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Give lake features a height attribute
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2 changed files with 80 additions and 7 deletions
3
main.js
3
main.js
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@ -1124,6 +1124,7 @@ function reMarkFeatures() {
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// temporary elevate some lakes to resolve depressions and flux the water to form an open (exorheic) lake
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// temporary elevate some lakes to resolve depressions and flux the water to form an open (exorheic) lake
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function elevateLakes() {
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function elevateLakes() {
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return;
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if (templateInput.value === "Atoll") return; // no need for Atolls
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if (templateInput.value === "Atoll") return; // no need for Atolls
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TIME && console.time('elevateLakes');
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TIME && console.time('elevateLakes');
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const cells = pack.cells, features = pack.features;
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const cells = pack.cells, features = pack.features;
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@ -1145,7 +1146,7 @@ function defineBiomes() {
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cells.biome = new Uint8Array(cells.i.length); // biomes array
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cells.biome = new Uint8Array(cells.i.length); // biomes array
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for (const i of cells.i) {
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for (const i of cells.i) {
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if (f[cells.f[i]].group === "freshwater") cells.h[i] = 19; // de-elevate lakes; here to save some resources
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// if (f[cells.f[i]].group === "freshwater") cells.h[i] = 19; // de-elevate lakes; here to save some resources
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const t = temp[cells.g[i]]; // cell temperature
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const t = temp[cells.g[i]]; // cell temperature
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const h = cells.h[i]; // cell height
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const h = cells.h[i]; // cell height
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const m = h < 20 ? 0 : calculateMoisture(i); // cell moisture
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const m = h < 20 ? 0 : calculateMoisture(i); // cell moisture
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@ -35,7 +35,49 @@
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void function drainWater() {
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void function drainWater() {
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const land = cells.i.filter(i => h[i] >= 20).sort((a,b) => h[b] - h[a]);
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const land = cells.i.filter(i => h[i] >= 20).sort((a,b) => h[b] - h[a]);
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const lakes = features.filter(f => f.type === "lake" && f.group === "freshwater");
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const lakeHeights = lakes.map(l => l.height).sort((a,b) => b - a);
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land.forEach(function(i) {
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land.forEach(function(i) {
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while (lakeHeights && h[i] <= lakeHeights[0]){ // drain lakes first
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const lh = lakeHeights.shift();
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const l = lakes.find(lk => lk.height === lh);
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let min = 0;
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if (l.shoreline) {
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min = l.shoreline[d3.scan(l.shoreline, (a,b) => h[a] - h[b])];
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} else {
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WARN && console.warn('Re-scanning shoreline of a lake');
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const shallows = cells.i.filter(i => cells.t[i] === -1 && cells.f[i] === l.i);
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let shoreline = l.firstCell - 1;
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shallows.map(w => cells.c[w]).forEach(cList => shoreline += cList);
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min = shoreline[d3.scan(shoreline, (a,b) => h[a] - h[b])];
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}
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min = min ? min : l.firstCell - 1; // existance guarentee
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let ri = l.river
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const i = cells.haven[min];
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if (l.totalFlux > l.flux * 2) {
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ri = riverNext;
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riverNext++;
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}
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// assign river to come out of the lake
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cells.r[i] = ri;
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riversData.push({river: ri, cell: i, x: p[i][0], y: p[i][1]});
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if (cells.r[min]) { // outlet cell already has river assigned
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if (cells.fl[min] < l.totalFlux) {
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cells.conf[min] = cells.fl[min]; // mark confluence
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if (h[min] >= 20) riversData.find(r => r.river === cells.r[min]).parent = ri; // min river is a tributary of current river
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cells.r[min] = ri; // re-assign river if downhill part has less flux
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} else {
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cells.conf[min] += l.totalFlux; // mark confluence
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if (h[min] >= 20) riversData.find(r => r.river === ri).parent = cells.r[min]; // current river is a tributary of min river
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}
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} else cells.r[min] = ri; // assign the river to the downhill cell
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cells.fl[min] += l.totalFlux;
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riversData.push({river: ri, cell: min, x: p[min][0], y: p[min][1]});
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lakes.forEach(l => delete l.shoreline); // cleanup temp passed data
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}
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cells.fl[i] += grid.cells.prec[cells.g[i]]; // flux from precipitation
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cells.fl[i] += grid.cells.prec[cells.g[i]]; // flux from precipitation
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const x = p[i][0], y = p[i][1];
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const x = p[i][0], y = p[i][1];
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@ -57,10 +99,10 @@
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let min = cells.c[i][d3.scan(cells.c[i], (a, b) => h[a] - h[b])]; // downhill cell
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let min = cells.c[i][d3.scan(cells.c[i], (a, b) => h[a] - h[b])]; // downhill cell
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// allow only one river can flow through a lake
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// allow only one river can flow through a lake
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const cf = features[cells.f[i]]; // current cell feature
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// const cf = features[cells.f[i]]; // current cell feature
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if (cf.river && cf.river !== cells.r[i]) {
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// if (cf.river && cf.river !== cells.r[i]) {
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cells.fl[i] = 0;
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// cells.fl[i] = 0;
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}
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// }
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if (cells.fl[i] < 30) {
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if (cells.fl[i] < 30) {
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if (h[min] >= 20) cells.fl[min] += cells.fl[i];
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if (h[min] >= 20) cells.fl[min] += cells.fl[i];
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@ -89,14 +131,15 @@
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if (h[min] < 20) {
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if (h[min] < 20) {
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// pour water to the sea haven
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// pour water to the sea haven
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riversData.push({river: cells.r[i], cell: cells.haven[i], x: nx, y: ny});
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riversData.push({river: cells.r[i], cell: cells.haven[i], x: nx, y: ny});
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} else {
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const mf = features[cells.f[min]]; // feature of min cell
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const mf = features[cells.f[min]]; // feature of min cell
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if (mf.type === "lake") {
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if (mf.type === "lake") {
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if (!mf.river || cells.fl[i] > mf.flux) {
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if (!mf.river || cells.fl[i] > mf.flux) {
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mf.river = cells.r[i]; // pour water to temporaly elevated lake
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mf.river = cells.r[i]; // pour water to temporaly elevated lake
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mf.flux = cells.fl[i]; // entering flux
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mf.flux = cells.fl[i]; // entering flux
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}
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}
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mf.totalFlux += cells.fl[i];
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}
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}
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} else {
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cells.fl[min] += cells.fl[i]; // propagate flux
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cells.fl[min] += cells.fl[i]; // propagate flux
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riversData.push({river: cells.r[i], cell: min, x: nx, y: ny}); // add next River segment
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riversData.push({river: cells.r[i], cell: min, x: nx, y: ny}); // add next River segment
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}
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}
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@ -143,13 +186,42 @@
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const resolveDepressions = function(h) {
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const resolveDepressions = function(h) {
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const cells = pack.cells;
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const cells = pack.cells;
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const land = cells.i.filter(i => h[i] >= 20 && h[i] < 100 && !cells.b[i]); // exclude near-border cells
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const land = cells.i.filter(i => h[i] >= 20 && h[i] < 100 && !cells.b[i]); // exclude near-border cells
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const lakes = pack.features.filter(f => f.type === "lake" && f.group === "freshwater"); // to keep lakes flat
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lakes.forEach(l => {
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l.shoreline = [l.firstCell - 1];
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l.height = 21;
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});
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for (let i of land.filter(i => cells.t[i] === 1)) { // select shoreline cells
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cells.c[i].map(c => pack.features[cells.f[c]]).forEach(cf => {
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if (lakes.includes(cf) && !cf.shoreline.includes(i)) {
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cf.shoreline.push(i);
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}
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})
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}
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lakes.forEach(copy => {
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pack.features[copy.i].height = copy.height;
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pack.features[copy.i].shoreline = copy.shoreline;
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}); // write to real data
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land.sort((a,b) => h[b] - h[a]); // highest cells go first
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land.sort((a,b) => h[b] - h[a]); // highest cells go first
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let depressed = false;
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let depressed = false;
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for (let l = 0, depression = Infinity; depression && l < 100; l++) {
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for (let l = 0, depression = Infinity; depression && l < 100; l++) {
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depression = 0;
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depression = 0;
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for (const l of lakes) {
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const minHeight = d3.min(l.shoreline.map(s => h[s]));
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if (minHeight === 100) continue; // already max height
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if (l.height <= minHeight) {
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l.height = Math.min(minHeight + 1, 100);
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depression++;
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depressed = true;
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}
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}
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// write changed
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depression && lakes.forEach(copy => pack.features[copy.i].height = copy.height);
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for (const i of land) {
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for (const i of land) {
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const minHeight = d3.min(cells.c[i].map(c => h[c]));
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const minHeight = d3.min(cells.c[i].map(c => cells.t[c] > 0 ? h[c] :
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pack.features[cells.f[c]].height || h[c] // NB undefined is falsy
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));
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if (minHeight === 100) continue; // already max height
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if (minHeight === 100) continue; // already max height
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if (h[i] <= minHeight) {
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if (h[i] <= minHeight) {
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h[i] = Math.min(minHeight + 1, 100);
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h[i] = Math.min(minHeight + 1, 100);
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