|
|
@ -777,24 +805,11 @@ window.Religions = (function () {
|
|||
if (m === "Culture + ism") return [trimVowels(culture()) + "ism", "culture"];
|
||||
if (m === "Place + ian + type") return [place("adj") + " " + type(), "state"];
|
||||
if (m === "Culture + type") return [culture() + " " + type(), "culture"];
|
||||
if (m === "Burg + ian + type") return [`${place("adj")} ${type()}`, "global"];
|
||||
if (m === "Random + ian + type") return [`${getAdjective(random())} ${type()}`, "global"];
|
||||
if (m === "Type + of the + meaning") return [`${type()} of the ${generateMeaning()}`, "global"];
|
||||
return [trimVowels(random()) + "ism", "global"]; // else
|
||||
}
|
||||
|
||||
function getCultName(form, center) {
|
||||
const cells = pack.cells;
|
||||
const type = function () {
|
||||
return rw(types[form]);
|
||||
};
|
||||
const random = function () {
|
||||
return trimVowels(Names.getCulture(cells.culture[center], null, null, "", 0).split(/[ ,]+/)[0]);
|
||||
};
|
||||
const burg = function () {
|
||||
return trimVowels(pack.burgs[cells.burg[center]].name.split(/[ ,]+/)[0]);
|
||||
};
|
||||
if (cells.burg[center]) return burg() + "ian " + type();
|
||||
if (Math.random() > 0.5) return random() + "ian " + type();
|
||||
return type() + " of the " + generateMeaning();
|
||||
}
|
||||
|
||||
return {generate, add, getDeityName, updateCultures};
|
||||
return {generate, add, getDeityName: generateDeityName, updateCultures};
|
||||
})();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue