mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 01:41:22 +01:00
V1.8 (#784)
* pump version to 1.8 * resampleDialog UI update * don't draw markers if not required * submapOptionsDialog style changes
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7 changed files with 141 additions and 149 deletions
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@ -1,16 +1,21 @@
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"use strict";
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/*
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UI elements for submap generation
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*/
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// UI elements for submap generation
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window.UISubmap = (function () {
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function openSubmapOptions() {
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document.getElementById("submapPointsInput").addEventListener("input", function () {
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const output = document.getElementById("submapPointsOutputFormatted");
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const cells = cellsDensityMap[+this.value] || 1000;
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this.dataset.cells = cells;
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output.value = getCellsDensityValue(cells);
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output.style.color = getCellsDensityColor(cells);
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});
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function openSubmapMenu() {
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$("#submapOptionsDialog").dialog({
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title: "Submap options",
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title: "Create a submap",
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width: "30em",
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resizable: false,
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width: fitContent(),
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position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"},
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position: {my: "center", at: "center", of: "svg"},
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buttons: {
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Submap: function () {
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$(this).dialog("close");
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@ -23,19 +28,21 @@ window.UISubmap = (function () {
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});
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}
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function openRemapOptions() {
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function openResampleMenu() {
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resetZoom(0);
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document.getElementById("submapRotationAngle").value = 0;
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document.getElementById("submapRotationAngleOutput").value = "0°";
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document.getElementById("submapAngleInput").value = 0;
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document.getElementById("submapAngleOutput").value = "0°";
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document.getElementById("submapShiftX").value = 0;
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document.getElementById("submapShiftY").value = 0;
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document.getElementById("submapMirrorH").checked = false;
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document.getElementById("submapMirrorV").checked = false;
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$("#remapOptionsDialog").dialog({
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title: "Resampler options",
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$("#resampleDialog").dialog({
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title: "Resample map",
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width: "30em",
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resizable: false,
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width: fitContent(),
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position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"},
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position: {my: "center", at: "center", of: "svg"},
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buttons: {
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Resample: function () {
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$(this).dialog("close");
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@ -48,32 +55,28 @@ window.UISubmap = (function () {
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});
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}
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/* callbacks */
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// Resample the whole map to different cell resolution or shape
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const resampleCurrentMap = debounce(function () {
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// Resample the whole map to different cell resolution or shape
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const cellNumId = Number(document.getElementById("submapPointsInput").value);
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const angle = Number(document.getElementById("submapRotationAngle").value) / 180 * Math.PI;
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const shiftX = Number(document.getElementById("submapShiftX").value);
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const shiftY = Number(document.getElementById("submapShiftY").value);
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WARN && console.warn("Resampling current map");
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const cellNumId = +document.getElementById("submapPointsInput").value;
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if (!cellsDensityMap[cellNumId]) return console.error("Unknown cell number!");
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const angle = (+document.getElementById("submapAngleInput").value / 180) * Math.PI;
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const shiftX = +document.getElementById("submapShiftX").value;
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const shiftY = +document.getElementById("submapShiftY").value;
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const mirrorH = document.getElementById("submapMirrorH").checked;
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const mirrorV = document.getElementById("submapMirrorV").checked;
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if (!cellsDensityConstants[cellNumId]) {
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console.error("Unknown cell number!");
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return;
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}
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const [cx, cy] = [graphWidth / 2, graphHeight / 2];
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const rot = alfa => (x, y) => [
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(x - cx) * Math.cos(alfa) - (y - cy) * Math.sin(alfa) + cx,
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(y - cy) * Math.cos(alfa) + (x - cx) * Math.sin(alfa) + cy
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];
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const rot = alfa => (x, y) => [(x - cx) * Math.cos(alfa) - (y - cy) * Math.sin(alfa) + cx, (y - cy) * Math.cos(alfa) + (x - cx) * Math.sin(alfa) + cy];
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const shift = (dx, dy) => (x, y) => [x + dx, y + dy];
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const flipH = (x, y) => [-x + 2 * cx, y];
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const flipV = (x, y) => [x, -y + 2 * cy];
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const app = (f, g) => (x, y) => f(...g(x, y));
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const id = (x, y) => [x, y];
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let projection = id, inverse = id;
