mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-22 03:51:23 +01:00
feat: allow to render ocean heightmap
This commit is contained in:
parent
52e3088763
commit
cd45ad91fd
17 changed files with 207 additions and 89 deletions
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@ -1310,9 +1310,9 @@
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<td>Line style</td>
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<td>
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<select id="styleHeightmapCurve">
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<option value="0" selected>Curved</option>
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<option value="1">Linear</option>
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<option value="2">Rectangular</option>
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<option value="curveBasisClosed" selected>Curved</option>
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<option value="curveLinear">Linear</option>
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<option value="curveStep">Rectangular</option>
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</select>
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</td>
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</tr>
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6
main.js
6
main.js
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@ -92,16 +92,19 @@ let fogging = viewbox
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let ruler = viewbox.append("g").attr("id", "ruler").style("display", "none");
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let debug = viewbox.append("g").attr("id", "debug");
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// lake and coast groups
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lakes.append("g").attr("id", "freshwater");
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lakes.append("g").attr("id", "salt");
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lakes.append("g").attr("id", "sinkhole");
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lakes.append("g").attr("id", "frozen");
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lakes.append("g").attr("id", "lava");
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lakes.append("g").attr("id", "dry");
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coastline.append("g").attr("id", "sea_island");
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coastline.append("g").attr("id", "lake_island");
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terrs.append("g").attr("id", "oceanHeights");
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terrs.append("g").attr("id", "landHeights");
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labels.append("g").attr("id", "states");
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labels.append("g").attr("id", "addedLabels");
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@ -135,7 +138,6 @@ fogging
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.attr("filter", "url(#splotch)");
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// assign events separately as not a viewbox child
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scaleBar.on("mousemove", () => tip("Click to open Units Editor")).on("click", () => editUnits());
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legend
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.on("mousemove", () => tip("Drag to change the position. Click to hide the legend"))
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.on("click", () => clearLegend());
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@ -736,4 +736,46 @@ export function resolveVersionConflicts(version) {
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.style("display", "none");
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vignette.append("rect").attr("x", 0).attr("y", 0).attr("width", "100%").attr("height", "100%");
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}
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if (version < 1.96) {
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// v1.96 added ocean rendering for heightmap
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terrs.selectAll("*").remove();
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const opacity = terrs.attr("opacity");
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const filter = terrs.attr("filter");
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const scheme = terrs.attr("scheme");
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const terracing = terrs.attr("terracing");
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const skip = terrs.attr("skip");
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const relax = terrs.attr("relax");
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const curveTypes = {0: "curveBasisClosed", 1: "curveLinear", 2: "curveStep"};
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const curve = curveTypes[terrs.attr("curve")] || "curveBasisClosed";
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terrs.attr("scheme", null).attr("terracing", null).attr("skip", null).attr("relax", null).attr("curve", null);
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terrs
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.append("g")
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.attr("id", "oceanHeights")
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.attr("data-render", 0)
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.attr("opacity", opacity)
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.attr("filter", filter)
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.attr("scheme", scheme)
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.attr("terracing", 0)
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.attr("skip", 0)
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.attr("relax", 1)
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.attr("curve", curve);
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terrs
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.append("g")
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.attr("id", "landHeights")
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.attr("opacity", opacity)
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.attr("scheme", scheme)
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.attr("filter", filter)
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.attr("terracing", terracing)
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.attr("skip", skip)
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.attr("relax", relax)
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.attr("curve", curve)
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.attr("mask", "url(#land)");
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if (layerIsOn("toggleHeight")) drawHeightmap();
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}
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}
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@ -468,10 +468,10 @@ async function parseLoadedData(data) {
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{
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// add custom heightmap color scheme if any
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const scheme = terrs.attr("scheme");
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if (!(scheme in heightmapColorSchemes)) {
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addCustomColorScheme(scheme);
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}
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const oceanScheme = terrs.select("#oceanHeights").attr("scheme");
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const landScheme = terrs.select("#landHeights").attr("scheme");
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if (!(oceanScheme in heightmapColorSchemes)) addCustomColorScheme(oceanScheme);
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if (!(landScheme in heightmapColorSchemes)) addCustomColorScheme(landScheme);
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}
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{
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@ -188,92 +188,134 @@ function restoreLayers() {
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}
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function toggleHeight(event) {
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if (customization === 1) {
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tip("You cannot turn off the layer when heightmap is in edit mode", false, "error");
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return;
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}
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if (customization === 1) return tip("You cannot turn off the layer when heightmap is in edit mode", false, "error");
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if (!terrs.selectAll("*").size()) {
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const children = terrs.selectAll("#oceanHeights > *, #landHeights > *");
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if (!children.size()) {
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turnButtonOn("toggleHeight");
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drawHeightmap();
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if (event && isCtrlClick(event)) editStyle("terrs");
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} else {
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if (event && isCtrlClick(event)) {
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editStyle("terrs");
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return;
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}
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if (event && isCtrlClick(event)) return editStyle("terrs");
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turnButtonOff("toggleHeight");
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terrs.selectAll("*").remove();
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children.remove();
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}
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}
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function drawHeightmap() {
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TIME && console.time("drawHeightmap");
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terrs.selectAll("*").remove();
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const {cells, vertices} = pack;
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const n = cells.i.length;
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const used = new Uint8Array(cells.i.length);
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const paths = new Array(101).fill("");
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const ocean = terrs.select("#oceanHeights");
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const land = terrs.select("#landHeights");
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const scheme = getColorScheme(terrs.attr("scheme"));
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const terracing = terrs.attr("terracing") / 10; // add additional shifted darker layer for pseudo-3d effect
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const skip = +terrs.attr("skip") + 1;
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const simplification = +terrs.attr("relax");
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ocean.selectAll("*").remove();
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land.selectAll("*").remove();
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switch (+terrs.attr("curve")) {
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case 0:
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lineGen.curve(d3.curveBasisClosed);
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break;
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case 1:
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lineGen.curve(d3.curveLinear);
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break;
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case 2:
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lineGen.curve(d3.curveStep);
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break;
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default:
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lineGen.curve(d3.curveBasisClosed);
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const paths = new Array(101);
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// ocean cells
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const renderOceanCells = Boolean(+ocean.attr("data-render"));
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if (renderOceanCells) {
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const {cells, vertices} = grid;
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const used = new Uint8Array(cells.i.length);
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const skip = +ocean.attr("skip") + 1 || 1;
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const relax = +ocean.attr("relax") || 0;
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let currentLayer = 0;
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const heights = cells.i.sort((a, b) => cells.h[a] - cells.h[b]);
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for (const i of heights) {
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const h = cells.h[i];
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if (h > currentLayer) currentLayer += skip;
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if (h < currentLayer) continue;
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if (currentLayer >= 20) break;
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if (used[i]) continue; // already marked
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const onborder = cells.c[i].some(n => cells.h[n] < h);
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if (!onborder) continue;
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const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.h[i] < h));
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const chain = connectVertices(cells, vertices, vertex, h, used);
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if (chain.length < 3) continue;
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const points = simplifyLine(chain, relax).map(v => vertices.p[v]);
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if (!paths[h]) paths[h] = "";
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paths[h] += round(lineGen(points));
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}
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}
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let currentLayer = 20;
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const heights = cells.i.sort((a, b) => cells.h[a] - cells.h[b]);
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for (const i of heights) {
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const h = cells.h[i];
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if (h > currentLayer) currentLayer += skip;
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if (currentLayer > 100) break; // no layers possible with height > 100
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if (h < currentLayer) continue;
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if (used[i]) continue; // already marked
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const onborder = cells.c[i].some(n => cells.h[n] < h);
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if (!onborder) continue;
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const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.h[i] < h));
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const chain = connectVertices(vertex, h);
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if (chain.length < 3) continue;
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const points = simplifyLine(chain).map(v => vertices.p[v]);
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paths[h] += round(lineGen(points));
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// land cells
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{
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const {cells, vertices} = pack;
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const used = new Uint8Array(cells.i.length);
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const skip = +land.attr("skip") + 1 || 1;
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const relax = +land.attr("relax") || 0;
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let currentLayer = 20;
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const heights = cells.i.sort((a, b) => cells.h[a] - cells.h[b]);
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for (const i of heights) {
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const h = cells.h[i];
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if (h > currentLayer) currentLayer += skip;
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if (h < currentLayer) continue;
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if (currentLayer > 100) break; // no layers possible with height > 100
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if (used[i]) continue; // already marked
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const onborder = cells.c[i].some(n => cells.h[n] < h);
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if (!onborder) continue;
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const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.h[i] < h));
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const chain = connectVertices(cells, vertices, vertex, h, used);
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if (chain.length < 3) continue;
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const points = simplifyLine(chain, relax).map(v => vertices.p[v]);
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if (!paths[h]) paths[h] = "";
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paths[h] += round(lineGen(points));
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}
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}
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terrs
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.append("rect")
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.attr("x", 0)
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.attr("y", 0)
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.attr("width", graphWidth)
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.attr("height", graphHeight)
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.attr("fill", scheme(0.8)); // draw base layer
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for (const i of d3.range(20, 101)) {
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if (paths[i].length < 10) continue;
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const color = getColor(i, scheme);
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if (terracing)
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terrs
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.append("path")
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.attr("d", paths[i])
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.attr("transform", "translate(.7,1.4)")
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.attr("fill", d3.color(color).darker(terracing))
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.attr("data-height", i);
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terrs.append("path").attr("d", paths[i]).attr("fill", color).attr("data-height", i);
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// render paths
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for (const h of d3.range(0, 101)) {
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const group = h < 20 ? ocean : land;
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const scheme = getColorScheme(group.attr("scheme"));
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if (h === 0 && renderOceanCells) {
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// draw base ocean layer
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group
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.append("rect")
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.attr("x", 0)
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.attr("y", 0)
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.attr("width", graphWidth)
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.attr("height", graphHeight)
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.attr("fill", scheme(1));
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}
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if (h === 20) {
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// draw base land layer
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group
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.append("rect")
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.attr("x", 0)
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.attr("y", 0)
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.attr("width", graphWidth)
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.attr("height", graphHeight)
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.attr("fill", scheme(0.8));
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}
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if (paths[h] && paths[h].length >= 10) {
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const curve = group.attr("curve") || "curveBasisClosed";
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lineGen.curve(d3[curve]);
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const terracing = group.attr("terracing") / 10 || 0; // shifted darker layer for pseudo-3d effect
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const color = getColor(h, scheme);
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if (terracing && h >= 20) {
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land
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.append("path")
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.attr("d", paths[h])
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.attr("transform", "translate(.7,1.4)")
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.attr("fill", d3.color(color).darker(terracing))
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.attr("data-height", h);
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}
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group.append("path").attr("d", paths[h]).attr("fill", color).attr("data-height", h);
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}
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}
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// connect vertices to chain
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function connectVertices(start, h) {
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function connectVertices(cells, vertices, start, h, used) {
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const n = cells.i.length;
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const chain = []; // vertices chain to form a path
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for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
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const prev = chain[chain.length - 1]; // previous vertex in chain
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@ -295,7 +337,7 @@ function drawHeightmap() {
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return chain;
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}
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function simplifyLine(chain) {
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function simplifyLine(chain, simplification) {
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if (!simplification) return chain;
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const n = simplification + 1; // filter each nth element
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return chain.filter((d, i) => i % n === 0);
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@ -292,7 +292,9 @@
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"terracing": 0,
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"skip": 2,
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"relax": 1,
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"curve": 0,
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"curve": "curveBasisClosed",
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"skipOcean": 0,
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"relaxOcean": 1,
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"filter": "url(#blur3)",
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"mask": "url(#land)"
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},
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@ -292,7 +292,9 @@
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"terracing": 0,
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"skip": 0,
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"relax": 0,
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"curve": 0,
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"curve": "curveBasisClosed",
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"skipOcean": 0,
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"relaxOcean": 1,
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"filter": null,
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"mask": "url(#land)"
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},
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@ -294,7 +294,9 @@
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"terracing": 0,
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"skip": 5,
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"relax": 0,
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"curve": 0,
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"curve": "curveBasisClosed",
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"skipOcean": 0,
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"relaxOcean": 1,
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"filter": null,
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"mask": "url(#land)"
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},
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@ -292,7 +292,9 @@
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"terracing": 6,
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"skip": 0,
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"relax": 2,
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"curve": 0,
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"curve": "curveBasisClosed",
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"skipOcean": 0,
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"relaxOcean": 1,
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"filter": "",
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"mask": "url(#land)"
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},
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@ -286,13 +286,24 @@
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"href": "./images/pattern1.png",
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"opacity": 0.2
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},
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"#terrs": {
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"opacity": null,
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"#terrs > #oceanHeights": {
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"data-render": 0,
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"opacity": 1,
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"scheme": "bright",
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"terracing": 0,
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"skip": 0,
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"relax": 1,
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"curve": "curveBasisClosed",
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"filter": null,
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"mask": null
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},
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"#terrs > #landHeights": {
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"opacity": 1,
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"scheme": "bright",
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"terracing": 0,
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"skip": 5,
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"relax": 0,
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"curve": 0,
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"curve": "curveBasisClosed",
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"filter": null,
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"mask": "url(#land)"
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},
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@ -294,7 +294,9 @@
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"terracing": 2,
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"skip": 1,
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"relax": 2,
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"curve": 0,
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"curve": "curveBasisClosed",
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"skipOcean": 0,
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"relaxOcean": 1,
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"filter": "url(#filter-grayscale)",
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"mask": "url(#land)"
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},
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@ -292,7 +292,9 @@
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"terracing": 10,
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"skip": 5,
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"relax": 0,
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"curve": 0,
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"curve": "curveBasisClosed",
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"skipOcean": 0,
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"relaxOcean": 1,
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"filter": "url(#turbulence)",
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"mask": "url(#land)"
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},
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@ -287,7 +287,9 @@
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"terracing": 0,
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"skip": 5,
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"relax": 0,
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"curve": 0,
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"curve": "curveBasisClosed",
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"skipOcean": 0,
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"relaxOcean": 1,
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"filter": "url(#blur3)",
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"mask": "url(#land)"
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},
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@ -292,7 +292,9 @@
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"terracing": 0,
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"skip": 10,
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"relax": 0,
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"curve": 0,
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"curve": "curveBasisClosed",
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"skipOcean": 0,
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"relaxOcean": 1,
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"filter": "url(#blurFilter)",
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"mask": "url(#land)"
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},
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@ -292,7 +292,9 @@
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"terracing": 0,
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"skip": 2,
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"relax": 1,
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"curve": 0,
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"curve": "curveBasisClosed",
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"skipOcean": 0,
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"relaxOcean": 1,
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"filter": "",
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"mask": "url(#land)"
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},
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@ -292,7 +292,9 @@
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"terracing": 0,
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"skip": 5,
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"relax": 1,
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||||
"curve": 0,
|
||||
"curve": "curveBasisClosed",
|
||||
"skipOcean": 0,
|
||||
"relaxOcean": 1,
|
||||
"filter": null,
|
||||
"mask": "url(#land)"
|
||||
},
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
"use strict";
|
||||
|
||||
// version and caching control
|
||||
const version = "1.95.04"; // generator version, update each time
|
||||
const version = "1.96.00"; // generator version, update each time
|
||||
|
||||
{
|
||||
document.title += " v" + version;
|
||||
|
|
@ -28,6 +28,7 @@ const version = "1.95.04"; // generator version, update each time
|
|||
|
||||
<ul>
|
||||
<strong>Latest changes:</strong>
|
||||
<li>Ability to render ocean heightmap</li>
|
||||
<li>Vignette visual layer and vignette styling options</li>
|
||||
<li>Ability to define custom heightmap color scheme</li>
|
||||
<li>New style preset Night and new heightmap color schemes</li>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue