From cf9d482118da493022896c5af936401b4e3eab49 Mon Sep 17 00:00:00 2001 From: Azgaar Date: Mon, 26 Mar 2018 15:44:09 +0300 Subject: [PATCH] Update README.md --- README.md | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index a813e47b..d96eeefe 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,19 @@ # Fantasy Map Generator -Based on [D3](https://d3js.org/) Voronoi diagram rendered to scalable svg. +Azgaar's _Fantasy Map Generator_. Based on [D3](https://d3js.org) Voronoi diagram rendered in svg. + +Project goal is a procedurally generated map for my *Medieval Dynasty* simulator. Map should be interactive, scalable, fast and plausible. There should be enought space to place at least 500 burgs within 7 countries. The imagined land area is about 1 million km2. [![alt tag](https://i0.wp.com/azgaar.files.wordpress.com/2017/03/80k-part.png)](https://azgaar.wordpress.com) -Project is under development, check out the demo [here](https://bl.ocks.org/Azgaar/b845ce22ea68090d43a4ecfb914f51bd). +Project is under development, check out the demo [here](http://bl.ocks.org/Azgaar/raw/b845ce22ea68090d43a4ecfb914f51bd). Please refer to [the project wiki](https://github.com/Azgaar/Fantasy-Map-Generator/wiki) for guidance. Links to an older versions are listed in the [changelog](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog). -Devlog is [here](https://azgaar.wordpress.com/). \ No newline at end of file +Some details are covered in my blog [_Fantasy Maps for fun and glory_](https://azgaar.wordpress.com), you may also keep an eye on my [devboard](https://trello.com/b/7x832DG4/fantasy-map-generator). Comments and ideas are *highly* welcomed, kindly contact me via [email](mailto:maxganiev@yandex.ru). I would also like to see your completed or work in progress maps. For bug reports and change requests please use the project [issues page](https://github.com/Azgaar/Fantasy-Map-Generator/issues). + +_Inspiration:_ + +* Martin O'Leary's [_Generating fantasy maps_](https://mewo2.com/notes/terrain) + +* Amit Patel's [_Polygonal Map Generation for Games_](http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation) + +* Scott Turner's [_Here Dragons Abound_](https://heredragonsabound.blogspot.com)