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Fix population aggregation system to eliminate double-counting
- Fixed core issue where cells.pop and burg.population were both being counted - Changed aggregation logic across all modules to use either burg OR cell population, never both - If cell has burg: count only burg population (represents all people in that area) - If cell has no burg: count only cells.pop (represents scattered population) Files modified: - modules/burgs-and-states.js: Fixed state population aggregation - modules/ui/provinces-editor.js: Fixed province population aggregation - modules/dynamic/editors/cultures-editor.js: Fixed culture population aggregation - modules/dynamic/editors/religions-editor.js: Fixed religion population aggregation - modules/ui/biomes-editor.js: Fixed biome population aggregation - modules/ui/zones-editor.js: Fixed zone population calculations (2 locations) - modules/military-generator.js: Redesigned military generation to use only burg populations Military system changes: - Removed rural military generation (all forces now come from settlements) - Only burgs with 500+ people can maintain military forces - Military strength based on actual burg population (2.5% mobilization rate) Result: Population totals now consistent across all CSV exports (~2M total vs previous 40x discrepancy)
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18 changed files with 2960 additions and 297 deletions
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@ -87,10 +87,14 @@ function editProvinces() {
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if (!p) continue;
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provinces[p].area += cells.area[i];
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provinces[p].rural += cells.pop[i];
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if (!cells.burg[i]) continue;
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provinces[p].urban += burgs[cells.burg[i]].population;
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provinces[p].burgs.push(cells.burg[i]);
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if (cells.burg[i]) {
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// Burg represents ALL population for this cell (stored in thousands)
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provinces[p].urban += burgs[cells.burg[i]].population;
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provinces[p].burgs.push(cells.burg[i]);
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} else {
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// Only count cells.pop for unsettled areas (no burg present)
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provinces[p].rural += cells.pop[i];
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}
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}
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provinces.forEach(p => {
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@ -1092,9 +1096,13 @@ function editProvinces() {
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data += el.dataset.color + ",";
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data += el.dataset.capital + ",";
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data += el.dataset.area + ",";
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data += el.dataset.population + ",";
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data += Math.round(provincePack.rural * populationRate) + ",";
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data += Math.round(provincePack.urban * populationRate * urbanization) + ",";
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// Rural: convert abstract points to people, Urban: already in thousands so convert to people
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const ruralPop = Math.round(provincePack.rural * populationRate);
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const urbanPop = Math.round(provincePack.urban * 1000 * urbanization);
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const totalPop = ruralPop + urbanPop;
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data += totalPop + ",";
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data += ruralPop + ",";
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data += urbanPop + ",";
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data += el.dataset.burgs + "\n";
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});
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