mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 09:41:24 +01:00
v1.3.04a
This commit is contained in:
parent
c8f758ab3c
commit
d1c795494d
12 changed files with 215 additions and 117 deletions
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@ -10,11 +10,20 @@
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console.time("generateMilitaryForces");
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cells = pack.cells, p = cells.p, states = pack.states;
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const valid = states.filter(s => s.i && !s.removed); // valid states
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if (!options.military) options.military = getDefaultOptions();
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const expn = d3.sum(valid.map(s => s.expansionism)); // total expansion
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const area = d3.sum(valid.map(s => s.area)); // total area
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const rate = {x:0, Ally:-.2, Friendly:-.1, Neutral:0, Suspicion:.1, Enemy:1, Unknown:0, Rival:.5, Vassal:.5, Suzerain:-.5};
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const stateModifier = {
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"melee": {"Nomadic":.5, "Highland":1.2, "Lake":1, "Naval":.7, "Hunting":1.2, "River":1.1},
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"ranged": {"Nomadic":.9, "Highland":1.3, "Lake":1, "Naval":.8, "Hunting":2, "River":.8},
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"mounted": {"Nomadic":2.3, "Highland":.6, "Lake":.7, "Naval":.3, "Hunting":.7, "River":.8},
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"machinery":{"Nomadic":.8, "Highland":1.4, "Lake":1.1, "Naval":1.4, "Hunting":.4, "River":1.1},
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"naval": {"Nomadic":.5, "Highland":.5, "Lake":1.2, "Naval":1.8, "Hunting":.7, "River":1.2}
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};
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valid.forEach(s => {
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const temp = s.temp = {}, d = s.diplomacy;
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const expansionRate = Math.min(Math.max((s.expansionism / expn) / (s.area / area), .25), 4); // how much state expansionism is realized
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@ -25,19 +34,10 @@
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// apply overall state modifiers for unit types based on state features
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for (const unit of options.military) {
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let modifier = 1;
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if (unit.type === "mounted") {
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if (s.type === "Naval") modifier /= 1.4;
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if (s.form === "Horde") modifier *= 2;
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} else if (unit.type === "ranged") {
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if (s.type === "Hunting") modifier *= 1.4;
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} else if (unit.type === "naval") {
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if (s.type === "Naval") modifier *= 2; else
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if (s.type === "River") modifier *= 1.2; else
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if (s.type === "Nomadic") modifier /= 1.4;
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if (s.form === "Republic") modifier *= 1.2;
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}
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if (!stateModifier[unit.type]) continue;
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let modifier = stateModifier[unit.type][s.type] || 1;
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if (unit.type === "mounted" && s.form === "Horde") modifier *= 2; else
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if (unit.type === "naval" && s.form === "Republic") modifier *= 1.2;
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temp[unit.name] = modifier * s.alert;
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}
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@ -76,9 +76,10 @@
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if (u.type === "ranged") army *= 1.4; else
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if (u.type === "mounted") army /= 3;
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}
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if (highland) { // highlands special rules
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if (u.type === "ranged") army *= 2; else
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if (u.type === "melee") army *= 1.2; else
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if (u.type === "ranged") army *= 1.6; else
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if (u.type === "mounted") army /= 3;
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}
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@ -93,41 +94,41 @@
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for (const b of pack.burgs) {
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if (!b.i || b.removed || !b.state || !b.population) continue;
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const s = states[b.state]; // burg state
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let m = b.population * urbanization.value / 100; // basic urban army in percentages
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if (b.capital) m *= 1.2; // capital has household troops
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if (b.culture !== s.culture) m = s.form === "Union" ? m / 1.2 : m / 2; // non-dominant culture
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if (cells.religion[b.cell] !== cells.religion[s.center]) m = s.form === "Theocracy" ? m / 2.2 : m / 1.4; // non-dominant religion
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if (cells.f[b.cell] !== cells.f[s.center]) m = s.type === "Naval" ? m / 1.2 : m / 1.8; // different landmass
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const biome = cells.biome[b.cell]; // burg biome
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const nomadic = [1, 2, 3, 4].includes(biome);
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const wetland = [7, 8, 9, 12].includes(biome);
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const highland = cells.h[b.cell] >= 70;
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for (const u of options.military) {
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const perc = +u.urban;
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if (isNaN(perc) || perc <= 0) continue;
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let army = m * perc; // basic army for rural cell
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if (u.type === "naval") {
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if (!b.port) continue; // only ports have naval units
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army *= normalizeNaval(pack.features[b.port].ports);
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}
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if (nomadic) { // "nomadic" biomes special rules
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if (u.type === "melee") army /= 3; else
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if (u.type === "machinery") army /= 2; else
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if (u.type === "mounted") army *= 3;
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}
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if (wetland) { // "wet" biomes special rules
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if (u.type === "melee") army *= 1.2; else
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if (u.type === "ranged") army *= 1.4; else
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if (u.type === "machinery") army *= 1.2; else
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if (u.type === "mounted") army /= 4;
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}
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if (highland) { // highlands special rules
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if (u.type === "ranged") army *= 2; else
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if (u.type === "naval") army /= 3; else
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@ -196,8 +197,18 @@
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console.timeEnd("generateMilitaryForces");
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}
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function drawRegiments(regiments, s) {
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const size = +armies.attr("data-size");
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const getDefaultOptions = function() {
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return [
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{name:"infantry", rural:.25, urban:.2, crew:1, type:"melee", separate:0},
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{name:"archers", rural:.12, urban:.2, crew:1, type:"ranged", separate:0},
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{name:"cavalry", rural:.12, urban:.03, crew:3, type:"mounted", separate:0},
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{name:"artillery", rural:0, urban:.03, crew:8, type:"machinery", separate:0},
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{name:"fleet", rural:0, urban:.015, crew:100, type:"naval", separate:1}
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];
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}
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const drawRegiments = function(regiments, s) {
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const size = +armies.attr("box-size");
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const w = d => d.n ? size * 4 : size * 6;
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const h = size * 2;
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const x = d => rn(d.x - w(d) / 2, 2);
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@ -216,7 +227,7 @@
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}
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const drawRegiment = function(reg, s, x = reg.x, y = reg.y) {
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const size = +armies.attr("data-size");
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const size = +armies.attr("box-size");
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const w = reg.n ? size * 4 : size * 6;
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const h = size * 2;
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const x1 = rn(x - w / 2, 2);
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@ -236,7 +247,7 @@
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const getTotal = reg => reg.a > (reg.n ? 999 : 99999) ? si(reg.a) : reg.a;
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const getName = function(r, regiments) {
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const proper = r.n ? null :
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const proper = r.n ? null :
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cells.province[r.cell] ? pack.provinces[cells.province[r.cell]].name :
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cells.burg[r.cell] ? pack.burgs[cells.burg[r.cell]].name : null
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const number = nth(regiments.filter(reg => reg.n === r.n && reg.i < r.i).length+1);
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@ -271,6 +282,6 @@
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notes.push({id:`regiment${s.i}-${r.i}`, name:`${r.icon} ${r.name}`, legend});
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}
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return {generate, getName, generateNote, drawRegiment, getTotal, getEmblem};
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return {generate, getDefaultOptions, getName, generateNote, drawRegiments, drawRegiment, getTotal, getEmblem};
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})));
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@ -74,7 +74,7 @@
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// directly connect first port with the farthest one on the same island to remove gap
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void function() {
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if (pack.features[f].type === "lake") return;
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if (!pack.features[f] || pack.features[f].type === "lake") return;
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const portsOnIsland = ports.filter(b => cells.f[b.cell] === cells.f[first]);
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if (portsOnIsland.length < 4) return;
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const opposite = ports[d3.scan(portsOnIsland, (a, b) => ((b.y - ports[0].y) ** 2 + (b.x - ports[0].x) ** 2) - ((a.y - ports[0].y) ** 2 + (a.x - ports[0].x) ** 2))].cell;
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@ -231,7 +231,7 @@ function getMapData() {
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barSize.value, barLabel.value, barBackOpacity.value, barBackColor.value,
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barPosX.value, barPosY.value, populationRate.value, urbanization.value,
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mapSizeOutput.value, latitudeOutput.value, temperatureEquatorOutput.value,
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temperaturePoleOutput.value, precOutput.value, JSON.stringify(options.winds),
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temperaturePoleOutput.value, precOutput.value, JSON.stringify(options),
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mapName.value].join("|");
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const coords = JSON.stringify(mapCoordinates);
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const biomes = [biomesData.color, biomesData.habitability, biomesData.name].join("|");
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@ -575,7 +575,7 @@ function parseLoadedData(data) {
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if (settings[16]) temperatureEquatorInput.value = temperatureEquatorOutput.value = settings[16];
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if (settings[17]) temperaturePoleInput.value = temperaturePoleOutput.value = settings[17];
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if (settings[18]) precInput.value = precOutput.value = settings[18];
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if (settings[19]) options.winds = JSON.parse(settings[19]);
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if (settings[19]) options = JSON.parse(settings[19]);
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if (settings[20]) mapName.value = settings[20];
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}()
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@ -721,6 +721,7 @@ function parseLoadedData(data) {
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if (prec.selectAll("circle").size()) turnButtonOn("togglePrec"); else turnButtonOff("togglePrec");
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if (labels.style("display") !== "none") turnButtonOn("toggleLabels"); else turnButtonOff("toggleLabels");
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if (icons.style("display") !== "none") turnButtonOn("toggleIcons"); else turnButtonOff("toggleIcons");
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if (armies.selectAll("*").size() && armies.style("display") !== "none") turnButtonOn("toggleMilitary"); else turnButtonOff("toggleMilitary");
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if (markers.selectAll("*").size() && markers.style("display") !== "none") turnButtonOn("toggleMarkers"); else turnButtonOff("toggleMarkers");
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if (ruler.style("display") !== "none") turnButtonOn("toggleRulers"); else turnButtonOff("toggleRulers");
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if (scaleBar.style("display") !== "none") turnButtonOn("toggleScaleBar"); else turnButtonOff("toggleScaleBar");
