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https://github.com/Azgaar/Fantasy-Map-Generator.git
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fix: clean cultures on regeneration, v1.89.07
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7 changed files with 41 additions and 35 deletions
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@ -7845,10 +7845,10 @@
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<script src="modules/river-generator.js"></script>
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<script src="modules/lakes.js"></script>
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<script src="modules/names-generator.js?v=1.87.14"></script>
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<script src="modules/cultures-generator.js?v=1.89.06"></script>
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<script src="modules/burgs-and-states.js?v=1.89.05"></script>
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<script src="modules/cultures-generator.js?v=1.89.07"></script>
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<script src="modules/burgs-and-states.js?v=1.89.07"></script>
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<script src="modules/routes-generator.js"></script>
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<script src="modules/religions-generator.js?v=1.89.01"></script>
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<script src="modules/religions-generator.js?v=1.89.07"></script>
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<script src="modules/military-generator.js"></script>
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<script src="modules/markers-generator.js?v=1.87.13"></script>
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<script src="modules/coa-generator.js"></script>
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@ -7867,7 +7867,7 @@
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<script defer src="modules/relief-icons.js"></script>
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<script defer src="modules/ui/style.js"></script>
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<script defer src="modules/ui/editors.js?v=1.89.05"></script>
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<script defer src="modules/ui/editors.js?v=1.89.07"></script>
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<script defer src="modules/ui/tools.js?v=1.89.00"></script>
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<script defer src="modules/ui/world-configurator.js"></script>
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<script defer src="modules/ui/heightmap-editor.js?v=1.89.06"></script>
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@ -359,7 +359,7 @@ window.BurgsAndStates = (function () {
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TIME && console.timeEnd("drawBurgs");
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};
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// growth algorithm to assign cells to states like we did for cultures
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// expand cultures across the map (Dijkstra-like algorithm)
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const expandStates = function () {
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TIME && console.time("expandStates");
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const {cells, states, cultures, burgs} = pack;
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@ -368,8 +368,8 @@ window.BurgsAndStates = (function () {
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const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
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const cost = [];
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const globalNeutralRate = byId("neutralInput")?.value || 1;
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const statesNeutralRate = byId("statesNeutral")?.value || 1;
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const globalNeutralRate = byId("neutralInput")?.valueAsNumber || 1;
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const statesNeutralRate = byId("statesNeutral")?.valueAsNumber || 1;
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const neutral = (cells.i.length / 2) * globalNeutralRate * statesNeutralRate; // limit cost for state growth
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// remove state from all cells except of locked
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@ -507,28 +507,37 @@ window.Cultures = (function () {
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// expand cultures across the map (Dijkstra-like algorithm)
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const expand = function () {
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TIME && console.time("expandCultures");
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cells = pack.cells;
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const {cells, cultures} = pack;
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const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
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pack.cultures.forEach(function (c) {
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if (!c.i || c.removed || c.lock) return;
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queue.queue({e: c.center, p: 0, c: c.i});
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});
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const neutral = (cells.i.length / 5000) * 3000 * neutralInput.value; // limit cost for culture growth
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const cost = [];
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const neutralRate = byId("neutralRate")?.valueAsNumber || 1;
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const neutral = cells.i.length * 0.6 * neutralRate; // limit cost for culture growth
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// remove culture from all cells except of locked
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for (const cellId of cells.i) {
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const culture = cultures[cells.culture[cellId]];
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if (culture.lock) continue;
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cells.culture[cellId] = 0;
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}
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for (const culture of cultures) {
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if (!culture.i || culture.removed) continue;
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queue.queue({e: culture.center, p: 0, c: culture.i});
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}
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while (queue.length) {
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const next = queue.dequeue(),
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n = next.e,
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p = next.p,
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c = next.c;
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const type = pack.cultures[c].type;
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cells.c[n].forEach(e => {
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if (pack.cultures[cells.culture[e]]?.lock) return;
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const {e, p, c} = queue.dequeue();
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const {type} = pack.cultures[c];
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cells.c[e].forEach(e => {
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const culture = cells.culture[e];
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if (culture?.lock) return; // do not overwrite cell of locked culture
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const biome = cells.biome[e];
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const biomeCost = getBiomeCost(c, biome, type);
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const biomeChangeCost = biome === cells.biome[n] ? 0 : 20; // penalty on biome change
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const biomeChangeCost = biome === cells.biome[e] ? 0 : 20; // penalty on biome change
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const heightCost = getHeightCost(e, cells.h[e], type);
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const riverCost = getRiverCost(cells.r[e], e, type);
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const typeCost = getTypeCost(cells.t[e], type);
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@ -3,11 +3,11 @@ addListeners();
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export function open() {
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closeDialogs("#religionsEditor, .stable");
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if (!layerIsOn("toggleReligions")) toggleCultures();
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if (layerIsOn("toggleStates")) toggleStates();
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if (layerIsOn("toggleBiomes")) toggleBiomes();
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if (layerIsOn("toggleCultures")) toggleReligions();
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if (layerIsOn("toggleProvinces")) toggleProvinces();
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if (!layerIsOn("toggleReligions")) toggleReligions();
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refreshReligionsEditor();
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drawReligionCenters();
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@ -214,7 +214,7 @@ function religionsEditorAddLines() {
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<div data-tip="${populationTip}" class="religionPopulation hide pointer">${si(population)}</div>
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<span
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data-tip="Lock religion, will regenerate the origin folk and organized religion if they are not also locked"
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class="icon-lock${r.lock ? '' : '-open'} hide"
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class="icon-lock${r.lock ? "" : "-open"} hide"
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></span>
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<span data-tip="Remove religion" class="icon-trash-empty hide"></span>
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</div>`;
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@ -350,9 +350,8 @@ window.Religions = (function () {
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const religions = [];
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// add folk religions
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pack.cultures.forEach(c => {
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const newId = c.i;
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if (!newId) return religions.push({i: 0, name: "No religion"});
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cultures.forEach(c => {
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if (!c.i) return religions.push({i: 0, name: "No religion"});
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if (c.removed) {
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religions.push({
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@ -364,6 +363,8 @@ window.Religions = (function () {
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return;
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}
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const newId = c.i;
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if (pack.religions) {
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const lockedFolkReligion = pack.religions.find(
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r => r.culture === c.i && !r.removed && r.lock && r.type === "Folk"
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@ -383,7 +384,7 @@ window.Religions = (function () {
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const form = rw(forms.Folk);
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const name = c.name + " " + rw(types[form]);
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const deity = form === "Animism" ? null : getDeityName(c.i);
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const color = getMixedColor(c.color, 0.1, 0); // `url(#hatch${rand(8,13)})`;
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const color = getMixedColor(c.color, 0.1, 0);
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religions.push({
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i: newId,
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name,
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@ -713,14 +714,10 @@ window.Religions = (function () {
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};
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function updateCultures() {
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TIME && console.time("updateCulturesForReligions");
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pack.religions = pack.religions.map((religion, index) => {
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if (index === 0) {
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return religion;
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}
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if (index === 0) return religion;
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return {...religion, culture: pack.cells.culture[religion.center]};
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});
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TIME && console.timeEnd("updateCulturesForReligions");
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}
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// get supreme deity name
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@ -1188,6 +1188,6 @@ async function editCultures() {
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async function editReligions() {
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if (customization) return;
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const Editor = await import("../dynamic/editors/religions-editor.js?v=1.88.06");
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const Editor = await import("../dynamic/editors/religions-editor.js?v=1.88.07");
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Editor.open();
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}
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@ -1,7 +1,7 @@
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"use strict";
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// version and caching control
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const version = "1.89.06"; // generator version, update each time
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const version = "1.89.07"; // generator version, update each time
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{
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document.title += " v" + version;
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