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depressions filling controls UI
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5 changed files with 43 additions and 23 deletions
21
main.js
21
main.js
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@ -774,9 +774,10 @@ function markup(cells, start, increment, limit) {
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function addLakesInDeepDepressions() {
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console.time("addLakesInDeepDepressions");
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const {cells, features, points} = grid;
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const {cells, features} = grid;
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const {c, h, b} = cells;
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const ELEVATION_LIMIT = 10;
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const ELEVATION_LIMIT = +document.getElementById("lakeElevationLimitOutput").value;
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if (ELEVATION_LIMIT === 80) return;
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for (const i of cells.i) {
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if (b[i] || h[i] < 20) continue;
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@ -785,7 +786,7 @@ function addLakesInDeepDepressions() {
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if (h[i] > minHeight) continue;
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let deep = true;
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const treshold = h[i] + ELEVATION_LIMIT;
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const threshold = h[i] + ELEVATION_LIMIT;
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const queue = [i];
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const checked = [];
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checked[i] = true;
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@ -796,7 +797,7 @@ function addLakesInDeepDepressions() {
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for (const n of c[q]) {
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if (checked[n]) continue;
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if (h[n] >= treshold) continue;
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if (h[n] >= threshold) continue;
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if (h[n] < 20) {
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deep = false;
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break;
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@ -830,7 +831,7 @@ function addLakesInDeepDepressions() {
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console.timeEnd("addLakesInDeepDepressions");
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}
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// near sea lakes usually get a lot of water inflow, most of them should brake treshold and flow out to sea (see Ancylus Lake)
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// near sea lakes usually get a lot of water inflow, most of them should brake threshold and flow out to sea (see Ancylus Lake)
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function openNearSeaLakes() {
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if (templateInput.value === "Atoll") return; // no need for Atolls
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@ -856,11 +857,11 @@ function openNearSeaLakes() {
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}
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}
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function removeLake(treshold, lake, ocean) {
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cells.h[treshold] = 19;
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cells.t[treshold] = -1;
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cells.f[treshold] = ocean;
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cells.c[treshold].forEach(function (c) {
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function removeLake(threshold, lake, ocean) {
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cells.h[threshold] = 19;
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cells.t[threshold] = -1;
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cells.f[threshold] = ocean;
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cells.c[threshold].forEach(function (c) {
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if (cells.h[c] >= 20) cells.t[c] = 1; // mark as coastline
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});
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features[lake].type = "ocean"; // mark former lake as ocean
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