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Add the ability to lock states, provinces, cultures, and religions: refactoring (#910)
* Add the ability to lock states, provinces, cultures, and religions (#902) * Add the basis for locking everything, code and test the culture locking * Got the religion generator working, but not the tree. There are cycles being generated * Religions work now, including the tree view * Got the states and provinces working as well, all good and ready * Refresh the province editor when regenerating * Implement the versioning steps * Fix the state naming and color changing even when locked * The fix did not work with loaded maps, fix that too * Fix a few more bugs and address the PR feedback * Fix the state expanding event when they're locked bug * Implement some logic to ignore state being locked when regenerating provinces directly. * refactor(#902): start with states regenertion * refactor(#902): locked states cells to be assigned on start * refactor(#902): lock state - keep label * refactor(#902): lock provinces * refactor(#902): regenerate states - update provinces * refactor(#902): regenerate cultures * refactor(#902): regenerate religions Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com> Co-authored-by: Azgaar <maxganiev@yandex.com>
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14 changed files with 497 additions and 281 deletions
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@ -106,7 +106,7 @@ window.Markers = (function () {
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let candidates = Array.from(list(pack));
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let quantity = getQuantity(candidates, min, each, multiplier);
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// uncomment for debugging:
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// console.log(`${icon} ${type}: each ${each} of ${candidates.length}, min ${min} candidates. Got ${quantity}`);
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// console.info(`${icon} ${type}: each ${each} of ${candidates.length}, min ${min} candidates. Got ${quantity}`);
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while (quantity && candidates.length) {
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const [cell] = extractAnyElement(candidates);
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