diff --git a/index.html b/index.html
index c5c0e87d..0291f8cf 100644
--- a/index.html
+++ b/index.html
@@ -8036,7 +8036,7 @@
-
+
diff --git a/modules/burgs-and-states.js b/modules/burgs-and-states.js
index f4f6463a..54ee1a99 100644
--- a/modules/burgs-and-states.js
+++ b/modules/burgs-and-states.js
@@ -1,7 +1,7 @@
"use strict";
-window.BurgsAndStates = (function () {
- const generate = function () {
+window.BurgsAndStates = (() => {
+ const generate = () => {
const {cells, cultures} = pack;
const n = cells.i.length;
@@ -81,7 +81,7 @@ window.BurgsAndStates = (function () {
const colors = getColors(burgs.length - 1);
const each5th = each(5);
- burgs.forEach(function (b, i) {
+ burgs.forEach((b, i) => {
if (!i) return; // skip first element
// burgs data
@@ -164,12 +164,10 @@ window.BurgsAndStates = (function () {
};
// define burg coordinates, coa, port status and define details
- const specifyBurgs = function () {
+ const specifyBurgs = () => {
TIME && console.time("specifyBurgs");
- const cells = pack.cells,
- vertices = pack.vertices,
- features = pack.features,
- temp = grid.cells.temp;
+ const {cells, features} = pack;
+ const temp = grid.cells.temp;
for (const b of pack.burgs) {
if (!b.i || b.lock) continue;
@@ -231,7 +229,7 @@ window.BurgsAndStates = (function () {
TIME && console.timeEnd("specifyBurgs");
};
- const getType = function (i, port) {
+ const getType = (i, port) => {
const cells = pack.cells;
if (port) return "Naval";
if (cells.haven[i] && pack.features[cells.f[cells.haven[i]]].type === "lake") return "Lake";
@@ -246,10 +244,11 @@ window.BurgsAndStates = (function () {
return "Generic";
};
- const defineBurgFeatures = function (newburg) {
- const cells = pack.cells;
+ const defineBurgFeatures = newburg => {
+ const {cells} = pack;
+
pack.burgs
- .filter(b => (newburg ? b.i == newburg.i : b.i && !b.removed))
+ .filter(b => (newburg ? b.i == newburg.i : b.i && !b.removed && b.lock))
.forEach(b => {
const pop = b.population;
b.citadel = Number(b.capital || (pop > 50 && P(0.75)) || (pop > 15 && P(0.5)) || P(0.1));
@@ -264,7 +263,7 @@ window.BurgsAndStates = (function () {
});
};
- const drawBurgs = function () {
+ const drawBurgs = () => {
TIME && console.time("drawBurgs");
// remove old data
@@ -362,7 +361,7 @@ window.BurgsAndStates = (function () {
};
// expand cultures across the map (Dijkstra-like algorithm)
- const expandStates = function () {
+ const expandStates = () => {
TIME && console.time("expandStates");
const {cells, states, cultures, burgs} = pack;
@@ -458,7 +457,7 @@ window.BurgsAndStates = (function () {
TIME && console.timeEnd("expandStates");
};
- const normalizeStates = function () {
+ const normalizeStates = () => {
TIME && console.time("normalizeStates");
const cells = pack.cells,
burgs = pack.burgs;
@@ -480,7 +479,7 @@ window.BurgsAndStates = (function () {
// Resets the cultures of all burgs and states to their
// cell or center cell's (respectively) culture.
- const updateCultures = function () {
+ const updateCultures = () => {
TIME && console.time("updateCulturesForBurgsAndStates");
// Assign the culture associated with the burgs cell.
@@ -505,7 +504,7 @@ window.BurgsAndStates = (function () {
};
// calculate states data like area, population etc.
- const collectStatistics = function () {
+ const collectStatistics = () => {
TIME && console.time("collectStatistics");
const {cells, states} = pack;
@@ -543,7 +542,7 @@ window.BurgsAndStates = (function () {
TIME && console.timeEnd("collectStatistics");
};
- const assignColors = function () {
+ const assignColors = () => {
TIME && console.time("assignColors");
const colors = ["#66c2a5", "#fc8d62", "#8da0cb", "#e78ac3", "#a6d854", "#ffd92f"]; // d3.schemeSet2;
@@ -579,6 +578,7 @@ window.BurgsAndStates = (function () {
Expedition: 1,
Crusade: 1
};
+
const generateCampaign = state => {
const neighbors = state.neighbors.length ? state.neighbors : [0];
return neighbors
@@ -592,7 +592,7 @@ window.BurgsAndStates = (function () {
};
// generate historical conflicts of each state
- const generateCampaigns = function () {
+ const generateCampaigns = () => {
pack.states.forEach(s => {
if (!s.i || s.removed) return;
s.campaigns = generateCampaign(s);
@@ -600,7 +600,7 @@ window.BurgsAndStates = (function () {
};
// generate Diplomatic Relationships
- const generateDiplomacy = function () {
+ const generateDiplomacy = () => {
TIME && console.time("generateDiplomacy");
const cells = pack.cells,
states = pack.states;
@@ -785,7 +785,7 @@ window.BurgsAndStates = (function () {
};
// select a forms for listed or all valid states
- const defineStateForms = function (list) {
+ const defineStateForms = list => {
TIME && console.time("defineStateForms");
const states = pack.states.filter(s => s.i && !s.removed && !s.lock);
if (states.length < 1) return;
@@ -933,14 +933,14 @@ window.BurgsAndStates = (function () {
"Marches"
];
- const getFullName = function (s) {
- if (!s.formName) return s.name;
- if (!s.name && s.formName) return "The " + s.formName;
- const adjName = adjForms.includes(s.formName) && !/-| /.test(s.name);
- return adjName ? `${getAdjective(s.name)} ${s.formName}` : `${s.formName} of ${s.name}`;
+ const getFullName = state => {
+ if (!state.formName) return state.name;
+ if (!state.name && state.formName) return "The " + state.formName;
+ const adjName = adjForms.includes(state.formName) && !/-| /.test(state.name);
+ return adjName ? `${getAdjective(state.name)} ${state.formName}` : `${state.formName} of ${state.name}`;
};
- const generateProvinces = function (regenerate = false, regenerateInLockedStates = false) {
+ const generateProvinces = (regenerate = false, regenerateInLockedStates = false) => {
TIME && console.time("generateProvinces");
const localSeed = regenerate ? generateSeed() : seed;
Math.random = aleaPRNG(localSeed);
@@ -1128,14 +1128,14 @@ window.BurgsAndStates = (function () {
const isleGroup = !singleIsle && !provCells.find(i => pack.features[cells.f[i]].group !== "isle");
const colony = !singleIsle && !isleGroup && P(0.5) && !isPassable(s.center, center);
- const name = (function () {
+ const name = (() => {
const colonyName = colony && P(0.8) && getColonyName();
if (colonyName) return colonyName;
if (burgCell && P(0.5)) return burgs[burg].name;
return Names.getState(Names.getCultureShort(c), c);
})();
- const formName = (function () {
+ const formName = (() => {
if (singleIsle) return "Island";
if (isleGroup) return "Islands";
if (colony) return "Colony";
diff --git a/versioning.js b/versioning.js
index 1803ec02..23d8de07 100644
--- a/versioning.js
+++ b/versioning.js
@@ -1,7 +1,7 @@
"use strict";
// version and caching control
-const version = "1.97.06"; // generator version, update each time
+const version = "1.97.07"; // generator version, update each time
{
document.title += " v" + version;