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Fix population aggregation system to eliminate double-counting
- Fixed core issue where cells.pop and burg.population were both being counted - Changed aggregation logic across all modules to use either burg OR cell population, never both - If cell has burg: count only burg population (represents all people in that area) - If cell has no burg: count only cells.pop (represents scattered population) Files modified: - modules/burgs-and-states.js: Fixed state population aggregation - modules/ui/provinces-editor.js: Fixed province population aggregation - modules/dynamic/editors/cultures-editor.js: Fixed culture population aggregation - modules/dynamic/editors/religions-editor.js: Fixed religion population aggregation - modules/ui/biomes-editor.js: Fixed biome population aggregation - modules/ui/zones-editor.js: Fixed zone population calculations (2 locations) - modules/military-generator.js: Redesigned military generation to use only burg populations Military system changes: - Removed rural military generation (all forces now come from settlements) - Only burgs with 500+ people can maintain military forces - Military strength based on actual burg population (2.5% mobilization rate) Result: Population totals now consistent across all CSV exports (~2M total vs previous 40x discrepancy)
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18 changed files with 2960 additions and 297 deletions
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@ -74,7 +74,7 @@ function overviewMilitary() {
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const states = pack.states.filter(s => s.i && !s.removed);
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for (const s of states) {
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const population = rn((s.rural + s.urban * urbanization) * populationRate);
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const population = rn((s.rural * populationRate) + (s.urban * 1000 * urbanization));
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const getForces = u => s.military.reduce((s, r) => s + (r.u[u.name] || 0), 0);
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const total = options.military.reduce((s, u) => s + getForces(u) * u.crew, 0);
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const rate = (total / population) * 100;
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@ -146,7 +146,7 @@ function overviewMilitary() {
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u => (line.dataset[u.name] = line.querySelector(`div[data-type='${u.name}']`).innerHTML = getForces(u))
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);
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const population = rn((s.rural + s.urban * urbanization) * populationRate);
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const population = rn((s.rural * populationRate) + (s.urban * 1000 * urbanization));
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const total = (line.dataset.total = options.military.reduce((s, u) => s + getForces(u) * u.crew, 0));
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const rate = (line.dataset.rate = (total / population) * 100);
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line.querySelector("div[data-type='total']").innerHTML = si(total);
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