mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
V1.8 (#784)
* pump version to 1.8 * resampleDialog UI update * don't draw markers if not required * submapOptionsDialog style changes
This commit is contained in:
parent
8a0fbd14dc
commit
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7 changed files with 141 additions and 149 deletions
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@ -2271,6 +2271,7 @@ svg.button {
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user-select: none;
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}
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.dontAsk {
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display: inline-block;
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margin: 0.9em 0 0 0.6em;
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142
index.html
142
index.html
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@ -274,7 +274,7 @@
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<div id="loading">
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<div id="titleName"><t data-t="titleName">Azgaar's</t></div>
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<div id="title"><t data-t="title">Fantasy Map Generator</t></div>
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<div id="version"><t data-t="version">v. </t>1.73</div>
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<div id="version"><t data-t="version">v. </t>1.8</div>
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<p id="loading-text"><t data-t="loading">LOADING</t><span>.</span><span>.</span><span>.</span></p>
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</div>
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@ -1247,7 +1247,7 @@
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<input id="pointsInput" type="range" min="1" max="13" value="4" data-cells="10000" />
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</td>
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<td>
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<output id="pointsOutput_formatted" style="color: #053305">10K</output>
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<output id="pointsOutputFormatted" style="color: #053305">10K</output>
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</td>
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</tr>
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@ -1727,9 +1727,9 @@
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</div>
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<p>Click to create a new map:</p>
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<div id="resamplers">
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<button data-tip="Click to generate new (sub)map from the current viewport" onclick="UISubmap.openSubmapOptions()">Submap</button>
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<button data-tip="Click to resample (transform) your map to different cellcount" onclick="UISubmap.openRemapOptions()">Resample</button>
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<div>
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<button id="openSubmapMenu" data-tip="Click to generate a submap from the current viewport">Submap</button>
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<button id="openResampleMenu" data-tip="Click to transform the map">Resample</button>
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</div>
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</div>
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@ -4444,99 +4444,79 @@
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<div id="tileStatus" style="background-color: #33333310; font-style: italic"></div>
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</div>
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<div id="remapOptionsDialog" style="display: none; max-width: 300px" class="dialog">
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<p style="font-style: italic; color: red; font-weight: bold">Warning! This operation is destructive and irreversible. Don't forget to save your map!</p>
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<table>
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<tr>
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<td>Points number</td>
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<td>
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<input
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id="submapPointsInput"
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autocomplete="off"
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type="range"
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min="1"
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max="13"
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value="4"
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data-cells="10000"
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oninput="document.getElementById('submapPointsOutput').value=cellsDensityConstants[+this.value]/1000 + 'K'; event.stopPropagation()"
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/>
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</td>
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<td>
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<output id="submapPointsOutput" style="color: #053305">10K</output>
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</td>
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</tr>
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<tr>
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<td>Shift</td>
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<td colspan="2">
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X: <input id="submapShiftX" autocomplete="off" min="0" size="4" value="0"/>
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Y: <input id="submapShiftY" autocomplete="off" min="0" size="4" value="0"/>
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</td>
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</tr>
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<tr>
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<td>Rotate <i class="icon-cw"></i></td>
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<td>
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<input
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id="submapRotationAngle"
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autocomplete="off"
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type="range"
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min="0"
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max="359"
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value="0"
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oninput="document.getElementById('submapRotationAngleOutput').value=+this.value + '°'"
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/>
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</td>
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<td>
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<output id="submapRotationAngleOutput" style="color: #053305">0°</output>
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</td>
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</tr>
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<tr>
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<td>Mirror</td>
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<td colspan="2">
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<input type="checkbox" class="checkbox" id="submapMirrorH" />
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<label for="submapMirrorH" class="checkbox-label" >Horizontally</label>
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<input type="checkbox" class="checkbox" id="submapMirrorV" />
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<label for="submapMirrorV" class="checkbox-label">Vertically</label>
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</td>
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</tr>
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</table>
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</div>
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<div id="submapOptionsDialog" style="display: none; max-width: 300px" class="dialog">
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<p style="font-style: italic; color: red; font-weight: bold">
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Warning! This operation is destructive and irreversible. Don't forget to save your original map!
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<div id="resampleDialog" style="display: none" class="dialog">
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<p style="font-weight: bold">
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This operation is destructive and irreversible. It will create a completely new map based on the current one. Don't forget to save the current project
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as a .map file first!
