Add the ability to lock states, provinces, cultures, and religions: refactoring (#910)

* Add the ability to lock states, provinces, cultures, and religions (#902)

* Add the basis for locking everything, code and test the culture locking

* Got the religion generator working, but not the tree. There are cycles being generated

* Religions work now, including the tree view

* Got the states and provinces working as well, all good and ready

* Refresh the province editor when regenerating

* Implement the versioning steps

* Fix the state naming and color changing even when locked

* The fix did not work with loaded maps, fix that too

* Fix a few more bugs and address the PR feedback

* Fix the state expanding event when they're locked bug

* Implement some logic to ignore state being locked when regenerating provinces directly.

* refactor(#902): start with states regenertion

* refactor(#902): locked states cells to be assigned on start

* refactor(#902): lock state - keep label

* refactor(#902): lock provinces

* refactor(#902): regenerate states - update provinces

* refactor(#902): regenerate cultures

* refactor(#902): regenerate religions

Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.com>
This commit is contained in:
Azgaar 2023-01-08 14:38:52 +03:00 committed by GitHub
parent 4ab0311d01
commit dada419f20
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14 changed files with 497 additions and 281 deletions

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@ -106,7 +106,7 @@ window.Markers = (function () {
let candidates = Array.from(list(pack));
let quantity = getQuantity(candidates, min, each, multiplier);
// uncomment for debugging:
// console.log(`${icon} ${type}: each ${each} of ${candidates.length}, min ${min} candidates. Got ${quantity}`);
// console.info(`${icon} ${type}: each ${each} of ${candidates.length}, min ${min} candidates. Got ${quantity}`);
while (quantity && candidates.length) {
const [cell] = extractAnyElement(candidates);