fix: clean cultures on regeneration, v1.89.07

This commit is contained in:
Azgaar 2023-02-19 18:11:07 +04:00
parent acbe839ee7
commit d40cab2e28
7 changed files with 41 additions and 35 deletions

View file

@ -507,28 +507,37 @@ window.Cultures = (function () {
// expand cultures across the map (Dijkstra-like algorithm)
const expand = function () {
TIME && console.time("expandCultures");
cells = pack.cells;
const {cells, cultures} = pack;
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
pack.cultures.forEach(function (c) {
if (!c.i || c.removed || c.lock) return;
queue.queue({e: c.center, p: 0, c: c.i});
});
const neutral = (cells.i.length / 5000) * 3000 * neutralInput.value; // limit cost for culture growth
const cost = [];
const neutralRate = byId("neutralRate")?.valueAsNumber || 1;
const neutral = cells.i.length * 0.6 * neutralRate; // limit cost for culture growth
// remove culture from all cells except of locked
for (const cellId of cells.i) {
const culture = cultures[cells.culture[cellId]];
if (culture.lock) continue;
cells.culture[cellId] = 0;
}
for (const culture of cultures) {
if (!culture.i || culture.removed) continue;
queue.queue({e: culture.center, p: 0, c: culture.i});
}
while (queue.length) {
const next = queue.dequeue(),
n = next.e,
p = next.p,
c = next.c;
const type = pack.cultures[c].type;
cells.c[n].forEach(e => {
if (pack.cultures[cells.culture[e]]?.lock) return;
const {e, p, c} = queue.dequeue();
const {type} = pack.cultures[c];
cells.c[e].forEach(e => {
const culture = cells.culture[e];
if (culture?.lock) return; // do not overwrite cell of locked culture
const biome = cells.biome[e];
const biomeCost = getBiomeCost(c, biome, type);
const biomeChangeCost = biome === cells.biome[n] ? 0 : 20; // penalty on biome change
const biomeChangeCost = biome === cells.biome[e] ? 0 : 20; // penalty on biome change
const heightCost = getHeightCost(e, cells.h[e], type);
const riverCost = getRiverCost(cells.r[e], e, type);
const typeCost = getTypeCost(cells.t[e], type);