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@ -774,6 +775,7 @@ function parseLoadedData(data) {
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// 1.0 adds state relations, provinces, forms and full names
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provs = viewbox.insert("g", "#borders").attr("id", "provs").attr("opacity", .6);
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BurgsAndStates.collectStatistics();
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BurgsAndStates.generateCampaigns();
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BurgsAndStates.generateDiplomacy();
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BurgsAndStates.defineStateForms();
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drawStates();
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@ -905,7 +907,6 @@ function parseLoadedData(data) {
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});
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// v 1.21 added rivers data to pack
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pack.rivers = []; // rivers data
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rivers.selectAll("path").each(function() {
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const i = +this.id.slice(5);
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@ -937,6 +938,24 @@ function parseLoadedData(data) {
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if (!f.i) continue;
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f.ports = pack.burgs.filter(b => !b.removed && b.port === f.i).length;
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}
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// v 1.3 added global options object
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const winds = options.slice(); // previostly wnd was saved in settings[19]
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const year = rand(100, 2000);
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const era = Names.getBaseShort(P(.7) ? 1 : rand(nameBases.length)) + " Era";
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const eraShort = era[0] + "E";
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const military = Military.getDefaultOptions();
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options = {winds, year, era, eraShort, military};
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// v 1.3 added campaings data for all states
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BurgsAndStates.generateCampaigns();
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// v 1.3 added militry layer
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svg.select("defs").append("style").text(armiesStyle()); // add armies style
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armies = viewbox.insert("g", "#icons").attr("id", "armies");
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armies.attr("opacity", 1).attr("fill-opacity", 1).attr("font-size", 6).attr("box-size", 3).attr("stroke", "#000").attr("stroke-width", .3);
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turnButtonOn("toggleMilitary");
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Military.generate();
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}
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}()
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@ -45,8 +45,8 @@ function showDataTip(e) {
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let dataTip = e.target.dataset.tip;
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if (!dataTip && e.target.parentNode.dataset.tip) dataTip = e.target.parentNode.dataset.tip;
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if (!dataTip) return;
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const tooltip = lang === "en" ? dataTip : translate(e.target.dataset.t || e.target.parentNode.dataset.t, dataTip);
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tip(tooltip);
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//const tooltip = lang === "en" ? dataTip : translate(e.target.dataset.t || e.target.parentNode.dataset.t, dataTip);
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tip(dataTip);
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}
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function moved() {
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@ -403,7 +403,8 @@ document.addEventListener("keyup", event => {
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else if (key === 65) togglePrec(); // "A" to toggle Precipitation layer
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else if (key === 76) toggleLabels(); // "L" to toggle Labels layer
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else if (key === 73) toggleIcons(); // "I" to toggle Icons layer
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else if (key === 77) toggleMarkers(); // "M" to toggle Markers layer
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else if (key === 77) toggleMilitary(); // "M" to toggle Military layer
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else if (key === 75) toggleMarkers(); // "K" to toggle Markers layer
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else if (key === 187) toggleRulers(); // Equal (=) to toggle Rulers
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else if (key === 189) toggleScaleBar(); // Minus (-) to toggle Scale bar
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@ -36,6 +36,7 @@ function getDefaultPresets() {
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"heightmap": ["toggleHeight", "toggleRivers"],
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"physical": ["toggleCoordinates", "toggleHeight", "toggleRivers", "toggleScaleBar"],
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"poi": ["toggleBorders", "toggleHeight", "toggleIcons", "toggleMarkers", "toggleRivers", "toggleRoutes", "toggleScaleBar"],
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"military": ["toggleBorders", "toggleIcons", "toggleLabels", "toggleMilitary", "toggleRivers", "toggleRoutes", "toggleScaleBar", "toggleStates"],
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"landmass": ["toggleScaleBar"]
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}
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}
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@ -1058,6 +1059,18 @@ function toggleRoutes(event) {
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}
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}
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function toggleMilitary() {
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if (!layerIsOn("toggleMilitary")) {
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turnButtonOn("toggleMilitary");
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$('#armies').fadeIn();
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if (event && isCtrlClick(event)) editStyle("armies");
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} else {
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if (event && isCtrlClick(event)) {editStyle("armies"); return;}
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$('#armies').fadeOut();
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turnButtonOff("toggleMilitary");
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}
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}
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function toggleMarkers(event) {
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if (!layerIsOn("toggleMarkers")) {
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turnButtonOn("toggleMarkers");
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@ -4,6 +4,7 @@ function overviewMilitary() {
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closeDialogs("#militaryOverview, .stable");
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if (!layerIsOn("toggleStates")) toggleStates();
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if (!layerIsOn("toggleBorders")) toggleBorders();
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if (!layerIsOn("toggleMilitary")) toggleMilitary();
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const body = document.getElementById("militaryBody");
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addLines();
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@ -22,6 +23,7 @@ function overviewMilitary() {
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document.getElementById("militaryOverviewRefresh").addEventListener("click", addLines);
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document.getElementById("militaryPercentage").addEventListener("click", togglePercentageMode);
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document.getElementById("militaryOptionsButton").addEventListener("click", militaryCustomize);
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document.getElementById("militaryRegimentsList").addEventListener("click", () => overviewRegiments(-1));
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document.getElementById("militaryOverviewRecalculate").addEventListener("click", militaryRecalculate);
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document.getElementById("militaryExport").addEventListener("click", downloadMilitaryData);
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@ -120,9 +122,11 @@ function overviewMilitary() {
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}
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function stateHighlightOn(event) {
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if (!layerIsOn("toggleStates")) return;
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const state = +event.target.dataset.id;
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if (customization || !state) return;
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armies.select("#army"+state).transition().duration(2000).style("fill", "#ff0000");
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if (!layerIsOn("toggleStates")) return;
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const d = regions.select("#state"+state).attr("d");
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const path = debug.append("path").attr("class", "highlight").attr("d", d)
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@ -132,8 +136,6 @@ function overviewMilitary() {
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const l = path.node().getTotalLength(), dur = (l + 5000) / 2;
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const i = d3.interpolateString("0," + l, l + "," + l);
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path.transition().duration(dur).attrTween("stroke-dasharray", function() {return t => i(t)});
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armies.select("#army"+state).transition().duration(dur).style("fill", "#ff0000");
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}
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function stateHighlightOff(event) {
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@ -161,7 +163,7 @@ function overviewMilitary() {
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el.querySelectorAll("div").forEach(function(div) {
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const type = div.dataset.type;
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if (type === "rate") return;
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div.textContent = rn(+el.dataset[type] / total(type) * 100) + "%";
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div.textContent = total(type) ? rn(+el.dataset[type] / total(type) * 100) + "%" : "0%";
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});
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});
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} else {
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@ -181,7 +183,7 @@ function overviewMilitary() {
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position: {my: "center", at: "center", of: "svg"},
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buttons: {
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Apply: function() {applyMilitaryOptions(); $(this).dialog("close");},
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Add: () => addUnitLine({name: "custom", rural: 0.2, urban: 0.5, crew: 1, type: "default"}),
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Add: () => addUnitLine({name: "custom"+rand(1000), rural: .2, urban: .5, crew: 1, type: "default"}),
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Restore: restoreDefaultUnits,
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Cancel: function() {$(this).dialog("close");}
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}, open: function() {
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@ -215,11 +217,7 @@ function overviewMilitary() {
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function restoreDefaultUnits() {
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removeUnitLines();
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[{name:"infantry", rural:.25, urban:.2, crew:1, type:"melee", separate:0},
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{name:"archers", rural:.12, urban:.2, crew:1, type:"ranged", separate:0},
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{name:"cavalry", rural:.12, urban:.03, crew:3, type:"mounted", separate:0},
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{name:"artillery", rural:0, urban:.03, crew:8, type:"machinery", separate:0},
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{name:"fleet", rural:0, urban:.015, crew:100, type:"naval", separate:1}].map(u => addUnitLine(u));
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Military.getDefaultOptions().map(u => addUnitLine(u));
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}
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function applyMilitaryOptions() {
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@ -236,7 +234,7 @@ function overviewMilitary() {
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}
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function militaryRecalculate() {
|
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alertMessage.innerHTML = "Are you sure you want to recalculate military forces for all states?";
|
||||
alertMessage.innerHTML = "Are you sure you want to recalculate military forces for all states?<br>Regiments for all states will be regenerated";
|
||||
$("#alert").dialog({resizable: false, title: "Remove regiment",
|
||||
buttons: {
|
||||
Recalculate: function() {
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
"use strict";
|
||||
function editRegiment() {
|
||||
function editRegiment(selector) {
|
||||
if (customization) return;
|
||||
closeDialogs(".stable");
|
||||
// if (!layerIsOn("toggleArmies")) toggleArmies();
|
||||
if (!layerIsOn("toggleMilitary")) toggleMilitary();
|
||||
|
||||
armies.selectAll(":scope > g").classed("draggable", true);
|
||||
armies.selectAll(":scope > g > g").call(d3.drag().on("drag", dragRegiment));
|
||||
elSelected = d3.event.target.parentElement; // select g element
|
||||
elSelected = selector ? document.querySelector(selector) : d3.event.target.parentElement; // select g element
|
||||
if (!pack.states[elSelected.dataset.state]) return;
|
||||
if (!regiment()) return;
|
||||
updateRegimentData(regiment());
|
||||
|
|
|
|||
|
|
@ -2,9 +2,10 @@
|
|||
function overviewRegiments(state) {
|
||||
if (customization) return;
|
||||
closeDialogs(".stable");
|
||||
if (!layerIsOn("toggleMilitary")) toggleMilitary();
|
||||
|
||||
const body = document.getElementById("regimentsBody");
|
||||
updateFilter();
|
||||
updateFilter(state);
|
||||
addLines();
|
||||
$("#regimentsOverview").dialog();
|
||||
|
||||
|
|
@ -13,21 +14,16 @@ function overviewRegiments(state) {
|
|||
updateHeaders();
|
||||
|
||||
$("#regimentsOverview").dialog({
|
||||
title: "Regiments Overview", resizable: false, width: fitContent(),
|
||||
position: {my: "center", at: "center", of: "svg"}
|
||||
title: "Military Overview", resizable: false, width: fitContent(),
|
||||
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}
|
||||
});
|
||||
|
||||
// add listeners
|
||||
document.getElementById("regimentsOverviewRefresh").addEventListener("click", addLines);
|
||||
document.getElementById("regimentsPercentage").addEventListener("click", togglePercentageMode);
|
||||
document.getElementById("regimentsAddNew").addEventListener("click", toggleAddRegiment);
|
||||
document.getElementById("regimentsAddNew").addEventListener("click", toggleAdd);
|
||||
document.getElementById("regimentsExport").addEventListener("click", downloadRegimentsData);
|
||||
document.getElementById("regimentsFilter").addEventListener("change", filterRegiments);
|
||||
|
||||
body.addEventListener("click", function(ev) {
|
||||
const el = ev.target, line = el.parentNode, state = +line.dataset.id;
|
||||
//if (el.tagName === "SPAN") showRegimentList(state);
|
||||
});
|
||||
document.getElementById("regimentsFilter").addEventListener("change", addLines);
|
||||
|
||||
// update military types in header and tooltips
|
||||
function updateHeaders() {
|
||||
|
|
@ -45,6 +41,7 @@ function overviewRegiments(state) {
|
|||
|
||||
// add line for each state
|
||||
function addLines() {
|
||||
const state = +regimentsFilter.value;
|
||||
body.innerHTML = "";
|
||||
let lines = "";
|
||||
const regiments = [];
|
||||
|
|
@ -64,7 +61,7 @@ function overviewRegiments(state) {
|
|||
<input data-tip="Regiment's name" style="width:13em" value="${r.name}" readonly>
|
||||
${lineData}
|
||||
<div data-type="total" data-tip="Total military personnel (not considering crew)" style="font-weight: bold">${r.a}</div>
|
||||
<span data-tip="Edit regiment" class="icon-pencil pointer"></span>
|
||||
<span data-tip="Edit regiment" onclick="editRegiment('#regiment${s.i}-${r.i}')" class="icon-pencil pointer"></span>
|
||||
</div>`;
|
||||
|
||||
regiments.push(r);
|
||||
|
|
@ -86,7 +83,7 @@ function overviewRegiments(state) {
|
|||
body.querySelectorAll("div.states").forEach(el => el.addEventListener("mouseleave", ev => regimentHighlightOff(ev)));
|
||||
}
|
||||
|
||||
function updateFilter() {
|
||||
function updateFilter(state) {
|
||||
const filter = document.getElementById("regimentsFilter");
|
||||
filter.options.length = 0; // remove all options
|
||||
filter.options.add(new Option(`all`, -1, false, state === -1));
|
||||
|
|
@ -94,11 +91,6 @@ function overviewRegiments(state) {
|
|||
statesSorted.forEach(s => filter.options.add(new Option(s.name, s.i, false, s.i == state)));
|
||||
}
|
||||
|
||||
function filterRegiments() {
|
||||
state = +this.value;
|
||||
addLines();
|
||||
}
|
||||
|
||||
function regimentHighlightOn(event) {
|
||||
const state = +event.target.dataset.s;
|
||||
const id = +event.target.dataset.id;
|
||||
|
|
@ -128,7 +120,7 @@ function overviewRegiments(state) {
|
|||
el.querySelectorAll("div").forEach(function(div) {
|
||||
const type = div.dataset.type;
|
||||
if (type === "rate") return;
|
||||
div.textContent = rn(+el.dataset[type] / total(type) * 100) + "%";
|
||||
div.textContent = total(type) ? rn(+el.dataset[type] / total(type) * 100) + "%" : "0%";
|
||||
});
|
||||
});
|
||||
} else {
|
||||
|
|
@ -137,8 +129,35 @@ function overviewRegiments(state) {
|
|||
}
|
||||
}
|
||||
|
||||
function toggleAddRegiment() {
|
||||
function toggleAdd() {
|
||||
document.getElementById("regimentsAddNew").classList.toggle("pressed");
|
||||
if (document.getElementById("regimentsAddNew").classList.contains("pressed")) {
|
||||
viewbox.style("cursor", "crosshair").on("click", addRegimentOnClick);
|
||||
tip("Click on map to create new regiment or fleet", true);
|
||||
if (regimentAdd.offsetParent) regimentAdd.classList.add("pressed");
|
||||
} else {
|
||||
clearMainTip();
|
||||
viewbox.on("click", clicked).style("cursor", "default");
|
||||
addLines();
|
||||
if (regimentAdd.offsetParent) regimentAdd.classList.remove("pressed");
|
||||
}
|
||||
}
|
||||
|
||||
function addRegimentOnClick() {
|
||||
const state = +regimentsFilter.value;
|
||||
if (state === -1) {tip("Please select state from the list", false, "error"); return;}
|
||||
|
||||
const point = d3.mouse(this);
|
||||
const cell = findCell(point[0], point[1]);
|
||||
const x = pack.cells.p[cell][0], y = pack.cells.p[cell][1];
|
||||
const military = pack.states[state].military;
|
||||
const i = military.length ? last(military).i + 1 : 0;
|
||||
const n = +(pack.cells.h[cell] < 20); // naval or land
|
||||
const reg = {a:0, cell, i, n, u:{}, x, y, icon:"🛡️"};
|
||||
reg.name = Military.getName(reg, military);
|
||||
military.push(reg);
|
||||
Military.drawRegiment(reg, state);
|
||||
toggleAdd();
|
||||
}
|
||||
|
||||
function downloadRegimentsData() {
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -64,6 +64,7 @@ function processFeatureRegeneration(event, button) {
|
|||
if (button === "regenerateStates") regenerateStates(); else
|
||||
if (button === "regenerateProvinces") regenerateProvinces(); else
|
||||
if (button === "regenerateReligions") regenerateReligions(); else
|
||||
if (button === "regenerateMilitary") regenerateMilitary(); else
|
||||
if (button === "regenerateMarkers") regenerateMarkers(event); else
|
||||
if (button === "regenerateZones") regenerateZones(event);
|
||||
}
|
||||
|
|
@ -238,6 +239,12 @@ function regenerateReligions() {
|
|||
if (!layerIsOn("toggleReligions")) toggleReligions(); else drawReligions();
|
||||
}
|
||||
|
||||
function regenerateMilitary() {
|
||||
Military.generate();
|
||||
if (!layerIsOn("toggleMilitary")) toggleMilitary();
|
||||
if (document.getElementById("militaryOverviewRefresh").offsetParent) militaryOverviewRefresh.click();
|
||||
}
|
||||
|
||||
function regenerateMarkers(event) {
|
||||
let number = gauss(1, .5, .3, 5, 2);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue