Add the ability to lock states, provinces, cultures, and religions: refactoring (#910)

* Add the ability to lock states, provinces, cultures, and religions (#902)

* Add the basis for locking everything, code and test the culture locking

* Got the religion generator working, but not the tree. There are cycles being generated

* Religions work now, including the tree view

* Got the states and provinces working as well, all good and ready

* Refresh the province editor when regenerating

* Implement the versioning steps

* Fix the state naming and color changing even when locked

* The fix did not work with loaded maps, fix that too

* Fix a few more bugs and address the PR feedback

* Fix the state expanding event when they're locked bug

* Implement some logic to ignore state being locked when regenerating provinces directly.

* refactor(#902): start with states regenertion

* refactor(#902): locked states cells to be assigned on start

* refactor(#902): lock state - keep label

* refactor(#902): lock provinces

* refactor(#902): regenerate states - update provinces

* refactor(#902): regenerate cultures

* refactor(#902): regenerate religions

Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.com>
This commit is contained in:
Azgaar 2023-01-08 14:38:52 +03:00 committed by GitHub
parent 4ab0311d01
commit dada419f20
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14 changed files with 497 additions and 281 deletions

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@ -228,6 +228,7 @@ function culturesEditorAddLines() {
style="width: 5em">${si(population)}</div>
<span data-tip="Click to re-generate names for burgs with this culture assigned" class="icon-arrows-cw hide"></span>
${getShapeOptions(selectShape, c.shield)}
<span data-tip="Lock culture" class="icon-lock${c.lock ? '' : '-open'} hide"></span>
<span data-tip="Remove culture" class="icon-trash-empty hide"></span>
</div>`;
}
@ -257,6 +258,8 @@ function culturesEditorAddLines() {
$body.querySelectorAll("div > div.culturePopulation").forEach($el => $el.on("click", changePopulation));
$body.querySelectorAll("div > span.icon-arrows-cw").forEach($el => $el.on("click", cultureRegenerateBurgs));
$body.querySelectorAll("div > span.icon-trash-empty").forEach($el => $el.on("click", cultureRemovePrompt));
$body.querySelectorAll("div > span.icon-lock").forEach($el => $el.on("click", updateLockStatus));
$body.querySelectorAll("div > span.icon-lock-open").forEach($el => $el.on("click", updateLockStatus));
const $culturesHeader = byId("culturesHeader");
$culturesHeader.querySelector("div[data-sortby='emblems']").style.display = selectShape ? "inline-block" : "none";
@ -928,3 +931,15 @@ async function uploadCulturesData() {
drawCultures();
refreshCulturesEditor();
}
function updateLockStatus() {
if (customization) return;
const cultureId = +this.parentNode.dataset.id;
const classList = this.classList;
const c = pack.cultures[cultureId];
c.lock = !c.lock;
classList.toggle("icon-lock-open");
classList.toggle("icon-lock");
}