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fix: #1024, regenerate burgs - ignore removed states
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3 changed files with 5 additions and 5 deletions
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@ -8005,7 +8005,7 @@
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<script defer src="modules/relief-icons.js"></script>
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<script defer src="modules/ui/style.js?v=1.95.00"></script>
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<script defer src="modules/ui/editors.js?v=1.93.10"></script>
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<script defer src="modules/ui/tools.js?v=1.92.00"></script>
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<script defer src="modules/ui/tools.js?v=1.95.01"></script>
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<script defer src="modules/ui/world-configurator.js?v=1.91.05"></script>
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<script defer src="modules/ui/heightmap-editor.js?v=1.93.00"></script>
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<script defer src="modules/ui/provinces-editor.js?v=1.92.00"></script>
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@ -361,10 +361,10 @@ function regenerateBurgs() {
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const score = new Int16Array(cells.s.map(s => s * Math.random())); // cell score for capitals placement
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const sorted = cells.i.filter(i => score[i] > 0 && cells.culture[i]).sort((a, b) => score[b] - score[a]); // filtered and sorted array of indexes
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const existingStatesCount = states.filter(s => s.i && !s.removed).length;
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const burgsCount =
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manorsInput.value === "1000"
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? rn(sorted.length / 5 / (grid.points.length / 10000) ** 0.8) + states.length
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: +manorsInput.value + states.length;
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(manorsInput.value === "1000" ? rn(sorted.length / 5 / (grid.points.length / 10000) ** 0.8) : +manorsInput.value) +
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existingStatesCount;
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const spacing = (graphWidth + graphHeight) / 150 / (burgsCount ** 0.7 / 66); // base min distance between towns
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for (let i = 0; i < sorted.length && burgs.length < burgsCount; i++) {
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@ -1,7 +1,7 @@
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"use strict";
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// version and caching control
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const version = "1.95.00"; // generator version, update each time
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const version = "1.95.01"; // generator version, update each time
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{
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document.title += " v" + version;
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