fix: clean cultures on regeneration, v1.89.07

This commit is contained in:
Azgaar 2023-02-19 18:11:07 +04:00
parent acbe839ee7
commit d40cab2e28
7 changed files with 41 additions and 35 deletions

View file

@ -7845,10 +7845,10 @@
<script src="modules/river-generator.js"></script> <script src="modules/river-generator.js"></script>
<script src="modules/lakes.js"></script> <script src="modules/lakes.js"></script>
<script src="modules/names-generator.js?v=1.87.14"></script> <script src="modules/names-generator.js?v=1.87.14"></script>
<script src="modules/cultures-generator.js?v=1.89.06"></script> <script src="modules/cultures-generator.js?v=1.89.07"></script>
<script src="modules/burgs-and-states.js?v=1.89.05"></script> <script src="modules/burgs-and-states.js?v=1.89.07"></script>
<script src="modules/routes-generator.js"></script> <script src="modules/routes-generator.js"></script>
<script src="modules/religions-generator.js?v=1.89.01"></script> <script src="modules/religions-generator.js?v=1.89.07"></script>
<script src="modules/military-generator.js"></script> <script src="modules/military-generator.js"></script>
<script src="modules/markers-generator.js?v=1.87.13"></script> <script src="modules/markers-generator.js?v=1.87.13"></script>
<script src="modules/coa-generator.js"></script> <script src="modules/coa-generator.js"></script>
@ -7867,7 +7867,7 @@
<script defer src="modules/relief-icons.js"></script> <script defer src="modules/relief-icons.js"></script>
<script defer src="modules/ui/style.js"></script> <script defer src="modules/ui/style.js"></script>
<script defer src="modules/ui/editors.js?v=1.89.05"></script> <script defer src="modules/ui/editors.js?v=1.89.07"></script>
<script defer src="modules/ui/tools.js?v=1.89.00"></script> <script defer src="modules/ui/tools.js?v=1.89.00"></script>
<script defer src="modules/ui/world-configurator.js"></script> <script defer src="modules/ui/world-configurator.js"></script>
<script defer src="modules/ui/heightmap-editor.js?v=1.89.06"></script> <script defer src="modules/ui/heightmap-editor.js?v=1.89.06"></script>

View file

@ -359,7 +359,7 @@ window.BurgsAndStates = (function () {
TIME && console.timeEnd("drawBurgs"); TIME && console.timeEnd("drawBurgs");
}; };
// growth algorithm to assign cells to states like we did for cultures // expand cultures across the map (Dijkstra-like algorithm)
const expandStates = function () { const expandStates = function () {
TIME && console.time("expandStates"); TIME && console.time("expandStates");
const {cells, states, cultures, burgs} = pack; const {cells, states, cultures, burgs} = pack;
@ -368,8 +368,8 @@ window.BurgsAndStates = (function () {
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p}); const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = []; const cost = [];
const globalNeutralRate = byId("neutralInput")?.value || 1; const globalNeutralRate = byId("neutralInput")?.valueAsNumber || 1;
const statesNeutralRate = byId("statesNeutral")?.value || 1; const statesNeutralRate = byId("statesNeutral")?.valueAsNumber || 1;
const neutral = (cells.i.length / 2) * globalNeutralRate * statesNeutralRate; // limit cost for state growth const neutral = (cells.i.length / 2) * globalNeutralRate * statesNeutralRate; // limit cost for state growth
// remove state from all cells except of locked // remove state from all cells except of locked

View file

@ -507,28 +507,37 @@ window.Cultures = (function () {
// expand cultures across the map (Dijkstra-like algorithm) // expand cultures across the map (Dijkstra-like algorithm)
const expand = function () { const expand = function () {
TIME && console.time("expandCultures"); TIME && console.time("expandCultures");
cells = pack.cells; const {cells, cultures} = pack;
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p}); const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
pack.cultures.forEach(function (c) {
if (!c.i || c.removed || c.lock) return;
queue.queue({e: c.center, p: 0, c: c.i});
});
const neutral = (cells.i.length / 5000) * 3000 * neutralInput.value; // limit cost for culture growth
const cost = []; const cost = [];
const neutralRate = byId("neutralRate")?.valueAsNumber || 1;
const neutral = cells.i.length * 0.6 * neutralRate; // limit cost for culture growth
// remove culture from all cells except of locked
for (const cellId of cells.i) {
const culture = cultures[cells.culture[cellId]];
if (culture.lock) continue;
cells.culture[cellId] = 0;
}
for (const culture of cultures) {
if (!culture.i || culture.removed) continue;
queue.queue({e: culture.center, p: 0, c: culture.i});
}
while (queue.length) { while (queue.length) {
const next = queue.dequeue(), const {e, p, c} = queue.dequeue();
n = next.e, const {type} = pack.cultures[c];
p = next.p,
c = next.c; cells.c[e].forEach(e => {
const type = pack.cultures[c].type; const culture = cells.culture[e];
cells.c[n].forEach(e => { if (culture?.lock) return; // do not overwrite cell of locked culture
if (pack.cultures[cells.culture[e]]?.lock) return;
const biome = cells.biome[e]; const biome = cells.biome[e];
const biomeCost = getBiomeCost(c, biome, type); const biomeCost = getBiomeCost(c, biome, type);
const biomeChangeCost = biome === cells.biome[n] ? 0 : 20; // penalty on biome change const biomeChangeCost = biome === cells.biome[e] ? 0 : 20; // penalty on biome change
const heightCost = getHeightCost(e, cells.h[e], type); const heightCost = getHeightCost(e, cells.h[e], type);
const riverCost = getRiverCost(cells.r[e], e, type); const riverCost = getRiverCost(cells.r[e], e, type);
const typeCost = getTypeCost(cells.t[e], type); const typeCost = getTypeCost(cells.t[e], type);

