mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
Add the ability to lock states, provinces, cultures, and religions: refactoring (#910)
* Add the ability to lock states, provinces, cultures, and religions (#902) * Add the basis for locking everything, code and test the culture locking * Got the religion generator working, but not the tree. There are cycles being generated * Religions work now, including the tree view * Got the states and provinces working as well, all good and ready * Refresh the province editor when regenerating * Implement the versioning steps * Fix the state naming and color changing even when locked * The fix did not work with loaded maps, fix that too * Fix a few more bugs and address the PR feedback * Fix the state expanding event when they're locked bug * Implement some logic to ignore state being locked when regenerating provinces directly. * refactor(#902): start with states regenertion * refactor(#902): locked states cells to be assigned on start * refactor(#902): lock state - keep label * refactor(#902): lock provinces * refactor(#902): regenerate states - update provinces * refactor(#902): regenerate cultures * refactor(#902): regenerate religions Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com> Co-authored-by: Azgaar <maxganiev@yandex.com>
This commit is contained in:
parent
4ab0311d01
commit
dada419f20
14 changed files with 497 additions and 281 deletions
|
|
@ -1437,7 +1437,9 @@ div.states .icon-trash-empty,
|
|||
div.states .icon-eye,
|
||||
div.states .icon-pin,
|
||||
div.states .icon-flag-empty,
|
||||
div.states .icon-cw {
|
||||
div.states .icon-cw,
|
||||
div.states .icon-lock,
|
||||
div.states .icon-lock-open {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue