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https://github.com/Azgaar/Fantasy-Map-Generator.git
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feat: searoutes fix, changing reGraph
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71e53bd34f
commit
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8 changed files with 127 additions and 56 deletions
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@ -7,7 +7,6 @@ window.Routes = (function () {
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function generate() {
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const {cells, burgs} = pack;
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const cellRoutes = new Uint8Array(cells.h.length);
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const {capitalsByFeature, burgsByFeature, portsByFeature} = sortBurgsByFeature(burgs);
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@ -53,7 +52,7 @@ window.Routes = (function () {
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const start = featureCapitals[fromId].cell;
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const exit = featureCapitals[toId].cell;
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const segments = findPathSegments({isWater: false, cellRoutes, connections, start, exit});
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const segments = findPathSegments({isWater: false, connections, start, exit});
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for (const segment of segments) {
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addConnections(segment, ROUTES.MAIN_ROAD);
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mainRoads.push({feature: Number(key), cells: segment});
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@ -67,7 +66,6 @@ window.Routes = (function () {
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function generateTrails() {
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TIME && console.time("generateTrails");
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const trails = [];
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for (const [key, featureBurgs] of Object.entries(burgsByFeature)) {
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@ -77,7 +75,7 @@ window.Routes = (function () {
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const start = featureBurgs[fromId].cell;
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const exit = featureBurgs[toId].cell;
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const segments = findPathSegments({isWater: false, cellRoutes, connections, start, exit});
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const segments = findPathSegments({isWater: false, connections, start, exit});
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for (const segment of segments) {
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addConnections(segment, ROUTES.TRAIL);
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trails.push({feature: Number(key), cells: segment});
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@ -90,39 +88,43 @@ window.Routes = (function () {
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}
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function generateSeaRoutes() {
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TIME && console.time("generateSearoutes");
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const mainRoads = [];
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TIME && console.time("generateSeaRoutes");
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const seaRoutes = [];
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for (const [key, featurePorts] of Object.entries(portsByFeature)) {
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for (const [featureId, featurePorts] of Object.entries(portsByFeature)) {
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const points = featurePorts.map(burg => [burg.x, burg.y]);
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const urquhartEdges = calculateUrquhartEdges(points);
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console.log(urquhartEdges);
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urquhartEdges.forEach(([fromId, toId]) => {
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const start = featurePorts[fromId].cell;
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const exit = featurePorts[toId].cell;
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const segments = findPathSegments({isWater: true, cellRoutes, connections, start, exit});
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const segments = findPathSegments({isWater: true, connections, start, exit});
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for (const segment of segments) {
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addConnections(segment, ROUTES.SEA_ROUTE);
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mainRoads.push({feature: Number(key), cells: segment});
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seaRoutes.push({feature: Number(featureId), cells: segment});
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}
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});
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}
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TIME && console.timeEnd("generateSearoutes");
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return mainRoads;
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TIME && console.timeEnd("generateSeaRoutes");
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return seaRoutes;
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}
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function addConnections(segment, roadTypeId) {
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function addConnections(segment, routeTypeId) {
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for (let i = 0; i < segment.length; i++) {
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const cellId = segment[i];
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const nextCellId = segment[i + 1];
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if (nextCellId) connections.set(`${cellId}-${nextCellId}`, true);
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if (!cellRoutes[cellId]) cellRoutes[cellId] = roadTypeId;
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if (nextCellId) {
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connections.set(`${cellId}-${nextCellId}`, true);
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connections.set(`${nextCellId}-${cellId}`, true);
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}
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if (!cellRoutes[cellId]) cellRoutes[cellId] = routeTypeId;
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}
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}
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function findPathSegments({isWater, cellRoutes, connections, start, exit}) {
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const from = findPath(isWater, cellRoutes, start, exit, connections);
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function findPathSegments({isWater, connections, start, exit}) {
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const from = findPath(isWater, start, exit, connections);
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if (!from) return [];
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const pathCells = restorePath(start, exit, from);
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@ -149,7 +151,17 @@ window.Routes = (function () {
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}
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}
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function findPath(isWater, cellRoutes, start, exit, connections) {
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const MIN_PASSABLE_SEA_TEMP = -4;
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const TYPE_MODIFIERS = {
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"-1": 1, // coastline
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"-2": 1.8, // sea
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"-3": 3, // open sea
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"-4": 5, // ocean
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default: 8 // far ocean
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};
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function findPath(isWater, start, exit, connections) {
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const {temp} = grid.cells;
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const {cells} = pack;
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@ -174,11 +186,11 @@ window.Routes = (function () {
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const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
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const habitabilityModifier = 1 + Math.max(100 - habitability, 0) / 1000; // [1, 1.1];
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const heightModifier = 1 + Math.max(cells.h[neibCellId] - 50, 0) / 50; // [1, 2];
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const roadModifier = cellRoutes[neibCellId] ? 1 : 2;
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const heightModifier = 1 + Math.max(cells.h[neibCellId] - 25, 25) / 25; // [1, 3];
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const connectionModifier = connections.has(`${next}-${neibCellId}`) ? 1 : 3;
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const burgModifier = cells.burg[neibCellId] ? 1 : 2;
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const cellsCost = distanceCost * habitabilityModifier * heightModifier * roadModifier * burgModifier;
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const cellsCost = distanceCost * habitabilityModifier * heightModifier * connectionModifier * burgModifier;
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const totalCost = priority + cellsCost;
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if (from[neibCellId] || totalCost >= cost[neibCellId]) continue;
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@ -195,8 +207,6 @@ window.Routes = (function () {
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}
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function findWaterPath() {
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const MIN_PASSABLE_TEMP = -4;
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while (queue.length) {
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const priority = queue.peekValue();
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const next = queue.pop();
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@ -208,15 +218,13 @@ window.Routes = (function () {
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}
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if (cells.h[neibCellId] >= 20) continue; // ignore land cells
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if (temp[cells.g[neibCellId]] < MIN_PASSABLE_TEMP) continue; // ignore to cold cells
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if (temp[cells.g[neibCellId]] < MIN_PASSABLE_SEA_TEMP) continue; // ignore too cold cells
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const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
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const typeModifier = Math.abs(cells.t[neibCellId]); // 1 for coastline, 2 for deep ocean, 3 for deeper ocean
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const routeModifier = cellRoutes[neibCellId] ? 1 : 2;
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const connectionModifier =
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connections.has(`${next}-${neibCellId}`) || connections.has(`${neibCellId}-${next}`) ? 1 : 3;
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const typeModifier = TYPE_MODIFIERS[cells.t[neibCellId]] || TYPE_MODIFIERS.default;
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const connectionModifier = connections.has(`${next}-${neibCellId}`) ? 1 : 2;
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const cellsCost = distanceCost * typeModifier * routeModifier * connectionModifier;
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const cellsCost = distanceCost * typeModifier * connectionModifier;
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const totalCost = priority + cellsCost;
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if (from[neibCellId] || totalCost >= cost[neibCellId]) continue;
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