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https://github.com/Azgaar/Fantasy-Map-Generator.git
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refactor: grid generation
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parent
d18636eb8f
commit
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15 changed files with 157 additions and 105 deletions
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@ -3,16 +3,24 @@ import * as d3 from "d3";
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import {ERROR, INFO, WARN} from "config/logging";
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import {closeDialogs} from "dialogs/utils";
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import {initLayers, renderLayer, restoreLayers} from "layers";
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// @ts-expect-error js module
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import {drawCoastline} from "modules/coastline";
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import {calculateMapCoordinates, defineMapSize} from "modules/coordinates";
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import {markupGridFeatures, markupGridOcean} from "modules/markup";
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import {markupGridFeatures} from "modules/markup";
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// @ts-expect-error js module
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import {drawScaleBar, Rulers} from "modules/measurers";
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// @ts-expect-error js module
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import {generatePrecipitation} from "modules/precipitation";
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import {calculateTemperatures} from "modules/temperature";
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// @ts-expect-error js module
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import {unfog} from "modules/ui/editors";
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// @ts-expect-error js module
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import {applyMapSize, randomizeOptions} from "modules/ui/options";
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// @ts-expect-error js module
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import {applyStyleOnLoad} from "modules/ui/stylePresets";
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// @ts-expect-error js module
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import {addZones} from "modules/zones";
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// @ts-expect-error js module
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import {aleaPRNG} from "scripts/aleaPRNG";
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import {hideLoading, showLoading} from "scripts/loading";
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import {clearMainTip, tip} from "scripts/tooltips";
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@ -45,9 +53,9 @@ export async function generate(options?: IGenerationOptions) {
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applyMapSize();
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randomizeOptions();
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const updatedGrid = await updateGrid(precreatedGraph);
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const updatedGrid = await updateGrid(grid, precreatedGraph);
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reGraph();
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reGraph(updatedGrid);
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drawCoastline();
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Rivers.generate();
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@ -75,6 +83,8 @@ export async function generate(options?: IGenerationOptions) {
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Markers.generate();
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addZones();
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OceanLayers(updatedGrid);
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drawScaleBar(scale);
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Names.getMapName();
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@ -110,35 +120,33 @@ export async function generate(options?: IGenerationOptions) {
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}
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}
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async function updateGrid(precreatedGraph?: IGrid) {
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const globalGrid = grid;
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const updatedGrid: IGraph & Partial<IGrid> = shouldRegenerateGridPoints(globalGrid)
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async function updateGrid(globalGrid: IGrid, precreatedGraph?: IGrid): Promise<IGrid> {
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const baseGrid: IGridBase = shouldRegenerateGridPoints(globalGrid)
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? (precreatedGraph && undressGrid(precreatedGraph)) || generateGrid()
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: undressGrid(globalGrid);
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const heights = await HeightmapGenerator.generate(updatedGrid);
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updatedGrid.cells.h = heights;
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const heights: Uint8Array = await HeightmapGenerator.generate(baseGrid);
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if (!heights) throw new Error("Heightmap generation failed");
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const heightsGrid = {...baseGrid, cells: {...baseGrid.cells, h: heights}};
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const {featureIds, distanceField, features} = markupGridFeatures(updatedGrid);
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updatedGrid.cells.f = featureIds;
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updatedGrid.cells.t = distanceField;
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updatedGrid.features = features;
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const {featureIds, distanceField, features} = markupGridFeatures(heightsGrid);
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const markedGrid = {...heightsGrid, features, cells: {...heightsGrid.cells, f: featureIds, t: distanceField}};
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const touchesEdges = features.some(feature => feature && feature.land && feature.border);
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defineMapSize(touchesEdges);
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Lakes.addLakesInDeepDepressions(updatedGrid);
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Lakes.openNearSeaLakes(updatedGrid);
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OceanLayers(updatedGrid);
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window.mapCoordinates = calculateMapCoordinates();
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calculateTemperatures();
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generatePrecipitation();
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Lakes.addLakesInDeepDepressions(markedGrid);
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Lakes.openNearSeaLakes(markedGrid);
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const temperature = calculateTemperatures(markedGrid);
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const temperatureGrid = {...markedGrid, cells: {...markedGrid.cells, temp: temperature}};
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const prec = generatePrecipitation(temperatureGrid);
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return {...temperatureGrid, cells: {...temperatureGrid.cells, prec}};
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}
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function undressGrid(extendedGrid: IGrid) {
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function undressGrid(extendedGrid: IGrid): IGridBase {
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const {spacing, cellsDesired, boundary, points, cellsX, cellsY, cells, vertices} = extendedGrid;
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const {i, b, c, v} = cells;
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return {spacing, cellsDesired, boundary, points, cellsX, cellsY, cells: {i, b, c, v}, vertices};
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@ -154,12 +162,17 @@ export async function generateMapOnLoad() {
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// clear the map
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export function undraw() {
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viewbox.selectAll("path, circle, polygon, line, text, use, #zones > g, #armies > g, #ruler > g").remove();
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byId("deftemp")
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.querySelectorAll("path, clipPath, svg")
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?.querySelectorAll("path, clipPath, svg")
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.forEach(el => el.remove());
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byId("coas").innerHTML = ""; // remove auto-generated emblems
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// remove auto-generated emblems
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if (byId("coas")) byId("coas")!.innerHTML = "";
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notes = [];
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rulers = new Rulers();
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unfog();
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}
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