View file

@ -3,11 +3,11 @@ addListeners();
export function open() { export function open() {
closeDialogs("#religionsEditor, .stable"); closeDialogs("#religionsEditor, .stable");
if (!layerIsOn("toggleReligions")) toggleCultures();
if (layerIsOn("toggleStates")) toggleStates(); if (layerIsOn("toggleStates")) toggleStates();
if (layerIsOn("toggleBiomes")) toggleBiomes(); if (layerIsOn("toggleBiomes")) toggleBiomes();
if (layerIsOn("toggleCultures")) toggleReligions(); if (layerIsOn("toggleCultures")) toggleReligions();
if (layerIsOn("toggleProvinces")) toggleProvinces(); if (layerIsOn("toggleProvinces")) toggleProvinces();
if (!layerIsOn("toggleReligions")) toggleReligions();
refreshReligionsEditor(); refreshReligionsEditor();
drawReligionCenters(); drawReligionCenters();
@ -214,7 +214,7 @@ function religionsEditorAddLines() {
<div data-tip="${populationTip}" class="religionPopulation hide pointer">${si(population)}</div> <div data-tip="${populationTip}" class="religionPopulation hide pointer">${si(population)}</div>
<span <span
data-tip="Lock religion, will regenerate the origin folk and organized religion if they are not also locked" data-tip="Lock religion, will regenerate the origin folk and organized religion if they are not also locked"
class="icon-lock${r.lock ? '' : '-open'} hide" class="icon-lock${r.lock ? "" : "-open"} hide"
></span> ></span>
<span data-tip="Remove religion" class="icon-trash-empty hide"></span> <span data-tip="Remove religion" class="icon-trash-empty hide"></span>
</div>`; </div>`;

View file

@ -350,9 +350,8 @@ window.Religions = (function () {
const religions = []; const religions = [];
// add folk religions // add folk religions
pack.cultures.forEach(c => { cultures.forEach(c => {
const newId = c.i; if (!c.i) return religions.push({i: 0, name: "No religion"});
if (!newId) return religions.push({i: 0, name: "No religion"});
if (c.removed) { if (c.removed) {
religions.push({ religions.push({
@ -364,6 +363,8 @@ window.Religions = (function () {
return; return;
} }
const newId = c.i;
if (pack.religions) { if (pack.religions) {
const lockedFolkReligion = pack.religions.find( const lockedFolkReligion = pack.religions.find(
r => r.culture === c.i && !r.removed && r.lock && r.type === "Folk" r => r.culture === c.i && !r.removed && r.lock && r.type === "Folk"
@ -383,7 +384,7 @@ window.Religions = (function () {
const form = rw(forms.Folk); const form = rw(forms.Folk);
const name = c.name + " " + rw(types[form]); const name = c.name + " " + rw(types[form]);
const deity = form === "Animism" ? null : getDeityName(c.i); const deity = form === "Animism" ? null : getDeityName(c.i);
const color = getMixedColor(c.color, 0.1, 0); // `url(#hatch${rand(8,13)})`; const color = getMixedColor(c.color, 0.1, 0);
religions.push({ religions.push({
i: newId, i: newId,
name, name,
@ -713,14 +714,10 @@ window.Religions = (function () {
}; };
function updateCultures() { function updateCultures() {
TIME && console.time("updateCulturesForReligions");
pack.religions = pack.religions.map((religion, index) => { pack.religions = pack.religions.map((religion, index) => {
if (index === 0) { if (index === 0) return religion;
return religion;
}
return {...religion, culture: pack.cells.culture[religion.center]}; return {...religion, culture: pack.cells.culture[religion.center]};
}); });
TIME && console.timeEnd("updateCulturesForReligions");
} }
// get supreme deity name // get supreme deity name

View file

@ -1188,6 +1188,6 @@ async function editCultures() {
async function editReligions() { async function editReligions() {
if (customization) return; if (customization) return;
const Editor = await import("../dynamic/editors/religions-editor.js?v=1.88.06"); const Editor = await import("../dynamic/editors/religions-editor.js?v=1.88.07");
Editor.open(); Editor.open();
} }

View file

@ -1,7 +1,7 @@
"use strict"; "use strict";
// version and caching control // version and caching control
const version = "1.89.06"; // generator version, update each time const version = "1.89.07"; // generator version, update each time
{ {
document.title += " v" + version; document.title += " v" + version;