mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-21 19:41:23 +01:00
Refactor getMiddlePoint function to getCloseToEdgePoint
This commit is contained in:
parent
ff27937cc4
commit
e6741b3a3b
4 changed files with 40 additions and 21 deletions
|
|
@ -131,9 +131,8 @@ window.BurgsAndStates = (() => {
|
|||
while (burgsAdded < burgsNumber && spacing > 1) {
|
||||
for (let i = 0; burgsAdded < burgsNumber && i < sorted.length; i++) {
|
||||
if (cells.burg[sorted[i]]) continue;
|
||||
const cell = sorted[i],
|
||||
x = cells.p[cell][0],
|
||||
y = cells.p[cell][1];
|
||||
const cell = sorted[i];
|
||||
const [x, y] = cells.p[cell];
|
||||
const s = spacing * gauss(1, 0.3, 0.2, 2, 2); // randomize to make placement not uniform
|
||||
if (burgsTree.find(x, y, s) !== undefined) continue; // to close to existing burg
|
||||
const burg = burgs.length;
|
||||
|
|
@ -181,7 +180,7 @@ window.BurgsAndStates = (() => {
|
|||
|
||||
if (b.port) {
|
||||
b.population = b.population * 1.3; // increase port population
|
||||
const [x, y] = getMiddlePoint(i, haven);
|
||||
const [x, y] = getCloseToEdgePoint(i, haven);
|
||||
b.x = x;
|
||||
b.y = y;
|
||||
}
|
||||
|
|
@ -222,6 +221,23 @@ window.BurgsAndStates = (() => {
|
|||
TIME && console.timeEnd("specifyBurgs");
|
||||
};
|
||||
|
||||
function getCloseToEdgePoint(cell1, cell2) {
|
||||
const {cells, vertices} = pack;
|
||||
|
||||
const [x0, y0] = cells.p[cell1];
|
||||
|
||||
const commonVertices = cells.v[cell1].filter(vertex => vertices.c[vertex].some(cell => cell === cell2));
|
||||
const [x1, y1] = vertices.p[commonVertices[0]];
|
||||
const [x2, y2] = vertices.p[commonVertices[1]];
|
||||
const xEdge = (x1 + x2) / 2;
|
||||
const yEdge = (y1 + y2) / 2;
|
||||
|
||||
const x = rn(x0 + 0.95 * (xEdge - x0), 2);
|
||||
const y = rn(y0 + 0.95 * (yEdge - y0), 2);
|
||||
|
||||
return [x, y];
|
||||
}
|
||||
|
||||
const getType = (i, port) => {
|
||||
const cells = pack.cells;
|
||||
if (port) return "Naval";
|
||||
|
|
|
|||
|
|
@ -395,7 +395,7 @@ window.Submap = (function () {
|
|||
return;
|
||||
}
|
||||
DEBUG && console.info(`Moving ${b.name} from ${cityCell} to ${newCell} near ${neighbor}.`);
|
||||
[b.x, b.y] = b.port ? getMiddlePoint(newCell, neighbor) : cells.p[newCell];
|
||||
[b.x, b.y] = b.port ? getCloseToEdgePoint(newCell, neighbor) : cells.p[newCell];
|
||||
if (b.port) b.port = cells.f[neighbor]; // copy feature number
|
||||
b.cell = newCell;
|
||||
if (b.port && !isWater(pack, neighbor)) console.error("betrayal! negihbor must be water!", b);
|
||||
|
|
@ -407,6 +407,23 @@ window.Submap = (function () {
|
|||
});
|
||||
}
|
||||
|
||||
function getCloseToEdgePoint(cell1, cell2) {
|
||||
const {cells, vertices} = pack;
|
||||
|
||||
const [x0, y0] = cells.p[cell1];
|
||||
|
||||
const commonVertices = cells.v[cell1].filter(vertex => vertices.c[vertex].some(cell => cell === cell2));
|
||||
const [x1, y1] = vertices.p[commonVertices[0]];
|
||||
const [x2, y2] = vertices.p[commonVertices[1]];
|
||||
const xEdge = (x1 + x2) / 2;
|
||||
const yEdge = (y1 + y2) / 2;
|
||||
|
||||
const x = rn(x0 + 0.95 * (xEdge - x0), 2);
|
||||
const y = rn(y0 + 0.95 * (yEdge - y0), 2);
|
||||
|
||||
return [x, y];
|
||||
}
|
||||
|
||||
// export
|
||||
return {resample, findNearest};
|
||||
})();
|
||||
|
|
|
|||
|
|
@ -264,8 +264,8 @@ function editRoute(id) {
|
|||
if (candidateRoutes.length) {
|
||||
const options = candidateRoutes.map(r => {
|
||||
r.name = r.name || Routes.generateName(r);
|
||||
r.length = r.length || getRouteLength(r.i);
|
||||
const length = rn(r.length * distanceScale) + " " + unit;
|
||||
r.length = r.length || Routes.getLength(r.i);
|
||||
const length = rn(r.length * distanceScale) + " " + distanceUnitInput.value;
|
||||
return `<option value="${r.i}">${r.name} (${length})</option>`;
|
||||
});
|
||||
alertMessage.innerHTML = /* html */ `<div>Route to join with:
|
||||
|
|
|
|||
|
|
@ -37,20 +37,6 @@ function getSegmentId(points, point, step = 10) {
|
|||
return minSegment;
|
||||
}
|
||||
|
||||
// return center point of common edge of 2 pack cells
|
||||
function getMiddlePoint(cell1, cell2) {
|
||||
const {cells, vertices} = pack;
|
||||
|
||||
const commonVertices = cells.v[cell1].filter(vertex => vertices.c[vertex].some(cell => cell === cell2));
|
||||
const [x1, y1] = vertices.p[commonVertices[0]];
|
||||
const [x2, y2] = vertices.p[commonVertices[1]];
|
||||
|
||||
const x = (x1 + x2) / 2;
|
||||
const y = (y1 + y2) / 2;
|
||||
|
||||
return [x, y];
|
||||
}
|
||||
|
||||
function debounce(func, ms) {
|
||||
let isCooldown = false;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue