diff --git a/index.html b/index.html
index 9bb3082c..a269d821 100644
--- a/index.html
+++ b/index.html
@@ -6116,7 +6116,7 @@
-
+
diff --git a/main.js b/main.js
index 2d402d64..d6538388 100644
--- a/main.js
+++ b/main.js
@@ -45,7 +45,7 @@ let landmass = viewbox.append("g").attr("id", "landmass");
let texture = viewbox.append("g").attr("id", "texture");
let terrs = viewbox.append("g").attr("id", "terrs");
let biomes = viewbox.append("g").attr("id", "biomes");
-let cells = viewbox.append("g").attr("id", "cells");
+let gridCells = viewbox.append("g").attr("id", "cells");
let gridOverlay = viewbox.append("g").attr("id", "gridOverlay");
let coordinates = viewbox.append("g").attr("id", "coordinates");
let compass = viewbox.append("g").attr("id", "compass");
@@ -1161,25 +1161,25 @@ function generatePrecipitation() {
// recalculate Voronoi Graph to pack cells
function reGraph() {
TIME && console.time("reGraph");
- const {cells, points, features} = grid;
+ const {cells: gridCells, points, features} = grid;
const newCells = {p: [], g: [], h: []}; // store new data
const spacing2 = grid.spacing ** 2;
- for (const i of cells.i) {
- const height = cells.h[i];
- const type = cells.t[i];
+ for (const i of gridCells.i) {
+ const height = gridCells.h[i];
+ const type = gridCells.t[i];
if (height < 20 && type !== -1 && type !== -2) continue; // exclude all deep ocean points
- if (type === -2 && (i % 4 === 0 || features[cells.f[i]].type === "lake")) continue; // exclude non-coastal lake points
+ if (type === -2 && (i % 4 === 0 || features[gridCells.f[i]].type === "lake")) continue; // exclude non-coastal lake points
const [x, y] = points[i];
addNewPoint(i, x, y, height);
// add additional points for cells along coast
if (type === 1 || type === -1) {
- if (cells.b[i]) continue; // not for near-border cells
- cells.c[i].forEach(function (e) {
+ if (gridCells.b[i]) continue; // not for near-border cells
+ gridCells.c[i].forEach(function (e) {
if (i > e) return;
- if (cells.t[e] === type) {
+ if (gridCells.t[e] === type) {
const dist2 = (y - points[e][1]) ** 2 + (x - points[e][0]) ** 2;
if (dist2 < spacing2) return; // too close to each other
const x1 = rn((x + points[e][0]) / 2, 1);
@@ -1201,7 +1201,9 @@ function reGraph() {
return Math.min(area, 65535);
}
- pack = calculateVoronoi(newCells.p, grid.boundary);
+ const {cells: packCells, vertices} = calculateVoronoi(newCells.p, grid.boundary);
+ pack.vertices = vertices;
+ pack.cells = packCells;
pack.cells.p = newCells.p;
pack.cells.g = getTypedArray(grid.points.length).from(newCells.g);
pack.cells.q = d3.quadtree(newCells.p.map(([x, y], i) => [x, y, i]));
diff --git a/versioning.js b/versioning.js
index 68e4bc7f..7724f4ff 100644
--- a/versioning.js
+++ b/versioning.js
@@ -1,7 +1,7 @@
"use strict";
// version and caching control
-const version = "1.84.02"; // generator version, update each time
+const version = "1.84.03"; // generator version, update each time
{
document.title += " v" + version;