mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 09:41:24 +01:00
template editor: allow single value
This commit is contained in:
parent
2be590ab24
commit
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3 changed files with 233 additions and 142 deletions
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@ -2322,8 +2322,8 @@
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<div style="width:4em">Hill</div>
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<i class="icon-trash-empty pointer" data-tip="Remove the step"></i>
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<i class="icon-resize-vertical" data-tip="Drag to reorder"></i>
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<span>y:<input class="templateY" data-tip="Placement range percentage along Y axis (minY-maxY)" value="47-53"></span>
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<span>x:<input class="templateX" data-tip="Placement range percentage along X axis (minX-maxX)" value="65-75"></span>
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<span>y:<input class="templateY" data-tip="Y axis position in percentage (minY-maxY or Y)" value="47-53"></span>
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<span>x:<input class="templateX" data-tip="X axis position in percentage (minX-maxX or X)" value="65-75"></span>
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<span>h:<input class="templateHeight" data-tip="Blob maximum height, use hyphen to get a random number in range" value="90-100"></span>
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<span>n:<input class="templateCount" data-tip="Blobs to add, use hyphen to get a random number in range" value="1"></span>
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</div>
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@ -1,49 +1,72 @@
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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typeof define === 'function' && define.amd ? define(factory) :
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(global.HeightmapGenerator = factory());
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}(this, (function () { 'use strict';
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typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.HeightmapGenerator = factory());
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})(this, function () {
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"use strict";
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let cells, p;
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const generate = function () {
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TIME && console.time('generateHeightmap');
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cells = grid.cells, p = grid.points;
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TIME && console.time("generateHeightmap");
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cells = grid.cells;
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p = grid.points;
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cells.h = new Uint8Array(grid.points.length);
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switch (document.getElementById("templateInput").value) {
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case "Volcano": templateVolcano(); break;
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case "High Island": templateHighIsland(); break;
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case "Low Island": templateLowIsland(); break;
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case "Continents": templateContinents(); break;
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case "Archipelago": templateArchipelago(); break;
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case "Atoll": templateAtoll(); break;
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case "Mediterranean": templateMediterranean(); break;
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case "Peninsula": templatePeninsula(); break;
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case "Pangea": templatePangea(); break;
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case "Isthmus": templateIsthmus(); break;
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case "Shattered": templateShattered(); break;
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const template = document.getElementById("templateInput").value;
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switch (template) {
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case "Volcano":
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templateVolcano();
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break;
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case "High Island":
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templateHighIsland();
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break;
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case "Low Island":
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templateLowIsland();
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break;
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case "Continents":
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templateContinents();
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break;
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case "Archipelago":
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templateArchipelago();
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break;
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case "Atoll":
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templateAtoll();
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break;
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case "Mediterranean":
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templateMediterranean();
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break;
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case "Peninsula":
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templatePeninsula();
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break;
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case "Pangea":
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templatePangea();
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break;
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case "Isthmus":
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templateIsthmus();
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break;
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case "Shattered":
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templateShattered();
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break;
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}
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TIME && console.timeEnd('generateHeightmap');
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}
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TIME && console.timeEnd("generateHeightmap");
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};
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// parse template step
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function addStep(a1, a2, a3, a4, a5) {
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if (a1 === "Hill") addHill(a2, a3, a4, a5); else
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if (a1 === "Pit") addPit(a2, a3, a4, a5); else
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if (a1 === "Range") addRange(a2, a3, a4, a5); else
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if (a1 === "Trough") addTrough(a2, a3, a4, a5); else
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if (a1 === "Strait") addStrait(a2, a3); else
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if (a1 === "Add") modify(a3, a2, 1); else
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if (a1 === "Multiply") modify(a3, 0, a2); else
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if (a1 === "Smooth") smooth(a2);
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if (a1 === "Hill") return addHill(a2, a3, a4, a5);
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if (a1 === "Pit") return addPit(a2, a3, a4, a5);
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if (a1 === "Range") return addRange(a2, a3, a4, a5);
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if (a1 === "Trough") return addTrough(a2, a3, a4, a5);
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if (a1 === "Strait") return addStrait(a2, a3);
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if (a1 === "Add") return modify(a3, a2, 1);
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if (a1 === "Multiply") return modify(a3, 0, a2);
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if (a1 === "Smooth") return smooth(a2);
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}
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// Heighmap Template: Volcano
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function templateVolcano() {
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addStep("Hill", "1", "90-100", "44-56", "40-60");
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addStep("Multiply", .8, "50-100");
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addStep("Multiply", 0.8, "50-100");
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addStep("Range", "1.5", "30-55", "45-55", "40-60");
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addStep("Smooth", 2);
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addStep("Hill", "1.5", "25-35", "25-30", "20-75");
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@ -62,7 +85,7 @@
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addStep("Trough", "2-3", "20-30", "60-80", "70-80");
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addStep("Hill", "1", "10-15", "60-60", "50-50");
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addStep("Hill", "1.5", "13-16", "15-20", "20-75");
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addStep("Multiply", .8, "20-100");
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addStep("Multiply", 0.8, "20-100");
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addStep("Range", "1.5", "30-40", "15-85", "30-40");
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addStep("Range", "1.5", "30-40", "15-85", "60-70");
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addStep("Pit", "2-3", "10-15", "15-85", "20-80");
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@ -79,14 +102,14 @@
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addStep("Hill", "1.5", "10-15", "5-15", "20-80");
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addStep("Hill", "1", "10-15", "85-95", "70-80");
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addStep("Pit", "3-5", "10-15", "15-85", "20-80");
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addStep("Multiply", .4, "20-100");
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addStep("Multiply", 0.4, "20-100");
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}
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// Heighmap Template: Continents
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function templateContinents() {
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addStep("Hill", "1", "80-85", "75-80", "40-60");
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addStep("Hill", "1", "80-85", "20-25", "40-60");
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addStep("Multiply", .22, "20-100");
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addStep("Multiply", 0.22, "20-100");
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addStep("Hill", "5-6", "15-20", "25-75", "20-82");
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addStep("Range", ".8", "30-60", "5-15", "20-45");
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addStep("Range", ".8", "30-60", "5-15", "55-80");
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@ -118,7 +141,7 @@
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addStep("Hill", "1.5", "30-50", "25-75", "30-70");
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addStep("Hill", ".5", "30-50", "25-35", "30-70");
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addStep("Smooth", 1);
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addStep("Multiply", .2, "25-100");
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addStep("Multiply", 0.2, "25-100");
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addStep("Hill", ".5", "10-20", "50-55", "48-52");
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}
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@ -131,7 +154,7 @@
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addStep("Smooth", 1);
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addStep("Hill", "2-3", "30-70", "0-5", "20-80");
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addStep("Hill", "2-3", "30-70", "95-100", "20-80");
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addStep("Multiply", .8, "land");
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addStep("Multiply", 0.8, "land");
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addStep("Trough", "3-5", "40-50", "0-100", "0-10");
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addStep("Trough", "3-5", "40-50", "0-100", "90-100");
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}
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@ -156,7 +179,7 @@
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addStep("Hill", "1-2", "5-40", "15-50", "90-100");
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addStep("Hill", "8-12", "20-40", "20-80", "48-52");
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addStep("Smooth", 2);
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addStep("Multiply", .7, "land");
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addStep("Multiply", 0.7, "land");
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addStep("Trough", "3-4", "25-35", "5-95", "10-20");
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addStep("Trough", "3-4", "25-35", "5-95", "80-90");
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addStep("Range", "5-6", "30-40", "10-90", "35-65");
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@ -187,48 +210,78 @@
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function getBlobPower() {
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switch (+pointsInput.dataset.cells) {
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case 1000: return .93;
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case 2000: return .95;
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case 5000: return .96;
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case 10000: return .98;
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case 20000: return .985;
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case 30000: return .987;
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case 40000: return .9892;
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case 50000: return .9911;
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case 60000: return .9921;
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case 70000: return .9934;
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case 80000: return .9942;
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case 90000: return .9946;
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case 100000: return .995;
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case 1000:
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return 0.93;
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case 2000:
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return 0.95;
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case 5000:
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return 0.96;
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case 10000:
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return 0.98;
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case 20000:
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return 0.985;
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case 30000:
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return 0.987;
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case 40000:
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return 0.9892;
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case 50000:
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return 0.9911;
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case 60000:
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return 0.9921;
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case 70000:
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return 0.9934;
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case 80000:
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return 0.9942;
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case 90000:
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return 0.9946;
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case 100000:
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return 0.995;
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}
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}
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function getLinePower() {
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switch (+pointsInput.dataset.cells) {
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case 1000: return .74;
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case 2000: return .75;
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case 5000: return .78;
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case 10000: return .81;
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case 20000: return .82;
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case 30000: return .83;
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case 40000: return .84;
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case 50000: return .855;
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case 60000: return .87;
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case 70000: return .885;
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case 80000: return .91;
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case 90000: return .92;
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case 100000: return .93;
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case 1000:
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return 0.74;
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case 2000:
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return 0.75;
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case 5000:
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return 0.78;
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case 10000:
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return 0.81;
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case 20000:
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return 0.82;
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case 30000:
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return 0.83;
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case 40000:
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return 0.84;
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case 50000:
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return 0.855;
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case 60000:
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return 0.87;
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case 70000:
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return 0.885;
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case 80000:
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return 0.91;
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case 90000:
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return 0.92;
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case 100000:
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return 0.93;
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}
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}
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const addHill = function (count, height, rangeX, rangeY) {
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count = getNumberInRange(count);
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const power = getBlobPower();
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while (count > 0) {addOneHill(); count--;}
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while (count > 0) {
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addOneHill();
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count--;
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}
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function addOneHill() {
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const change = new Uint8Array(cells.h.length);
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let limit = 0, start;
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let limit = 0,
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start;
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let h = lim(getNumberInRange(height));
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do {
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@ -236,7 +289,7 @@
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const y = getPointInRange(rangeY, graphHeight);
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start = findGridCell(x, y);
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limit++;
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} while (cells.h[start] + h > 90 && limit < 50)
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} while (cells.h[start] + h > 90 && limit < 50);
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change[start] = h;
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const queue = [start];
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@ -245,23 +298,26 @@
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for (const c of cells.c[q]) {
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if (change[c]) continue;
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change[c] = change[q] ** power * (Math.random() * .2 + .9);
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change[c] = change[q] ** power * (Math.random() * 0.2 + 0.9);
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if (change[c] > 1) queue.push(c);
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}
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}
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cells.h = cells.h.map((h, i) => lim(h + change[i]));
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}
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}
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};
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const addPit = function (count, height, rangeX, rangeY) {
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count = getNumberInRange(count);
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while (count > 0) {addOnePit(); count--;}
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while (count > 0) {
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addOnePit();
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count--;
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}
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function addOnePit() {
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const used = new Uint8Array(cells.h.length);
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let limit = 0, start;
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let limit = 0,
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start;
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let h = lim(getNumberInRange(height));
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do {
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@ -269,28 +325,31 @@
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const y = getPointInRange(rangeY, graphHeight);
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start = findGridCell(x, y);
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limit++;
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} while (cells.h[start] < 20 && limit < 50)
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} while (cells.h[start] < 20 && limit < 50);
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const queue = [start];
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while (queue.length) {
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const q = queue.shift();
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h = h ** getBlobPower() * (Math.random() * .2 + .9);
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h = h ** getBlobPower() * (Math.random() * 0.2 + 0.9);
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if (h < 1) return;
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cells.c[q].forEach(function (c, i) {
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if (used[c]) return;
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cells.h[c] = lim(cells.h[c] - h * (Math.random() * .2 + .9));
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cells.h[c] = lim(cells.h[c] - h * (Math.random() * 0.2 + 0.9));
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used[c] = 1;
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queue.push(c);
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});
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}
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}
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}
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};
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const addRange = function (count, height, rangeX, rangeY) {
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count = getNumberInRange(count);
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const power = getLinePower();
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while (count > 0) {addOneRange(); count--;}
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while (count > 0) {
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addOneRange();
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count--;
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}
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function addOneRange() {
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const used = new Uint8Array(cells.h.length);
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@ -300,13 +359,16 @@
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const startX = getPointInRange(rangeX, graphWidth);
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const startY = getPointInRange(rangeY, graphHeight);
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let dist = 0, limit = 0, endX, endY;
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let dist = 0,
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limit = 0,
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endX,
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endY;
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do {
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endX = Math.random() * graphWidth * .8 + graphWidth * .1;
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endY = Math.random() * graphHeight * .7 + graphHeight * .15;
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endX = Math.random() * graphWidth * 0.8 + graphWidth * 0.1;
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endY = Math.random() * graphHeight * 0.7 + graphHeight * 0.15;
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dist = Math.abs(endY - startY) + Math.abs(endX - startX);
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limit++;
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} while ((dist < graphWidth / 8 || dist > graphWidth / 3) && limit < 50)
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} while ((dist < graphWidth / 8 || dist > graphWidth / 3) && limit < 50);
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let range = getRange(findGridCell(startX, startY), findGridCell(endX, endY));
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@ -320,8 +382,11 @@
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cells.c[cur].forEach(function (e) {
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if (used[e]) return;
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let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
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if (Math.random() > .85) diff = diff / 2;
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if (diff < min) {min = diff; cur = e;}
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if (Math.random() > 0.85) diff = diff / 2;
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if (diff < min) {
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min = diff;
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cur = e;
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}
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});
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if (min === Infinity) return range;
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range.push(cur);
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@ -332,18 +397,22 @@
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}
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// add height to ridge and cells around
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let queue = range.slice(), i = 0;
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let queue = range.slice(),
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i = 0;
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while (queue.length) {
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const frontier = queue.slice();
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queue = [], i++;
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(queue = []), i++;
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frontier.forEach(i => {
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cells.h[i] = lim(cells.h[i] + h * (Math.random() * .3 + .85));
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cells.h[i] = lim(cells.h[i] + h * (Math.random() * 0.3 + 0.85));
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});
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h = h ** power - 1;
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if (h < 2) break;
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frontier.forEach(f => {
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cells.c[f].forEach(i => {
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if (!used[i]) {queue.push(i); used[i] = 1;}
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if (!used[i]) {
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queue.push(i);
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used[i] = 1;
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}
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});
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});
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}
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@ -358,35 +427,43 @@
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cur = min;
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}
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});
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}
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}
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};
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const addTrough = function (count, height, rangeX, rangeY) {
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count = getNumberInRange(count);
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const power = getLinePower();
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while (count > 0) {addOneTrough(); count--;}
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while (count > 0) {
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addOneTrough();
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count--;
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}
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function addOneTrough() {
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const used = new Uint8Array(cells.h.length);
|
||||
let h = lim(getNumberInRange(height));
|
||||
|
||||
// find start and end points
|
||||
let limit = 0, startX, startY, start, dist = 0, endX, endY;
|
||||
let limit = 0,
|
||||
startX,
|
||||
startY,
|
||||
start,
|
||||
dist = 0,
|
||||
endX,
|
||||
endY;
|
||||
do {
|
||||
startX = getPointInRange(rangeX, graphWidth);
|
||||
startY = getPointInRange(rangeY, graphHeight);
|
||||
start = findGridCell(startX, startY);
|
||||
limit++;
|
||||
} while (cells.h[start] < 20 && limit < 50)
|
||||
} while (cells.h[start] < 20 && limit < 50);
|
||||
|
||||
limit = 0;
|
||||
do {
|
||||
endX = Math.random() * graphWidth * .8 + graphWidth * .1;
|
||||
endY = Math.random() * graphHeight * .7 + graphHeight * .15;
|
||||
endX = Math.random() * graphWidth * 0.8 + graphWidth * 0.1;
|
||||
endY = Math.random() * graphHeight * 0.7 + graphHeight * 0.15;
|
||||
dist = Math.abs(endY - startY) + Math.abs(endX - startX);
|
||||
limit++;
|
||||
} while ((dist < graphWidth / 8 || dist > graphWidth / 2) && limit < 50)
|
||||
} while ((dist < graphWidth / 8 || dist > graphWidth / 2) && limit < 50);
|
||||
|
||||
let range = getRange(start, findGridCell(endX, endY));
|
||||
|
||||
|
|
@ -400,8 +477,11 @@
|
|||
cells.c[cur].forEach(function (e) {
|
||||
if (used[e]) return;
|
||||
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
|
||||
if (Math.random() > .8) diff = diff / 2;
|
||||
if (diff < min) {min = diff; cur = e;}
|
||||
if (Math.random() > 0.8) diff = diff / 2;
|
||||
if (diff < min) {
|
||||
min = diff;
|
||||
cur = e;
|
||||
}
|
||||
});
|
||||
if (min === Infinity) return range;
|
||||
range.push(cur);
|
||||
|
|
@ -412,18 +492,22 @@
|
|||
}
|
||||
|
||||
// add height to ridge and cells around
|
||||
let queue = range.slice(), i = 0;
|
||||
let queue = range.slice(),
|
||||
i = 0;
|
||||
while (queue.length) {
|
||||
const frontier = queue.slice();
|
||||
queue = [], i++;
|
||||
(queue = []), i++;
|
||||
frontier.forEach(i => {
|
||||
cells.h[i] = lim(cells.h[i] - h * (Math.random() * .3 + .85));
|
||||
cells.h[i] = lim(cells.h[i] - h * (Math.random() * 0.3 + 0.85));
|
||||
});
|
||||
h = h ** power - 1;
|
||||
if (h < 2) break;
|
||||
frontier.forEach(f => {
|
||||
cells.c[f].forEach(i => {
|
||||
if (!used[i]) {queue.push(i); used[i] = 1;}
|
||||
if (!used[i]) {
|
||||
queue.push(i);
|
||||
used[i] = 1;
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
|
@ -438,21 +522,21 @@
|
|||
cur = min;
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const addStrait = function (width, direction = "vertical") {
|
||||
width = Math.min(getNumberInRange(width), grid.cellsX / 3);
|
||||
if (width < 1 && P(width)) return;
|
||||
const used = new Uint8Array(cells.h.length);
|
||||
const vert = direction === "vertical";
|
||||
const startX = vert ? Math.floor(Math.random() * graphWidth * .4 + graphWidth * .3) : 5;
|
||||
const startY = vert ? 5 : Math.floor(Math.random() * graphHeight * .4 + graphHeight * .3);
|
||||
const endX = vert ? Math.floor((graphWidth - startX) - (graphWidth * .1) + (Math.random() * graphWidth * .2)) : graphWidth - 5;
|
||||
const endY = vert ? graphHeight - 5 : Math.floor((graphHeight - startY) - (graphHeight * .1) + (Math.random() * graphHeight * .2));
|
||||
const startX = vert ? Math.floor(Math.random() * graphWidth * 0.4 + graphWidth * 0.3) : 5;
|
||||
const startY = vert ? 5 : Math.floor(Math.random() * graphHeight * 0.4 + graphHeight * 0.3);
|
||||
const endX = vert ? Math.floor(graphWidth - startX - graphWidth * 0.1 + Math.random() * graphWidth * 0.2) : graphWidth - 5;
|
||||
const endY = vert ? graphHeight - 5 : Math.floor(graphHeight - startY - graphHeight * 0.1 + Math.random() * graphHeight * 0.2);
|
||||
|
||||
const start = findGridCell(startX, startY), end = findGridCell(endX, endY);
|
||||
const start = findGridCell(startX, startY),
|
||||
end = findGridCell(endX, endY);
|
||||
let range = getRange(start, end);
|
||||
const query = [];
|
||||
|
||||
|
|
@ -464,7 +548,10 @@
|
|||
cells.c[cur].forEach(function (e) {
|
||||
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
|
||||
if (Math.random() > 0.8) diff = diff / 2;
|
||||
if (diff < min) {min = diff; cur = e;}
|
||||
if (diff < min) {
|
||||
min = diff;
|
||||
cur = e;
|
||||
}
|
||||
});
|
||||
range.push(cur);
|
||||
}
|
||||
|
|
@ -472,10 +559,10 @@
|
|||
return range;
|
||||
}
|
||||
|
||||
const step = .1 / width;
|
||||
const step = 0.1 / width;
|
||||
|
||||
while (width > 0) {
|
||||
const exp = .9 - step * width;
|
||||
const exp = 0.9 - step * width;
|
||||
range.forEach(function (r) {
|
||||
cells.c[r].forEach(function (e) {
|
||||
if (used[e]) return;
|
||||
|
|
@ -489,12 +576,12 @@
|
|||
|
||||
width--;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const modify = function (range, add, mult, power) {
|
||||
const min = range === "land" ? 20 : range === "all" ? 0 : +range.split("-")[0];
|
||||
const max = range === "land" || range === "all" ? 100 : +range.split("-")[1];
|
||||
grid.cells.h = grid.cells.h.map(h => h >= min && h <= max ? mod(h) : h);
|
||||
grid.cells.h = grid.cells.h.map(h => (h >= min && h <= max ? mod(h) : h));
|
||||
|
||||
function mod(v) {
|
||||
if (add) v = min === 20 ? Math.max(v + add, 20) : v + add;
|
||||
|
|
@ -502,7 +589,7 @@
|
|||
if (power) v = min === 20 ? (v - 20) ** power + 20 : v ** power;
|
||||
return lim(v);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const smooth = function (fr = 2, add = 0) {
|
||||
cells.h = cells.h.map((h, i) => {
|
||||
|
|
@ -510,15 +597,18 @@
|
|||
cells.c[i].forEach(c => a.push(cells.h[c]));
|
||||
return lim((h * (fr - 1) + d3.mean(a) + add) / fr);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
function getPointInRange(range, length) {
|
||||
if (typeof range !== "string") {ERROR && console.error("Range should be a string"); return;}
|
||||
if (typeof range !== "string") {
|
||||
ERROR && console.error("Range should be a string");
|
||||
return;
|
||||
}
|
||||
|
||||
const min = range.split("-")[0] / 100 || 0;
|
||||
const max = range.split("-")[1]/100 || 100;
|
||||
const max = range.split("-")[1] / 100 || min;
|
||||
return rand(min * length, max * length);
|
||||
}
|
||||
|
||||
return {generate, addHill, addRange, addTrough, addStrait, addPit, smooth, modify};
|
||||
|
||||
})));
|
||||
});
|
||||
|
|
|
|||
|
|
@ -950,7 +950,8 @@ function editHeightmap() {
|
|||
|
||||
for (const s of steps) {
|
||||
if (s.style.opacity == 0.5) continue;
|
||||
const type = s.getAttribute("data-type");
|
||||
const type = s.dataset.type;
|
||||
|
||||
const elCount = s.querySelector(".templateCount") || "";
|
||||
const elHeight = s.querySelector(".templateHeight") || "";
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue