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well, I converted Biomes to have a class instead of a series of arrays. Limited testing has been done but it works
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10 changed files with 144 additions and 96 deletions
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@ -18,7 +18,7 @@
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if (height < 20) continue; // no icons on water
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if (cells.r[i]) continue; // no icons on rivers
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const b = cells.biome[i];
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if (height < 50 && biomesData.iconsDensity[b] === 0) continue; // no icons for this biome
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if (height < 50 && biomesData.biomeList[b].icons.density === 0) continue; // no icons for this biome
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const polygon = getPackPolygon(i);
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const x = d3.extent(polygon, p => p[0]), y = d3.extent(polygon, p => p[1]);
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const e = [Math.ceil(x[0]), Math.ceil(y[0]), Math.floor(x[1]), Math.floor(y[1])]; // polygon box
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@ -26,14 +26,14 @@
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if (height < 50) placeBiomeIcons(i, b); else placeReliefIcons(i);
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function placeBiomeIcons() {
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const iconsDensity = biomesData.iconsDensity[b] / 100;
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const iconsDensity = biomesData.biomeList[b].icons.density / 100;
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const radius = 2 / iconsDensity / density;
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if (Math.random() > iconsDensity * 10) return;
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for (const [cx, cy] of poissonDiscSampler(e[0], e[1], e[2], e[3], radius)) {
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if (!d3.polygonContains(polygon, [cx, cy])) continue;
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let h = rn((4 + Math.random()) * size, 2);
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const icon = getBiomeIcon(i, biomesData.icons[b]);
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const icon = getBiomeIcon(i, biomesData.biomeList[b].icons.probability);
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if (icon === "#relief-grass-1") h *= 1.3;
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relief.push({i: icon, x: rn(cx-h, 2), y: rn(cy-h, 2), s: h*2});
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}
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