Add the ability to lock states, provinces, cultures, and religions: refactoring (#910)

* Add the ability to lock states, provinces, cultures, and religions (#902)

* Add the basis for locking everything, code and test the culture locking

* Got the religion generator working, but not the tree. There are cycles being generated

* Religions work now, including the tree view

* Got the states and provinces working as well, all good and ready

* Refresh the province editor when regenerating

* Implement the versioning steps

* Fix the state naming and color changing even when locked

* The fix did not work with loaded maps, fix that too

* Fix a few more bugs and address the PR feedback

* Fix the state expanding event when they're locked bug

* Implement some logic to ignore state being locked when regenerating provinces directly.

* refactor(#902): start with states regenertion

* refactor(#902): locked states cells to be assigned on start

* refactor(#902): lock state - keep label

* refactor(#902): lock provinces

* refactor(#902): regenerate states - update provinces

* refactor(#902): regenerate cultures

* refactor(#902): regenerate religions

Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.com>
This commit is contained in:
Azgaar 2023-01-08 14:38:52 +03:00 committed by GitHub
parent 4ab0311d01
commit dada419f20
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
14 changed files with 497 additions and 281 deletions

View file

@ -212,6 +212,10 @@ function religionsEditorAddLines() {
<div data-tip="Religion area" class="religionArea hide" style="width: 5em">${si(area) + unit}</div>
<span data-tip="${populationTip}" class="icon-male hide"></span>
<div data-tip="${populationTip}" class="religionPopulation hide pointer">${si(population)}</div>
<span
data-tip="Lock religion, will regenerate the origin folk and organized religion if they are not also locked"
class="icon-lock${r.lock ? '' : '-open'} hide"
></span>
<span data-tip="Remove religion" class="icon-trash-empty hide"></span>
</div>`;
}
@ -242,6 +246,8 @@ function religionsEditorAddLines() {
$body.querySelectorAll("div > span.icon-arrows-cw").forEach(el => el.on("click", regenerateDeity));
$body.querySelectorAll("div > div.religionPopulation").forEach(el => el.on("click", changePopulation));
$body.querySelectorAll("div > span.icon-trash-empty").forEach(el => el.on("click", religionRemovePrompt));
$body.querySelectorAll("div > span.icon-lock").forEach($el => $el.on("click", updateLockStatus));
$body.querySelectorAll("div > span.icon-lock-open").forEach($el => $el.on("click", updateLockStatus));
if ($body.dataset.type === "percentage") {
$body.dataset.type = "absolute";
@ -755,3 +761,15 @@ function closeReligionsEditor() {
exitReligionsManualAssignment("close");
exitAddReligionMode();
}
function updateLockStatus() {
if (customization) return;
const religionId = +this.parentNode.dataset.id;
const classList = this.classList;
const r = pack.religions[religionId];
r.lock = !r.lock;
classList.toggle("icon-lock-open");
classList.toggle("icon-lock");
}