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let projection = id;
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let inverse = id;
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if (angle) [projection, inverse] = [rot(angle), rot(-angle)];
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if (shiftX || shiftY) {
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@ -84,7 +87,6 @@ window.UISubmap = (function () {
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if (mirrorV) [projection, inverse] = [app(flipV, projection), app(inverse, flipV)];
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changeCellsDensity(cellNumId);
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WARN && console.warn("Resampling current map");
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startResample({
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lockMarkers: false,
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lockBurgs: false,
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@ -94,17 +96,16 @@ window.UISubmap = (function () {
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smoothHeightMap: false,
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rescaleStyles: false,
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projection,
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inverse,
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inverse
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});
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}, 1000);
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// Create submap from the current map. Submap limits defined by the current window size (canvas viewport)
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const generateSubmap = debounce(function () {
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// Create submap from the current map
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// submap limits defined by the current window size (canvas viewport)
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WARN && console.warn("Resampling current map");
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closeDialogs("#worldConfigurator, #options3d");
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const checked = id => Boolean(document.getElementById(id).checked);
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// Create projection func from current zoom extents
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const [[x0, y0], [x1, y1]] = getViewBoxExtent();
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const origScale = scale;
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@ -119,7 +120,7 @@ window.UISubmap = (function () {
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rescaleStyles: checked("submapRescaleStyles"),
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smoothHeightMap: scale > 2,
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inverse: (x, y) => [x / origScale + x0, y / origScale + y0],
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projection: (x, y) => [(x - x0) * origScale, (y - y0) * origScale],
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projection: (x, y) => [(x - x0) * origScale, (y - y0) * origScale]
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};
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// converting map position on the planet
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@ -140,7 +141,7 @@ window.UISubmap = (function () {
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}, 1000);
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async function startResample(options) {
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// Do model changes with Submap.resample then do view changes if needed.
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// Do model changes with Submap.resample then do view changes if needed
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resetZoom(0);
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let oldstate = {
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grid: deepCopy(grid),
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@ -169,7 +170,6 @@ window.UISubmap = (function () {
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oldstate = null; // destroy old state to free memory
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restoreLayers();
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turnButtonOn("toggleMarkers");
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if (ThreeD.options.isOn) ThreeD.redraw();
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if ($("#worldConfigurator").is(":visible")) editWorld();
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}
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@ -178,17 +178,17 @@ window.UISubmap = (function () {
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// resize burgIcons
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const burgIcons = [...document.getElementById("burgIcons").querySelectorAll("g")];
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for (const bi of burgIcons) {
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const newRadius = rn(minmax(bi.getAttribute('size') * scale, 0.2, 10), 2);
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const newRadius = rn(minmax(bi.getAttribute("size") * scale, 0.2, 10), 2);
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changeRadius(newRadius, bi.id);
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const swAttr = bi.attributes['stroke-width'];
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const swAttr = bi.attributes["stroke-width"];
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swAttr.value = +swAttr.value * scale;
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}
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// burglabels
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const burgLabels= [...document.getElementById("burgLabels").querySelectorAll("g")];
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const burgLabels = [...document.getElementById("burgLabels").querySelectorAll("g")];
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for (const bl of burgLabels) {
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const size = +bl.dataset['size'];
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bl.dataset['size'] = Math.max(rn((size + size / scale) / 2, 2), 1) * scale;
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const size = +bl.dataset["size"];
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bl.dataset["size"] = Math.max(rn((size + size / scale) / 2, 2), 1) * scale;
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}
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// emblems
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@ -203,12 +203,12 @@ window.UISubmap = (function () {
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ERROR && console.error(error);
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clearMainTip();
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alertMessage.innerHTML = `Map resampling failed :_(.
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alertMessage.innerHTML = `Map resampling failed:
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<br>You may retry after clearing stored data or contact us at discord.
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<p id="errorBox">${parseError(error)}</p>`;
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$("#alert").dialog({
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resizable: false,
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title: "Generation error",
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title: "Resampling error",
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width: "32em",
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buttons: {
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Ok: function () {
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@ -219,5 +219,5 @@ window.UISubmap = (function () {
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});
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}
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return {openSubmapOptions, openRemapOptions}
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return {openSubmapMenu, openResampleMenu};
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})();
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