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when cultures regenerate a different number
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commit
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2 changed files with 93 additions and 30 deletions
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@ -138,21 +138,40 @@ window.Cultures = (function () {
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const newId = j + 1;
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religMap[cultures[j].i] = newId;
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};
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for (const i of cells.i) {
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cells.religion[i] = religMap[cells.religion[i]];
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}
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religions.forEach(r => {
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if (r.i === 0) return;
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// queue for movement to newId, or removal
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if (religMap[r.i]) r.i = religMap[r.i];
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else r.removed = !r.locked;
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else if (r.locked) {
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// locked folk religion getting a new culture
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if (religMap.find(r.i) > 0) { // something already there, shift away from conflict
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const nextId = religMap.find(0);
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if (nextId > 0) {
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religMap[r.i] = nextId;
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r.i = nextId;
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}
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else { // none available...
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religMap[r.i] = religMap.length;
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r.i = religMap.length;
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religMap.push(r.i);
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}
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}
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}
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else r.removed = true; // the unlocked folk religions that were left behind by unlocked cultures
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// update origin heirarchy to the new ids
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r.origins = r.origins.map(i => religMap[i]).filter(i => i);
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});
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for (const i of cells.i) {
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cells.religion[i] = religMap[cells.religion[i]];
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}
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}
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pack.religions?.forEach(r => {
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if (r.type === "Folk" && !r.locked)
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cell.religion = cells.religion.map(ri => ri === r.i ? 0 : ri);
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});
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for (let culture, rnd, i = 0; cultures.length < count && i < 200; i++) {
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do {
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@ -784,44 +784,88 @@ window.Religions = (function () {
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}
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religions[c.i] = newFolk;
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} else {
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religions.push(newFolk);
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}
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}
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else religions.push(newFolk);
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};
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function updateCultures() {
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TIME && console.time("updateCulturesForReligions");
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const religions = [];
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for (let i=0; i < pack.religions.length; i++) {
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const faith = pack.religions.find(r => r.i === i);
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if (faith) {
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if (faith.type === "Folk" && faith.removed && !pack.cultures[i].removed) {
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const codes = religions.map(r => r.code);
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religions.push(createFolk(c, codes));
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const {religions, cultures, cells} = pack;
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const tReligions = [];
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const spareCovenants = [];
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const codes = religions.filter(r => !r.removed).map(r => r.code);
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tReligions.push(religions[0]);
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for (let i = 1; i < cultures.length; i++) {
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const faith = religions.find(r => r.i === i);
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if (faith && !faith.removed) {
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if (faith.type === "Folk") {
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tReligions.push(faith);
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continue;
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}
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else religions.push(faith);
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else spareCovenants.push(faith);
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}
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else religions.push({
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i,
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name: "removed index",
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origins: [null],
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removed: true
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});
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const newFolk = createFolk(cultures[i], codes);
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tReligions.push(newFolk);
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codes.push(newFolk.code);
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}
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for (let i = cultures.length; i < religions.length; i++) {
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const faith = religions.find(r => r.i === i);
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if (faith) {
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if (faith.type === "Folk" && !faith.locked)
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tReligions.push({...faith, removed: true}));
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else tReligions.push(faith);
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}
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else tReligions.push({
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i,
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name: "filler index",
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origins: [null],
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removed: true
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});
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}
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pack.religions = religions;
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const updateMap = [];
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for (let k = 0; k < spareCovenants.length; k++) {
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const sc = spareCovenants[k];
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const newId = tReligions.length;
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for (const i of cells.i) {
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if (cells.religion[i] = sc.i) {
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cells.religion[i] = newId;
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}
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}
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updateMap.push({oldId: sc.i, newId});
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tReligions.forEach(r => {
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if (r.i === 0) return;
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for (let i = 0; i < r.origins.length; i++) {
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if (r.origins[i] === sc.i) {
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r.origins[i] === newId;
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return;
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}
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}
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});
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// update origins from other spareCovenants
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for (let i = 0; i < sc.origins.length; i++) {
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const changeRule = updateMap.find(u => u.oldId === sc.origins[i])
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if (changeRule) sc.origins[i] = changeRule.newId;
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}
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tReligions.push({...sc, i: newId});
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}
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pack.religions = tReligions;
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pack.religions.forEach(r => {
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if(r.i === 0) return;
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if (r.i === 0) return;
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if(r.origins?.length < 1) r.origins = [0];
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if (r.origins?.length < 1) r.origins = [0];
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if(r.type === "Folk"){
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r.center = pack.cultures[r.i].center;
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if (r.type === "Folk"){
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r.center = cultures[r.i].center;
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}
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else {
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r.culture = pack.cells.culture[r.center];
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if (r.i < pack.cultures.length) addFolk(pack.cultures[r.i].center);
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r.culture = cells.culture[r.center];
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}
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});
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TIME && console.timeEnd("updateCulturesForReligions");
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