From dea7f604f90afbd61a4fccee0646274c7ea0c0dd Mon Sep 17 00:00:00 2001
From: barrulus
Date: Mon, 11 Aug 2025 18:21:33 +0100
Subject: [PATCH] Enabled larger maps with more burgs
---
index.html | 2 +-
main.js | 54 ++++++++++++++++++++++++++++++++-----
modules/burgs-and-states.js | 2 +-
3 files changed, 49 insertions(+), 9 deletions(-)
diff --git a/index.html b/index.html
index 3c0ba0f3..78dc5507 100644
--- a/index.html
+++ b/index.html
@@ -1713,7 +1713,7 @@
Towns number |
-
+
|
diff --git a/main.js b/main.js
index 848ff3c5..bd6ed474 100644
--- a/main.js
+++ b/main.js
@@ -249,7 +249,7 @@ document.addEventListener("DOMContentLoaded", async () => {
hideLoading();
await checkLoadParameters();
}
- restoreDefaultEvents(); // apply default viewbox events
+ restoreDefaultEvents; // apply default viewbox events
initiateAutosave();
});
@@ -647,10 +647,11 @@ async function generate(options) {
Rivers.generate();
Biomes.define();
- rankCells();
+ rankCells(); // original suitability
Cultures.generate();
Cultures.expand();
BurgsAndStates.generate();
+ updateSuitabilityFromHubs(); // <-- recalculate suitability based on distance from hubs
Routes.generate();
Religions.generate();
BurgsAndStates.defineStateForms();
@@ -1172,9 +1173,10 @@ function rankCells() {
cells.s = new Int16Array(cells.i.length); // cell suitability array
cells.pop = new Float32Array(cells.i.length); // cell population array
- const flMean = d3.median(cells.fl.filter(f => f)) || 0;
- const flMax = d3.max(cells.fl) + d3.max(cells.conf); // to normalize flux
- const areaMean = d3.mean(cells.area); // to adjust population by cell area
+ // --- ORIGINAL LOGIC RESTORED ---
+ const flMean = d3.median(cells.fl?.filter(f => f)) || 0;
+ const flMax = d3.max(cells.fl || []) + d3.max(cells.conf || []); // to normalize flux
+ const areaMean = d3.mean(cells.area);
for (const i of cells.i) {
if (cells.h[i] < 20) continue; // no population in water
@@ -1186,14 +1188,14 @@ function rankCells() {
if (cells.t[i] === 1) {
if (cells.r[i]) s += 15; // estuary is valued
const feature = features[cells.f[cells.haven[i]]];
- if (feature.type === "lake") {
+ if (feature && feature.type === "lake") {
if (feature.group === "freshwater") s += 30;
else if (feature.group == "salt") s += 10;
else if (feature.group == "frozen") s += 1;
else if (feature.group == "dry") s -= 5;
else if (feature.group == "sinkhole") s -= 5;
else if (feature.group == "lava") s -= 30;
- } else {
+ } else if (feature) {
s += 5; // ocean coast is valued
if (cells.harbor[i] === 1) s += 20; // safe sea harbor is valued
}
@@ -1207,6 +1209,44 @@ function rankCells() {
TIME && console.timeEnd("rankCells");
}
+// --- NEW FUNCTION: Update suitability based on distance from capitals/ports ---
+function updateSuitabilityFromHubs() {
+ TIME && console.time("updateSuitabilityFromHubs");
+ const {cells} = pack;
+ if (!pack.burgs) return;
+
+ const burgs = pack.burgs.filter(b => b.i && !b.removed);
+ const hubs = burgs.filter(b => b.capital || b.port).map(b => b.cell);
+ if (!hubs.length) return;
+
+ const cellCoords = cells.p;
+ const maxSuitability = 100;
+ const decayRate = 0.02;
+ const areaMean = d3.mean(cells.area);
+
+ function minDistToHub(cellId) {
+ const [x, y] = cellCoords[cellId];
+ let minDist = Infinity;
+ for (const hubCell of hubs) {
+ const [hx, hy] = cellCoords[hubCell];
+ const dist = Math.hypot(x - hx, y - hy);
+ if (dist < minDist) minDist = dist;
+ }
+ return minDist;
+ }
+
+ for (const i of cells.i) {
+ if (cells.h[i] < 20) continue;
+ const dist = minDistToHub(i);
+ let s = maxSuitability * Math.exp(-decayRate * dist);
+ s *= +biomesData.habitability[cells.biome[i]] / 100;
+ cells.s[i] = s;
+ cells.pop[i] = s > 0 ? (s * cells.area[i]) / areaMean : 0;
+ }
+
+ TIME && console.timeEnd("updateSuitabilityFromHubs");
+}
+
// show map stats on generation complete
function showStatistics() {
const heightmap = byId("templateInput").value;
diff --git a/modules/burgs-and-states.js b/modules/burgs-and-states.js
index 8e3879c1..8c7242e3 100644
--- a/modules/burgs-and-states.js
+++ b/modules/burgs-and-states.js
@@ -120,7 +120,7 @@ window.BurgsAndStates = (() => {
.sort((a, b) => score[b] - score[a]); // filtered and sorted array of indexes
const desiredNumber =
- manorsInput.value == 1000
+ manorsInput.value == 100000
? rn(sorted.length / 5 / (grid.points.length / 10000) ** 0.8)
: manorsInput.valueAsNumber;
const burgsNumber = Math.min(desiredNumber, sorted.length); // towns to generate
|