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</p>
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<p><em>Settings to be changed:</em> Population rate, map pixel size.</p>
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<p><em>Data to be copied:</em> Heightmap, Biome, Religion, Population, Precipitation, Cultures, States, Provinces, Regiments (military), Markers.</p>
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<p><em>Data to be destroyed (regenerated):</em> Zones, Roads, Rivers (mostly regenerate at the same place).</p>
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<p>Remapping Burgs (cities) may be imprecise, you will need to fix missing or wrongly mapped burgs manually.</p>
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<p>Lock remapped items for:</p>
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<div data-tip="Lock all markers copied from the original map.">
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<div style="display: grid; grid-template-columns: 2fr 3fr; grid-template-rows: repeat(4, 1fr); align-items: center; padding-left: 0.5em">
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<div>Points number</div>
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<div>
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<input id="submapPointsInput" type="range" min="1" max="13" value="4" />
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<output id="submapPointsOutputFormatted" style="color: #053305">10K</output>
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</div>
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<div>Shift</div>
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<div>
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<label>X: <input id="submapShiftX" type="number" min="0" size="4" value="0" /></label>
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<label>Y: <input id="submapShiftY" type="number" min="0" size="4" value="0" /></label>
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</div>
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<div>Rotate</div>
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<div>
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<input id="submapAngleInput" type="range" min="0" max="359" value="0" />
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<output id="submapAngleOutput">0</output>°
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</div>
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<div>Mirror</div>
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<div>
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<input type="checkbox" class="checkbox" id="submapMirrorH" />
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<label for="submapMirrorH" class="checkbox-label">horizontally</label>
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<input type="checkbox" class="checkbox" id="submapMirrorV" />
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<label for="submapMirrorV" class="checkbox-label">vertically</label>
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</div>
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</div>
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</div>
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<div id="submapOptionsDialog" style="display: none" class="dialog">
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<p style="font-weight: bold">
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This operation is destructive and irreversible. It will create a completely new map based on the current one. Don't forget to save the current project
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as a .map file first!
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</p>
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<p>Settings to be changed: population rate, map pixel size</p>
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<p>Data to be copied: heightmap, biomes, religions, population, precipitation, cultures, states, provinces, military regiments</p>
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<p>Data to be regenerated: zones, roads, rivers</p>
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<p>Burgs may be remapped incorrectly, manual change is required</p>
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<p>Keep data for:</p>
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<div data-tip="Lock all markers copied from the original map">
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<input id="submapLockMarkers" class="checkbox" type="checkbox" checked />
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<label for="submapLockMarkers" class="checkbox-label">Markers</label>
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</div>
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<div data-tip="Lock all burgs copied from the original map.">
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<div data-tip="Lock all burgs copied from the original map">
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<input id="submapLockBurgs" class="checkbox" type="checkbox" checked />
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<label for="submapLockBurgs" class="checkbox-label">Burgs (cities)</label>
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<label for="submapLockBurgs" class="checkbox-label">Burgs</label>
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</div>
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<p>Extra / experimental features:</p>
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<div data-tip="Rivers on the parent map errode land (helps to get similar river network.)">
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<p>Experimental features:</p>
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<div data-tip="Rivers on the parent map will errode land (helps to get similar river network)">
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<input id="submapDepressRivers" class="checkbox" type="checkbox" />
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<label for="submapDepressRivers" class="checkbox-label">Errode riverbeds.</label>
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<label for="submapDepressRivers" class="checkbox-label">Errode riverbeds</label>
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</div>
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<div data-tip="Rescale styles (burg labels, emblem size) to match the new scale.">
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<input id="submapRescaleStyles" class="checkbox" type="checkbox" checked/>
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<label for="submapRescaleStyles" class="checkbox-label">Rescale Styles</label>
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<div data-tip="Rescale styles (burg labels, emblem size) to match the new scale">
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<input id="submapRescaleStyles" class="checkbox" type="checkbox" checked />
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<label for="submapRescaleStyles" class="checkbox-label">Rescale styles</label>
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</div>
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<div data-tip="Move all existing towns to the 'largetown' burg group">
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<input id="submapPromoteTowns" class="checkbox" type="checkbox" />
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<label for="submapPromoteTowns" class="checkbox-label">Promote towns to largetowns</label>
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</div>
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<div data-tip="Add lakes in depressions. (Can be very slow on big landmasses!)">
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<div data-tip="Add lakes in depressions (can be very slow on big landmasses)">
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<input id="submapAddLakeInDepression" class="checkbox" type="checkbox" />
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<label for="submapAddLakeInDepression" class="checkbox-label">Add lakes in depressions (slow)</label>
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</div>
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<hr />
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</div>
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<div id="alert" style="display: none" class="dialog">
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6
main.js
6
main.js
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@ -2,7 +2,7 @@
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// https://github.com/Azgaar/Fantasy-Map-Generator
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"use strict";
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const version = "1.732"; // generator version
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const version = "1.8"; // generator version
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document.title += " v" + version;
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// switches to disable/enable logging features
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@ -458,6 +458,8 @@ function showWelcomeMessage() {
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alertMessage.innerHTML = `The Fantasy Map Generator is updated up to version <strong>${version}</strong>.
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This version is compatible with ${changelog}, loaded <i>.map</i> files will be auto-updated.
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<ul><strong>Latest changes:</strong>
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<li>Submap tool by Goteguru</li>
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<li>Resample tool by Goteguru</li>
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<li>Pre-defined heightmaps</li>
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<li>Advanced notes editor</li>
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<li>Zones editor: filter by type</li>
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@ -465,8 +467,6 @@ function showWelcomeMessage() {
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<li>New style presets: Cyberpunk and Atlas</li>
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<li>Burg temperature graph</li>
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<li>4 new textures</li>
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<li>Province capture logic rework</li>
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<li>Button to release all provinces</li>
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</ul>
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<p>Join our ${discord} and ${reddit} to ask questions, share maps, discuss the Generator and Worlbuilding, report bugs and propose new features.</p>
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@ -308,7 +308,7 @@ window.Submap = (function () {
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if (options.lockMarkers) m.lock = true;
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}
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}
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drawMarkers();
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if (layerIsOn("toggleMarkers")) drawMarkers();
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stage("Redraw emblems.");
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drawEmblems();
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@ -335,27 +335,35 @@ function copyMapURL() {
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.catch(err => tip("Could not copy URL: " + err, false, "error", 5000));
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}
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const cellsDensityConstants = {
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1: 1000,
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2: 2000,
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3: 5000,
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4: 10000,
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5: 20000,
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6: 30000,
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7: 40000,
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8: 50000,
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9: 60000,
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10: 70000,
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11: 80000,
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12: 90000,
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13: 100000,
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const cellsDensityMap = {
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1: 1000,
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2: 2000,
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3: 5000,
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4: 10000,
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5: 20000,
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6: 30000,
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7: 40000,
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8: 50000,
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9: 60000,
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10: 70000,
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11: 80000,
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12: 90000,
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13: 100000
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};
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function changeCellsDensity(value) {
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const cells = value in cellsDensityConstants? cellsDensityConstants[value]: 1000;
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const cells = cellsDensityMap[value] || 1000;
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pointsInput.dataset.cells = cells;
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pointsOutput_formatted.value = cells / 1000 + "K";
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pointsOutput_formatted.style.color = cells > 50000 ? "#b12117" : cells !== 10000 ? "#dfdf12" : "#053305";
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pointsOutputFormatted.value = getCellsDensityValue(cells);
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pointsOutputFormatted.style.color = getCellsDensityColor(cells);
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}
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function getCellsDensityValue(cells) {
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return cells / 1000 + "K";
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}
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function getCellsDensityColor(cells) {
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return cells > 50000 ? "#b12117" : cells !== 10000 ? "#dfdf12" : "#053305";
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}
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function changeCultureSet() {
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@ -1,16 +1,21 @@
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"use strict";
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/*
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UI elements for submap generation
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*/
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// UI elements for submap generation
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window.UISubmap = (function () {
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function openSubmapOptions() {
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document.getElementById("submapPointsInput").addEventListener("input", function () {
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const output = document.getElementById("submapPointsOutputFormatted");
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const cells = cellsDensityMap[+this.value] || 1000;
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this.dataset.cells = cells;
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output.value = getCellsDensityValue(cells);
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output.style.color = getCellsDensityColor(cells);
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});
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function openSubmapMenu() {
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$("#submapOptionsDialog").dialog({
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title: "Submap options",
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title: "Create a submap",
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width: "30em",
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resizable: false,
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width: fitContent(),
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position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"},
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position: {my: "center", at: "center", of: "svg"},
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buttons: {
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Submap: function () {
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$(this).dialog("close");
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@ -23,19 +28,21 @@ window.UISubmap = (function () {
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});
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}
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function openRemapOptions() {
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function openResampleMenu() {
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resetZoom(0);
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document.getElementById("submapRotationAngle").value = 0;
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document.getElementById("submapRotationAngleOutput").value = "0°";
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document.getElementById("submapAngleInput").value = 0;
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document.getElementById("submapAngleOutput").value = "0°";
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document.getElementById("submapShiftX").value = 0;
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document.getElementById("submapShiftY").value = 0;
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document.getElementById("submapMirrorH").checked = false;
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document.getElementById("submapMirrorV").checked = false;
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$("#remapOptionsDialog").dialog({
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title: "Resampler options",
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$("#resampleDialog").dialog({
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title: "Resample map",
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width: "30em",
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resizable: false,
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width: fitContent(),
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position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"},
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position: {my: "center", at: "center", of: "svg"},
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buttons: {
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Resample: function () {
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$(this).dialog("close");
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@ -48,32 +55,28 @@ window.UISubmap = (function () {
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});
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}
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/* callbacks */
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// Resample the whole map to different cell resolution or shape
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const resampleCurrentMap = debounce(function () {
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// Resample the whole map to different cell resolution or shape
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const cellNumId = Number(document.getElementById("submapPointsInput").value);
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const angle = Number(document.getElementById("submapRotationAngle").value) / 180 * Math.PI;
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const shiftX = Number(document.getElementById("submapShiftX").value);
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const shiftY = Number(document.getElementById("submapShiftY").value);
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WARN && console.warn("Resampling current map");
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const cellNumId = +document.getElementById("submapPointsInput").value;
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if (!cellsDensityMap[cellNumId]) return console.error("Unknown cell number!");
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const angle = (+document.getElementById("submapAngleInput").value / 180) * Math.PI;
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const shiftX = +document.getElementById("submapShiftX").value;
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const shiftY = +document.getElementById("submapShiftY").value;
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const mirrorH = document.getElementById("submapMirrorH").checked;
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const mirrorV = document.getElementById("submapMirrorV").checked;
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if (!cellsDensityConstants[cellNumId]) {
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console.error("Unknown cell number!");
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return;
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}
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const [cx, cy] = [graphWidth / 2, graphHeight / 2];
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const rot = alfa => (x, y) => [
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(x - cx) * Math.cos(alfa) - (y - cy) * Math.sin(alfa) + cx,
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(y - cy) * Math.cos(alfa) + (x - cx) * Math.sin(alfa) + cy
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];
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const rot = alfa => (x, y) => [(x - cx) * Math.cos(alfa) - (y - cy) * Math.sin(alfa) + cx, (y - cy) * Math.cos(alfa) + (x - cx) * Math.sin(alfa) + cy];
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const shift = (dx, dy) => (x, y) => [x + dx, y + dy];
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const flipH = (x, y) => [-x + 2 * cx, y];
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const flipV = (x, y) => [x, -y + 2 * cy];
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const app = (f, g) => (x, y) => f(...g(x, y));
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const id = (x, y) => [x, y];
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let projection = id, inverse = id;
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let projection = id;
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let inverse = id;
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if (angle) [projection, inverse] = [rot(angle), rot(-angle)];
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if (shiftX || shiftY) {
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@ -84,7 +87,6 @@ window.UISubmap = (function () {
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if (mirrorV) [projection, inverse] = [app(flipV, projection), app(inverse, flipV)];
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changeCellsDensity(cellNumId);
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WARN && console.warn("Resampling current map");
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startResample({
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lockMarkers: false,
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lockBurgs: false,
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@ -94,17 +96,16 @@ window.UISubmap = (function () {
|
|||
smoothHeightMap: false,
|
||||
rescaleStyles: false,
|
||||
projection,
|
||||
inverse,
|
||||
inverse
|
||||
});
|
||||
}, 1000);
|
||||
|
||||
// Create submap from the current map. Submap limits defined by the current window size (canvas viewport)
|
||||
const generateSubmap = debounce(function () {
|
||||
// Create submap from the current map
|
||||
// submap limits defined by the current window size (canvas viewport)
|
||||
|
||||
WARN && console.warn("Resampling current map");
|
||||
closeDialogs("#worldConfigurator, #options3d");
|
||||
const checked = id => Boolean(document.getElementById(id).checked);
|
||||
|
||||
// Create projection func from current zoom extents
|
||||
const [[x0, y0], [x1, y1]] = getViewBoxExtent();
|
||||
const origScale = scale;
|
||||
|
|
@ -119,7 +120,7 @@ window.UISubmap = (function () {
|
|||
rescaleStyles: checked("submapRescaleStyles"),
|
||||
smoothHeightMap: scale > 2,
|
||||
inverse: (x, y) => [x / origScale + x0, y / origScale + y0],
|
||||
projection: (x, y) => [(x - x0) * origScale, (y - y0) * origScale],
|
||||
projection: (x, y) => [(x - x0) * origScale, (y - y0) * origScale]
|
||||
};
|
||||
|
||||
// converting map position on the planet
|
||||
|
|
@ -140,7 +141,7 @@ window.UISubmap = (function () {
|
|||
}, 1000);
|
||||
|
||||
async function startResample(options) {
|
||||
// Do model changes with Submap.resample then do view changes if needed.
