fix: clean cultures on regeneration, v1.89.07

This commit is contained in:
Azgaar 2023-02-19 18:11:07 +04:00
parent acbe839ee7
commit d40cab2e28
7 changed files with 41 additions and 35 deletions

View file

@ -359,7 +359,7 @@ window.BurgsAndStates = (function () {
TIME && console.timeEnd("drawBurgs");
};
// growth algorithm to assign cells to states like we did for cultures
// expand cultures across the map (Dijkstra-like algorithm)
const expandStates = function () {
TIME && console.time("expandStates");
const {cells, states, cultures, burgs} = pack;
@ -368,8 +368,8 @@ window.BurgsAndStates = (function () {
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = [];
const globalNeutralRate = byId("neutralInput")?.value || 1;
const statesNeutralRate = byId("statesNeutral")?.value || 1;
const globalNeutralRate = byId("neutralInput")?.valueAsNumber || 1;
const statesNeutralRate = byId("statesNeutral")?.valueAsNumber || 1;
const neutral = (cells.i.length / 2) * globalNeutralRate * statesNeutralRate; // limit cost for state growth
// remove state from all cells except of locked

View file

@ -507,28 +507,37 @@ window.Cultures = (function () {
// expand cultures across the map (Dijkstra-like algorithm)
const expand = function () {
TIME && console.time("expandCultures");
cells = pack.cells;
const {cells, cultures} = pack;
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
pack.cultures.forEach(function (c) {
if (!c.i || c.removed || c.lock) return;
queue.queue({e: c.center, p: 0, c: c.i});
});
const neutral = (cells.i.length / 5000) * 3000 * neutralInput.value; // limit cost for culture growth
const cost = [];
const neutralRate = byId("neutralRate")?.valueAsNumber || 1;
const neutral = cells.i.length * 0.6 * neutralRate; // limit cost for culture growth
// remove culture from all cells except of locked
for (const cellId of cells.i) {
const culture = cultures[cells.culture[cellId]];
if (culture.lock) continue;
cells.culture[cellId] = 0;
}
for (const culture of cultures) {
if (!culture.i || culture.removed) continue;
queue.queue({e: culture.center, p: 0, c: culture.i});
}
while (queue.length) {
const next = queue.dequeue(),
n = next.e,
p = next.p,
c = next.c;
const type = pack.cultures[c].type;
cells.c[n].forEach(e => {
if (pack.cultures[cells.culture[e]]?.lock) return;
const {e, p, c} = queue.dequeue();
const {type} = pack.cultures[c];
cells.c[e].forEach(e => {
const culture = cells.culture[e];
if (culture?.lock) return; // do not overwrite cell of locked culture
const biome = cells.biome[e];
const biomeCost = getBiomeCost(c, biome, type);
const biomeChangeCost = biome === cells.biome[n] ? 0 : 20; // penalty on biome change
const biomeChangeCost = biome === cells.biome[e] ? 0 : 20; // penalty on biome change
const heightCost = getHeightCost(e, cells.h[e], type);
const riverCost = getRiverCost(cells.r[e], e, type);
const typeCost = getTypeCost(cells.t[e], type);

View file

@ -3,11 +3,11 @@ addListeners();
export function open() {
closeDialogs("#religionsEditor, .stable");
if (!layerIsOn("toggleReligions")) toggleCultures();
if (layerIsOn("toggleStates")) toggleStates();
if (layerIsOn("toggleBiomes")) toggleBiomes();
if (layerIsOn("toggleCultures")) toggleReligions();
if (layerIsOn("toggleProvinces")) toggleProvinces();
if (!layerIsOn("toggleReligions")) toggleReligions();
refreshReligionsEditor();
drawReligionCenters();
@ -214,7 +214,7 @@ function religionsEditorAddLines() {
<div data-tip="${populationTip}" class="religionPopulation hide pointer">${si(population)}</div>
<span
data-tip="Lock religion, will regenerate the origin folk and organized religion if they are not also locked"
class="icon-lock${r.lock ? '' : '-open'} hide"
class="icon-lock${r.lock ? "" : "-open"} hide"
></span>
<span data-tip="Remove religion" class="icon-trash-empty hide"></span>
</div>`;

View file

@ -350,9 +350,8 @@ window.Religions = (function () {
const religions = [];
// add folk religions
pack.cultures.forEach(c => {
const newId = c.i;
if (!newId) return religions.push({i: 0, name: "No religion"});
cultures.forEach(c => {
if (!c.i) return religions.push({i: 0, name: "No religion"});
if (c.removed) {
religions.push({
@ -364,6 +363,8 @@ window.Religions = (function () {
return;
}
const newId = c.i;
if (pack.religions) {
const lockedFolkReligion = pack.religions.find(
r => r.culture === c.i && !r.removed && r.lock && r.type === "Folk"
@ -383,7 +384,7 @@ window.Religions = (function () {
const form = rw(forms.Folk);
const name = c.name + " " + rw(types[form]);
const deity = form === "Animism" ? null : getDeityName(c.i);
const color = getMixedColor(c.color, 0.1, 0); // `url(#hatch${rand(8,13)})`;
const color = getMixedColor(c.color, 0.1, 0);
religions.push({
i: newId,
name,
@ -713,14 +714,10 @@ window.Religions = (function () {
};
function updateCultures() {
TIME && console.time("updateCulturesForReligions");
pack.religions = pack.religions.map((religion, index) => {
if (index === 0) {
return religion;
}
if (index === 0) return religion;
return {...religion, culture: pack.cells.culture[religion.center]};
});
TIME && console.timeEnd("updateCulturesForReligions");
}
// get supreme deity name

View file

@ -1188,6 +1188,6 @@ async function editCultures() {
async function editReligions() {
if (customization) return;
const Editor = await import("../dynamic/editors/religions-editor.js?v=1.88.06");
const Editor = await import("../dynamic/editors/religions-editor.js?v=1.88.07");
Editor.open();
}