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Refactor getMiddlePoint function to getCloseToEdgePoint
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4 changed files with 40 additions and 21 deletions
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@ -131,9 +131,8 @@ window.BurgsAndStates = (() => {
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while (burgsAdded < burgsNumber && spacing > 1) {
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for (let i = 0; burgsAdded < burgsNumber && i < sorted.length; i++) {
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if (cells.burg[sorted[i]]) continue;
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const cell = sorted[i],
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x = cells.p[cell][0],
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y = cells.p[cell][1];
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const cell = sorted[i];
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const [x, y] = cells.p[cell];
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const s = spacing * gauss(1, 0.3, 0.2, 2, 2); // randomize to make placement not uniform
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if (burgsTree.find(x, y, s) !== undefined) continue; // to close to existing burg
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const burg = burgs.length;
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@ -181,7 +180,7 @@ window.BurgsAndStates = (() => {
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if (b.port) {
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b.population = b.population * 1.3; // increase port population
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const [x, y] = getMiddlePoint(i, haven);
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const [x, y] = getCloseToEdgePoint(i, haven);
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b.x = x;
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b.y = y;
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}
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@ -222,6 +221,23 @@ window.BurgsAndStates = (() => {
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TIME && console.timeEnd("specifyBurgs");
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};
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function getCloseToEdgePoint(cell1, cell2) {
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const {cells, vertices} = pack;
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const [x0, y0] = cells.p[cell1];
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const commonVertices = cells.v[cell1].filter(vertex => vertices.c[vertex].some(cell => cell === cell2));
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const [x1, y1] = vertices.p[commonVertices[0]];
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const [x2, y2] = vertices.p[commonVertices[1]];
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const xEdge = (x1 + x2) / 2;
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const yEdge = (y1 + y2) / 2;
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const x = rn(x0 + 0.95 * (xEdge - x0), 2);
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const y = rn(y0 + 0.95 * (yEdge - y0), 2);
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return [x, y];
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}
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const getType = (i, port) => {
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const cells = pack.cells;
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if (port) return "Naval";
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