|
||||
// Do model changes with Submap.resample then do view changes if needed
|
||||
resetZoom(0);
|
||||
let oldstate = {
|
||||
grid: deepCopy(grid),
|
||||
|
|
@ -169,7 +170,6 @@ window.UISubmap = (function () {
|
|||
oldstate = null; // destroy old state to free memory
|
||||
|
||||
restoreLayers();
|
||||
turnButtonOn("toggleMarkers");
|
||||
if (ThreeD.options.isOn) ThreeD.redraw();
|
||||
if ($("#worldConfigurator").is(":visible")) editWorld();
|
||||
}
|
||||
|
|
@ -178,17 +178,17 @@ window.UISubmap = (function () {
|
|||
// resize burgIcons
|
||||
const burgIcons = [...document.getElementById("burgIcons").querySelectorAll("g")];
|
||||
for (const bi of burgIcons) {
|
||||
const newRadius = rn(minmax(bi.getAttribute('size') * scale, 0.2, 10), 2);
|
||||
const newRadius = rn(minmax(bi.getAttribute("size") * scale, 0.2, 10), 2);
|
||||
changeRadius(newRadius, bi.id);
|
||||
const swAttr = bi.attributes['stroke-width'];
|
||||
const swAttr = bi.attributes["stroke-width"];
|
||||
swAttr.value = +swAttr.value * scale;
|
||||
}
|
||||
|
||||
// burglabels
|
||||
const burgLabels= [...document.getElementById("burgLabels").querySelectorAll("g")];
|
||||
const burgLabels = [...document.getElementById("burgLabels").querySelectorAll("g")];
|
||||
for (const bl of burgLabels) {
|
||||
const size = +bl.dataset['size'];
|
||||
bl.dataset['size'] = Math.max(rn((size + size / scale) / 2, 2), 1) * scale;
|
||||
const size = +bl.dataset["size"];
|
||||
bl.dataset["size"] = Math.max(rn((size + size / scale) / 2, 2), 1) * scale;
|
||||
}
|
||||
|
||||
// emblems
|
||||
|
|
@ -203,12 +203,12 @@ window.UISubmap = (function () {
|
|||
ERROR && console.error(error);
|
||||
clearMainTip();
|
||||
|
||||
alertMessage.innerHTML = `Map resampling failed :_(.
|
||||
alertMessage.innerHTML = `Map resampling failed:
|
||||
<br>You may retry after clearing stored data or contact us at discord.
|
||||
<p id="errorBox">${parseError(error)}</p>`;
|
||||
$("#alert").dialog({
|
||||
resizable: false,
|
||||
title: "Generation error",
|
||||
title: "Resampling error",
|
||||
width: "32em",
|
||||
buttons: {
|
||||
Ok: function () {
|
||||
|
|
@ -219,5 +219,5 @@ window.UISubmap = (function () {
|
|||
});
|
||||
}
|
||||
|
||||
return {openSubmapOptions, openRemapOptions}
|
||||
return {openSubmapMenu, openResampleMenu};
|
||||
})();
|
||||
|
|
|
|||
|
|
@ -72,6 +72,9 @@ toolsContent.addEventListener("click", function (event) {
|
|||
else if (button === "addRiver") toggleAddRiver();
|
||||
else if (button === "addRoute") toggleAddRoute();
|
||||
else if (button === "addMarker") toggleAddMarker();
|
||||
// click to create a new map buttons
|
||||
else if (button === "openSubmapMenu") UISubmap.openSubmapMenu();
|
||||
else if (button === "openResampleMenu") UISubmap.openResampleMenu();
|
||||
});
|
||||
|
||||
function processFeatureRegeneration(event, button) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue