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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 01:41:22 +01:00
Add the ability to lock states, provinces, cultures, and religions: refactoring (#910)
* Add the ability to lock states, provinces, cultures, and religions (#902) * Add the basis for locking everything, code and test the culture locking * Got the religion generator working, but not the tree. There are cycles being generated * Religions work now, including the tree view * Got the states and provinces working as well, all good and ready * Refresh the province editor when regenerating * Implement the versioning steps * Fix the state naming and color changing even when locked * The fix did not work with loaded maps, fix that too * Fix a few more bugs and address the PR feedback * Fix the state expanding event when they're locked bug * Implement some logic to ignore state being locked when regenerating provinces directly. * refactor(#902): start with states regenertion * refactor(#902): locked states cells to be assigned on start * refactor(#902): lock state - keep label * refactor(#902): lock provinces * refactor(#902): regenerate states - update provinces * refactor(#902): regenerate cultures * refactor(#902): regenerate religions Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com> Co-authored-by: Azgaar <maxganiev@yandex.com>
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14 changed files with 497 additions and 281 deletions
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@ -1,4 +1,5 @@
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"use strict";
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// module to control the Tools options (click to edit, to re-geenerate, tp add)
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toolsContent.addEventListener("click", function (event) {
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@ -138,64 +139,136 @@ function recalculatePopulation() {
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}
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function regenerateStates() {
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recreateStates();
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BurgsAndStates.expandStates();
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BurgsAndStates.normalizeStates();
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BurgsAndStates.collectStatistics();
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BurgsAndStates.assignColors();
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BurgsAndStates.generateCampaigns();
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BurgsAndStates.generateDiplomacy();
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BurgsAndStates.defineStateForms();
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BurgsAndStates.generateProvinces(true);
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layerIsOn("toggleStates") ? drawStates() : toggleStates();
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layerIsOn("toggleBorders") ? drawBorders() : toggleBorders();
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if (layerIsOn("toggleProvinces")) drawProvinces();
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BurgsAndStates.drawStateLabels();
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Military.generate();
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if (layerIsOn("toggleEmblems")) drawEmblems();
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if (document.getElementById("burgsOverviewRefresh")?.offsetParent) burgsOverviewRefresh.click();
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if (document.getElementById("statesEditorRefresh")?.offsetParent) statesEditorRefresh.click();
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if (document.getElementById("militaryOverviewRefresh")?.offsetParent) militaryOverviewRefresh.click();
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}
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function recreateStates() {
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const localSeed = generateSeed();
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Math.random = aleaPRNG(localSeed);
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const statesCount = +regionsOutput.value;
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const burgs = pack.burgs.filter(b => b.i && !b.removed);
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if (!burgs.length) return tip("There are no any burgs to generate states. Please create burgs first", false, "error");
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if (burgs.length < statesCount)
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tip(`Not enough burgs to generate ${statesCount} states. Will generate only ${burgs.length} states`, false, "warn");
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const validBurgs = pack.burgs.filter(b => b.i && !b.removed);
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// turn all old capitals into towns
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burgs
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.filter(b => b.capital)
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.forEach(b => {
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moveBurgToGroup(b.i, "towns");
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b.capital = 0;
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});
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if (!validBurgs.length)
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return tip("There are no any burgs to generate states. Please create burgs first", false, "error");
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if (validBurgs.length < statesCount)
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tip(
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`Not enough burgs to generate ${statesCount} states. Will generate only ${validBurgs.length} states`,
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false,
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"warn"
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);
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// remove emblems
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document.querySelectorAll("[id^=stateCOA]").forEach(el => el.remove());
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document.querySelectorAll("[id^=provinceCOA]").forEach(el => el.remove());
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emblems.selectAll("use").remove();
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const lockedStates = pack.states.filter(s => s.i && !s.removed && s.lock);
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const lockedStatesIds = lockedStates.map(s => s.i);
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const lockedStatesCapitals = lockedStates.map(s => s.capital);
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// turn all old capitals into towns, except for the capitals of locked states
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for (const burg of validBurgs) {
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if (!burg.capital) continue;
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if (lockedStatesCapitals.includes(burg.i)) continue;
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moveBurgToGroup(burg.i, "towns");
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burg.capital = 0;
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}
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// remove labels and emblems for non-locked states
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for (const state of pack.states) {
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if (!state.i || state.removed || state.lock) continue;
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// remove state labels
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byId(`stateLabel${state.i}`)?.remove();
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byId(`textPath_stateLabel${state.i}`)?.remove();
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// remove state emblems
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byId(`stateCOA${state.i}`)?.remove();
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document.querySelector(`#stateEmblems > use[data-i="${state.i}"]`)?.remove();
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// remove province data and emblems
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for (const provinceId of state.provinces) {
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byId(`provinceCOA${provinceId}`)?.remove();
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document.querySelector(`#provinceEmblems > use[data-i="${provinceId}"]`)?.remove();
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pack.provinces[provinceId].removed = true;
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}
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}
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unfog();
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if (!statesCount) {
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tip(`Cannot generate zero states. Please check the <i>States Number</i> option`, false, "warn");
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pack.states = pack.states.slice(0, 1); // remove all except of neutrals
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pack.states[0].diplomacy = []; // clear diplomacy
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pack.provinces = [0]; // remove all provinces
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pack.cells.state = new Uint16Array(pack.cells.i.length); // reset cells data
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borders.selectAll("path").remove(); // remove borders
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regions.selectAll("path").remove(); // remove states fill
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labels.select("#states").selectAll("text"); // remove state labels
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defs.select("#textPaths").selectAll("path[id*='stateLabel']").remove(); // remove state labels paths
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if (document.getElementById("burgsOverviewRefresh").offsetParent) burgsOverviewRefresh.click();
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if (document.getElementById("statesEditorRefresh").offsetParent) statesEditorRefresh.click();
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return;
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}
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// burg local ids sorted by a bit randomized population:
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const sortedBurgs = burgs
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.map((b, i) => [b, b.population * Math.random()])
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// burg local ids sorted by a bit randomized population. Also ignore burgs of a locked state
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const sortedBurgs = validBurgs
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.filter(b => !lockedStatesIds.includes(b.state))
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.map(b => [b, b.population * Math.random()])
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.sort((a, b) => b[1] - a[1])
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.map(b => b[0]);
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const capitalsTree = d3.quadtree();
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const neutral = pack.states[0].name; // neutrals name
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const count = Math.min(statesCount, burgs.length) + 1; // +1 for neutral
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const count = Math.min(statesCount, validBurgs.length) + 1; // +1 for neutral
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let spacing = (graphWidth + graphHeight) / 2 / count; // min distance between capitals
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pack.states = d3.range(count).map(i => {
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if (!i) return {i, name: neutral};
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const capitalsTree = d3.quadtree();
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const isTooClose = (x, y, spacing) => Boolean(capitalsTree.find(x, y, spacing));
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const newStates = [{i: 0, name: pack.states[0].name}];
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// restore locked states
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lockedStates.forEach(state => {
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const newId = newStates.length;
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const {x, y} = validBurgs[state.capital];
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capitalsTree.add([x, y]);
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// update label id reference
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labels
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.select("#states")
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.select(`#stateLabel${state.i}`)
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.attr("id", `stateLabel${newId}`)
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.select("textPath")
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.attr("xlink:href", `#textPath_stateLabel${newId}`);
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defs.select("#textPaths").select(`#textPath_stateLabel${state.i}`).attr("id", `textPath_stateLabel${newId}`);
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// update emblem id reference
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byId(`stateCOA${state.i}`)?.setAttribute("id", `stateCOA${newId}`);
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document.querySelector(`#stateEmblems > use[data-i="${state.i}"]`)?.setAttribute("data-i", newId);
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state.provinces.forEach(provinceId => {
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if (!pack.provinces[provinceId]) return;
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pack.provinces[provinceId].state = newId;
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});
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state.i = newId;
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newStates.push(state);
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});
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for (const i of pack.cells.i) {
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const stateId = pack.cells.state[i];
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const lockedStateIndex = lockedStatesIds.indexOf(stateId) + 1;
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// lockedStateIndex is an index of locked state or 0 if state is not locked
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pack.cells.state[i] = lockedStateIndex;
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}
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for (let i = newStates.length; i < count; i++) {
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let capital = null;
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for (const burg of sortedBurgs) {
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const {x, y} = burg;
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if (capitalsTree.find(x, y, spacing) === undefined) {
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if (!isTooClose(x, y, spacing)) {
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burg.capital = 1;
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capital = burg;
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capitalsTree.add([x, y]);
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@ -206,6 +279,10 @@ function regenerateStates() {
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spacing = Math.max(spacing - 1, 1);
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}
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// all burgs are too close, should not happen in normal conditions
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if (!capital) break;
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// create new state
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const culture = capital.culture;
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const basename =
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capital.name.length < 9 && capital.cell % 5 === 0 ? capital.name : Names.getCulture(culture, 3, 6, "", 0);
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@ -222,34 +299,18 @@ function regenerateStates() {
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const coa = COA.generate(capital.coa, 0.3, null, cultureType);
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coa.shield = capital.coa.shield;
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return {i, name, type, capital: capital.i, center: capital.cell, culture, expansionism, coa};
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});
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newStates.push({i, name, type, capital: capital.i, center: capital.cell, culture, expansionism, coa});
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}
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BurgsAndStates.expandStates();
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BurgsAndStates.normalizeStates();
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BurgsAndStates.collectStatistics();
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BurgsAndStates.assignColors();
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BurgsAndStates.generateCampaigns();
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BurgsAndStates.generateDiplomacy();
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BurgsAndStates.defineStateForms();
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BurgsAndStates.generateProvinces(true);
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if (!layerIsOn("toggleStates")) toggleStates();
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else drawStates();
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if (!layerIsOn("toggleBorders")) toggleBorders();
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else drawBorders();
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BurgsAndStates.drawStateLabels();
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Military.generate();
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if (layerIsOn("toggleEmblems")) drawEmblems(); // redrawEmblems
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if (!statesCount) tip(`<i>States Number</i> option is set to zero. No counties are generated`, false, "warn");
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if (document.getElementById("burgsOverviewRefresh")?.offsetParent) burgsOverviewRefresh.click();
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if (document.getElementById("statesEditorRefresh")?.offsetParent) statesEditorRefresh.click();
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if (document.getElementById("militaryOverviewRefresh")?.offsetParent) militaryOverviewRefresh.click();
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pack.states = newStates;
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}
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function regenerateProvinces() {
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unfog();
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BurgsAndStates.generateProvinces(true);
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BurgsAndStates.generateProvinces(true, true);
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drawBorders();
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if (layerIsOn("toggleProvinces")) drawProvinces();
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@ -257,6 +318,7 @@ function regenerateProvinces() {
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document.querySelectorAll("[id^=provinceCOA]").forEach(el => el.remove());
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emblems.selectAll("use").remove();
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if (layerIsOn("toggleEmblems")) drawEmblems();
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refreshAllEditors();
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}
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function regenerateBurgs() {
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@ -403,6 +465,7 @@ function regenerateReligions() {
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Religions.generate();
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if (!layerIsOn("toggleReligions")) toggleReligions();
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else drawReligions();
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refreshAllEditors();
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}
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function regenerateCultures() {
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