diff --git a/index.html b/index.html
index 143b0cdc..8493b0e8 100644
--- a/index.html
+++ b/index.html
@@ -1505,9 +1505,10 @@
Grid algorithm |
|
|
diff --git a/main.js b/main.js
index 8633cf4d..78c89dd1 100644
--- a/main.js
+++ b/main.js
@@ -631,6 +631,7 @@ void (function addDragToUpload() {
});
})();
+const gridOptimizationRequired = () => window[document.getElementById('gridAlgorithm').value] == voronoiPoints;
async function generate(options) {
try {
const timeStart = performance.now();
@@ -1166,23 +1167,27 @@ function generatePrecipitation() {
}
// recalculate Voronoi Graph to pack cells
+// pars: optimize -> optimize cells structure, copy original graph otherwise.
function reGraph() {
TIME && console.time("reGraph");
const {cells: gridCells, points, features} = grid;
const newCells = {p: [], g: [], h: []}; // store new data
const spacing2 = grid.spacing ** 2;
+ const optimize = gridOptimizationRequired()
for (const i of gridCells.i) {
const height = gridCells.h[i];
const type = gridCells.t[i];
- if (height < 20 && type !== -1 && type !== -2) continue; // exclude all deep ocean points
- if (type === -2 && (i % 4 === 0 || features[gridCells.f[i]].type === "lake")) continue; // exclude non-coastal lake points
+ if (optimize) {
+ if (height < 20 && type !== -1 && type !== -2) continue; // exclude all deep ocean points
+ if (type === -2 && (i % 4 === 0 || features[gridCells.f[i]].type === "lake")) continue; // exclude non-coastal lake points
+ }
const [x, y] = points[i];
addNewPoint(i, x, y, height);
// add additional points for cells along coast
- if (type === 1 || type === -1) {
+ if (optimize && (type === 1 || type === -1)) {
if (gridCells.b[i]) continue; // not for near-border cells
gridCells.c[i].forEach(function (e) {
if (i > e) return;
diff --git a/modules/io/load.js b/modules/io/load.js
index 946df93f..c6dbf26b 100644
--- a/modules/io/load.js
+++ b/modules/io/load.js
@@ -229,6 +229,7 @@ async function parseLoadedData(data) {
if (settings[22]) stylePreset.value = settings[22];
if (settings[23]) rescaleLabels.checked = +settings[23];
if (settings[24]) urbanDensity = urbanDensityInput.value = urbanDensityOutput.value = +settings[24];
+ if (settings[25]) gridAlgorithm.value = settings[25];
})();
void (function applyOptionsToUI() {
diff --git a/modules/io/save.js b/modules/io/save.js
index db303eff..211c7f6d 100644
--- a/modules/io/save.js
+++ b/modules/io/save.js
@@ -34,7 +34,8 @@ function getMapData() {
+hideLabels.checked,
stylePreset.value,
+rescaleLabels.checked,
- urbanDensity
+ urbanDensity,
+ byId('gridAlgorithm').value,
].join("|");
const coords = JSON.stringify(mapCoordinates);
const biomes = [biomesData.color, biomesData.habitability, biomesData.name].join("|");
diff --git a/modules/submap.js b/modules/submap.js
index 85408487..ddd195c6 100644
--- a/modules/submap.js
+++ b/modules/submap.js
@@ -40,7 +40,7 @@ window.Submap = (function () {
// create new grid
applyMapSize();
- grid = generateGrid();
+ grid = generateGrid(options.gridAlgorithm);
drawScaleBar(scale);
diff --git a/modules/ui/submap.js b/modules/ui/submap.js
index 737560c3..c8781d34 100644
--- a/modules/ui/submap.js
+++ b/modules/ui/submap.js
@@ -169,6 +169,7 @@ window.UISubmap = (function () {
WARN && console.warn("Resampling current map");
const cellNumId = +byId("submapPointsInput").value;
if (!cellsDensityMap[cellNumId]) return console.error("Unknown cell number!");
+ const gridAlgorithm = window[document.getElementById('gridAlgorithm').value];
const {angle, shiftX, shiftY, ratio, mirrorH, mirrorV} = getTransformInput();
@@ -203,6 +204,7 @@ window.UISubmap = (function () {
smoothHeightMap: false,
rescaleStyles: false,
scale: 1,
+ gridAlgorithm,
projection,
inverse
});
@@ -229,7 +231,8 @@ window.UISubmap = (function () {
smoothHeightMap: scale > 2,
inverse: (x, y) => [x / origScale + x0, y / origScale + y0],
projection: (x, y) => [(x - x0) * origScale, (y - y0) * origScale],
- scale: origScale
+ scale: origScale,
+ gridAlgorithm: window[byId('gridAlgorithm').value],
};
// converting map position on the planet
diff --git a/utils/graphUtils.js b/utils/graphUtils.js
index d357ff67..8e033a1e 100644
--- a/utils/graphUtils.js
+++ b/utils/graphUtils.js
@@ -37,28 +37,34 @@ function voronoiPoints() {
}
// alternatively generate hex-grid
-function hexPoints() {
+function hexPointsP() { return hexPoints(true) }
+function hexPointsF() { return hexPoints(false) }
+const hexRatio = Math.sqrt(3)/2;
+function hexPoints(pointy) { // pointy must be 0 or 1
TIME && console.time("hexPoints");
const cellsDesired = +byId("pointsInput").dataset.cells;
- const hexRatio = 0.86602540378;
- const spacing = rn(Math.sqrt(graphWidth * graphHeight / hexRatio / cellsDesired), 2); // spacing between points
- const lineOffset = spacing * hexRatio;
+ let spacing = rn(Math.sqrt(graphWidth * graphHeight / hexRatio / cellsDesired), 2); // spacing between points
+ let xSpacing, ySpacing;
+ if (pointy) {
+ xSpacing = spacing;
+ ySpacing = spacing * hexRatio;
+ } else {
+ xSpacing = spacing * hexRatio * 2;
+ ySpacing = spacing / 2 ;
+ }
const boundary = getBoundaryPoints(graphWidth, graphHeight, spacing);
- const cellsX = Math.floor((graphWidth + 0.5 * spacing - 1e-10) / spacing);
- const cellsY = Math.floor((graphHeight + 0.5 * lineOffset - 1e-10) / lineOffset);
- console.log('desired hexgrid:', cellsX, cellsY);
-
let points = [];
- for (let y = lineOffset / 2, lc = 0 ; y < graphHeight; y += lineOffset, lc++) {
- for (let x = lc % 2 ? 0 : spacing / 2; x < graphWidth; x += spacing) {
+ let rc, lc, x, y;
+ for (y = ySpacing / 2, lc = 0 ; y < graphHeight; y += ySpacing, lc++) {
+ for (x = lc % 2 ? 0 : xSpacing / 2, rc=0; x < graphWidth; x += xSpacing, rc++) {
points.push([x, y]);
}
}
TIME && console.timeEnd("hexPoints");
- return {spacing, cellsDesired, boundary, points, cellsX, cellsY};
+ return {spacing, cellsDesired, boundary, points, cellsX: rc, cellsY: lc};
}
// square grid
@@ -143,7 +149,19 @@ function getJitteredGrid(width, height, spacing) {
// return cell index on a regular square grid
function findGridCell(x, y, grid) {
- return Math.floor(Math.min(y / grid.spacing, grid.cellsY - 1)) * grid.cellsX + Math.floor(Math.min(x / grid.spacing, grid.cellsX - 1));
+ let xSpacing = grid.spacing;
+ let ySpacing = grid.spacing * Math.sqrt(3) / 2;
+ const maxindex = grid.cells.i.length; // safety belt
+ switch (grid.generator) {
+ case voronoiPoints:
+ case squarePoints:
+ return Math.floor(Math.min(y / grid.spacing, grid.cellsY - 1)) * grid.cellsX + Math.floor(Math.min(x / grid.spacing, grid.cellsX - 1));
+ case hexPointsF:
+ xSpacing = grid.spacing * hexRatio;
+ ySpacing = grid.spacing / 2;
+ case hexPointsP:
+ return Math.min(Math.floor(Math.min(y / ySpacing + 1e-10, grid.cellsY - 1)) * grid.cellsX + Math.floor(Math.min(x / xSpacing + 1e-10, grid.cellsX - 1)), maxindex);
+ }
}
// return array of cell indexes in radius on a regular square grid