Fix population aggregation system to eliminate double-counting

- Fixed core issue where cells.pop and burg.population were both being counted
- Changed aggregation logic across all modules to use either burg OR cell population, never both
- If cell has burg: count only burg population (represents all people in that area)
- If cell has no burg: count only cells.pop (represents scattered population)

Files modified:
- modules/burgs-and-states.js: Fixed state population aggregation
- modules/ui/provinces-editor.js: Fixed province population aggregation
- modules/dynamic/editors/cultures-editor.js: Fixed culture population aggregation
- modules/dynamic/editors/religions-editor.js: Fixed religion population aggregation
- modules/ui/biomes-editor.js: Fixed biome population aggregation
- modules/ui/zones-editor.js: Fixed zone population calculations (2 locations)
- modules/military-generator.js: Redesigned military generation to use only burg populations

Military system changes:
- Removed rural military generation (all forces now come from settlements)
- Only burgs with 500+ people can maintain military forces
- Military strength based on actual burg population (2.5% mobilization rate)

Result: Population totals now consistent across all CSV exports (~2M total vs previous 40x discrepancy)
This commit is contained in:
barrulus 2025-08-13 18:54:32 +01:00
parent 334ef2b58b
commit e669549390
18 changed files with 2960 additions and 297 deletions

View file

@ -87,10 +87,14 @@ function editProvinces() {
if (!p) continue;
provinces[p].area += cells.area[i];
provinces[p].rural += cells.pop[i];
if (!cells.burg[i]) continue;
provinces[p].urban += burgs[cells.burg[i]].population;
provinces[p].burgs.push(cells.burg[i]);
if (cells.burg[i]) {
// Burg represents ALL population for this cell (stored in thousands)
provinces[p].urban += burgs[cells.burg[i]].population;
provinces[p].burgs.push(cells.burg[i]);
} else {
// Only count cells.pop for unsettled areas (no burg present)
provinces[p].rural += cells.pop[i];
}
}
provinces.forEach(p => {
@ -1092,9 +1096,13 @@ function editProvinces() {
data += el.dataset.color + ",";
data += el.dataset.capital + ",";
data += el.dataset.area + ",";
data += el.dataset.population + ",";
data += Math.round(provincePack.rural * populationRate) + ",";
data += Math.round(provincePack.urban * populationRate * urbanization) + ",";
// Rural: convert abstract points to people, Urban: already in thousands so convert to people
const ruralPop = Math.round(provincePack.rural * populationRate);
const urbanPop = Math.round(provincePack.urban * 1000 * urbanization);
const totalPop = ruralPop + urbanPop;
data += totalPop + ",";
data += ruralPop + ",";
data += urbanPop + ",";
data += el.dataset.burgs + "\n";
});