mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2026-02-04 17:41:23 +01:00
refactor: Migrate features to a new module and remove legacy script reference
This commit is contained in:
parent
b18732b8b8
commit
e7c853bf52
5 changed files with 323 additions and 270 deletions
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@ -1,267 +0,0 @@
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"use strict";
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window.Features = (function () {
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const DEEPER_LAND = 3;
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const LANDLOCKED = 2;
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const LAND_COAST = 1;
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const UNMARKED = 0;
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const WATER_COAST = -1;
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const DEEP_WATER = -2;
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// calculate distance to coast for every cell
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function markup({distanceField, neighbors, start, increment, limit = INT8_MAX}) {
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for (let distance = start, marked = Infinity; marked > 0 && distance !== limit; distance += increment) {
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marked = 0;
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const prevDistance = distance - increment;
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for (let cellId = 0; cellId < neighbors.length; cellId++) {
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if (distanceField[cellId] !== prevDistance) continue;
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for (const neighborId of neighbors[cellId]) {
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if (distanceField[neighborId] !== UNMARKED) continue;
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distanceField[neighborId] = distance;
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marked++;
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}
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}
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}
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}
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// mark Grid features (ocean, lakes, islands) and calculate distance field
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function markupGrid() {
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TIME && console.time("markupGrid");
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Math.random = aleaPRNG(seed); // get the same result on heightmap edit in Erase mode
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const {h: heights, c: neighbors, b: borderCells, i} = grid.cells;
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const cellsNumber = i.length;
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const distanceField = new Int8Array(cellsNumber); // gird.cells.t
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const featureIds = new Uint16Array(cellsNumber); // gird.cells.f
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const features = [0];
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const queue = [0];
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for (let featureId = 1; queue[0] !== -1; featureId++) {
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const firstCell = queue[0];
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featureIds[firstCell] = featureId;
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const land = heights[firstCell] >= 20;
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let border = false; // set true if feature touches map edge
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while (queue.length) {
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const cellId = queue.pop();
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if (!border && borderCells[cellId]) border = true;
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for (const neighborId of neighbors[cellId]) {
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const isNeibLand = heights[neighborId] >= 20;
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if (land === isNeibLand && featureIds[neighborId] === UNMARKED) {
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featureIds[neighborId] = featureId;
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queue.push(neighborId);
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} else if (land && !isNeibLand) {
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distanceField[cellId] = LAND_COAST;
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distanceField[neighborId] = WATER_COAST;
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}
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}
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}
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const type = land ? "island" : border ? "ocean" : "lake";
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features.push({i: featureId, land, border, type});
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queue[0] = featureIds.findIndex(f => f === UNMARKED); // find unmarked cell
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}
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// markup deep ocean cells
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markup({distanceField, neighbors, start: DEEP_WATER, increment: -1, limit: -10});
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grid.cells.t = distanceField;
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grid.cells.f = featureIds;
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grid.features = features;
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TIME && console.timeEnd("markupGrid");
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}
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// mark Pack features (ocean, lakes, islands), calculate distance field and add properties
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function markupPack() {
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TIME && console.time("markupPack");
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const {cells, vertices} = pack;
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const {c: neighbors, b: borderCells, i} = cells;
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const packCellsNumber = i.length;
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if (!packCellsNumber) return; // no cells -> there is nothing to do
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const distanceField = new Int8Array(packCellsNumber); // pack.cells.t
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const featureIds = new Uint16Array(packCellsNumber); // pack.cells.f
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const haven = createTypedArray({maxValue: packCellsNumber, length: packCellsNumber}); // haven: opposite water cell
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const harbor = new Uint8Array(packCellsNumber); // harbor: number of adjacent water cells
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const features = [0];
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const queue = [0];
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for (let featureId = 1; queue[0] !== -1; featureId++) {
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const firstCell = queue[0];
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featureIds[firstCell] = featureId;
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const land = isLand(firstCell);
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let border = Boolean(borderCells[firstCell]); // true if feature touches map border
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let totalCells = 1; // count cells in a feature
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while (queue.length) {
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const cellId = queue.pop();
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if (borderCells[cellId]) border = true;
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if (!border && borderCells[cellId]) border = true;
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for (const neighborId of neighbors[cellId]) {
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const isNeibLand = isLand(neighborId);
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if (land && !isNeibLand) {
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distanceField[cellId] = LAND_COAST;
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distanceField[neighborId] = WATER_COAST;
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if (!haven[cellId]) defineHaven(cellId);
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} else if (land && isNeibLand) {
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if (distanceField[neighborId] === UNMARKED && distanceField[cellId] === LAND_COAST)
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distanceField[neighborId] = LANDLOCKED;
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else if (distanceField[cellId] === UNMARKED && distanceField[neighborId] === LAND_COAST)
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distanceField[cellId] = LANDLOCKED;
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}
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if (!featureIds[neighborId] && land === isNeibLand) {
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queue.push(neighborId);
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featureIds[neighborId] = featureId;
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totalCells++;
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}
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}
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}
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features.push(addFeature({firstCell, land, border, featureId, totalCells}));
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queue[0] = featureIds.findIndex(f => f === UNMARKED); // find unmarked cell
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}
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markup({distanceField, neighbors, start: DEEPER_LAND, increment: 1}); // markup pack land
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markup({distanceField, neighbors, start: DEEP_WATER, increment: -1, limit: -10}); // markup pack water
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pack.cells.t = distanceField;
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pack.cells.f = featureIds;
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pack.cells.haven = haven;
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pack.cells.harbor = harbor;
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pack.features = features;
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TIME && console.timeEnd("markupPack");
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function defineHaven(cellId) {
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const waterCells = neighbors[cellId].filter(isWater);
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const distances = waterCells.map(neibCellId => dist2(cells.p[cellId], cells.p[neibCellId]));
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const closest = distances.indexOf(Math.min.apply(Math, distances));
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haven[cellId] = waterCells[closest];
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harbor[cellId] = waterCells.length;
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}
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function addFeature({firstCell, land, border, featureId, totalCells}) {
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const type = land ? "island" : border ? "ocean" : "lake";
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const [startCell, featureVertices] = getCellsData(type, firstCell);
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const points = clipPoly(featureVertices.map(vertex => vertices.p[vertex]));
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const area = d3.polygonArea(points); // feature perimiter area
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const absArea = Math.abs(rn(area));
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const feature = {
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i: featureId,
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type,
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land,
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border,
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cells: totalCells,
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firstCell: startCell,
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vertices: featureVertices,
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area: absArea
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};
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if (type === "lake") {
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if (area > 0) feature.vertices = feature.vertices.reverse();
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feature.shoreline = unique(feature.vertices.map(vertex => vertices.c[vertex].filter(isLand)).flat());
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feature.height = Lakes.getHeight(feature);
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}
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return feature;
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function getCellsData(featureType, firstCell) {
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if (featureType === "ocean") return [firstCell, []];
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const getType = cellId => featureIds[cellId];
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const type = getType(firstCell);
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const ofSameType = cellId => getType(cellId) === type;
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const ofDifferentType = cellId => getType(cellId) !== type;
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const startCell = findOnBorderCell(firstCell);
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const featureVertices = getFeatureVertices(startCell);
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return [startCell, featureVertices];
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function findOnBorderCell(firstCell) {
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const isOnBorder = cellId => borderCells[cellId] || neighbors[cellId].some(ofDifferentType);
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if (isOnBorder(firstCell)) return firstCell;
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const startCell = cells.i.filter(ofSameType).find(isOnBorder);
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if (startCell === undefined)
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throw new Error(`Markup: firstCell ${firstCell} is not on the feature or map border`);
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return startCell;
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}
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function getFeatureVertices(startCell) {
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const startingVertex = cells.v[startCell].find(v => vertices.c[v].some(ofDifferentType));
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if (startingVertex === undefined)
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throw new Error(`Markup: startingVertex for cell ${startCell} is not found`);
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return connectVertices({vertices, startingVertex, ofSameType, closeRing: false});
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}
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}
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}
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}
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// add properties to pack features
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function defineGroups() {
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const gridCellsNumber = grid.cells.i.length;
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const OCEAN_MIN_SIZE = gridCellsNumber / 25;
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const SEA_MIN_SIZE = gridCellsNumber / 1000;
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const CONTINENT_MIN_SIZE = gridCellsNumber / 10;
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const ISLAND_MIN_SIZE = gridCellsNumber / 1000;
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for (const feature of pack.features) {
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if (!feature || feature.type === "ocean") continue;
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if (feature.type === "lake") feature.height = Lakes.getHeight(feature);
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feature.group = defineGroup(feature);
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}
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function defineGroup(feature) {
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if (feature.type === "island") return defineIslandGroup(feature);
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if (feature.type === "ocean") return defineOceanGroup();
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if (feature.type === "lake") return defineLakeGroup(feature);
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throw new Error(`Markup: unknown feature type ${feature.type}`);
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}
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function defineOceanGroup(feature) {
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if (feature.cells > OCEAN_MIN_SIZE) return "ocean";
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if (feature.cells > SEA_MIN_SIZE) return "sea";
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return "gulf";
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}
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function defineIslandGroup(feature) {
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const prevFeature = pack.features[pack.cells.f[feature.firstCell - 1]];
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if (prevFeature && prevFeature.type === "lake") return "lake_island";
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if (feature.cells > CONTINENT_MIN_SIZE) return "continent";
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if (feature.cells > ISLAND_MIN_SIZE) return "island";
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return "isle";
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}
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function defineLakeGroup(feature) {
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if (feature.temp < -3) return "frozen";
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if (feature.height > 60 && feature.cells < 10 && feature.firstCell % 10 === 0) return "lava";
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if (!feature.inlets && !feature.outlet) {
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if (feature.evaporation > feature.flux * 4) return "dry";
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if (feature.cells < 3 && feature.firstCell % 10 === 0) return "sinkhole";
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}
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if (!feature.outlet && feature.evaporation > feature.flux) return "salt";
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return "freshwater";
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}
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}
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return {markupGrid, markupPack, defineGroups};
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})();
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@ -8469,7 +8469,6 @@
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<script defer src="config/heightmap-templates.js"></script>
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<script defer src="config/heightmap-templates.js"></script>
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<script defer src="config/precreated-heightmaps.js"></script>
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<script defer src="config/precreated-heightmaps.js"></script>
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<script defer src="modules/features.js?v=1.104.0"></script>
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<script defer src="modules/ocean-layers.js?v=1.108.4"></script>
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<script defer src="modules/ocean-layers.js?v=1.108.4"></script>
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<script defer src="modules/river-generator.js?v=1.106.7"></script>
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<script defer src="modules/river-generator.js?v=1.106.7"></script>
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<script defer src="modules/lakes.js?v=1.99.00"></script>
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<script defer src="modules/lakes.js?v=1.99.00"></script>
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320
src/modules/features.ts
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320
src/modules/features.ts
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import { clipPoly, connectVertices, createTypedArray, distanceSquared, isLand, isWater, rn, TYPED_ARRAY_MAX_VALUES,unique } from "../utils";
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import Alea from "alea";
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import { polygonArea } from "d3";
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declare global {
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interface Window {
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Features: any;
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}
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var TIME: boolean;
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var Lakes: any;
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var grid: any;
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var pack: any;
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var seed: string;
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}
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type FeatureType = "ocean" | "lake" | "island";
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interface Feature {
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i: number;
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type: FeatureType;
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land: boolean;
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border: boolean;
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cells: number;
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firstCell: number;
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vertices: number[];
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area: number;
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shoreline: number[];
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height: number;
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group: string;
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temp: number;
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inlets: number;
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outlet: number;
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evaporation: number;
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flux: number;
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}
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class FeatureModule {
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private DEEPER_LAND = 3;
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private LANDLOCKED = 2;
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private LAND_COAST = 1;
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private UNMARKED = 0;
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private WATER_COAST = -1;
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private DEEP_WATER = -2;
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private get grid() {
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return grid;
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}
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private get packedGraph() {
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return pack;
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}
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private get seed() {
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return seed;
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}
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/**
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* calculate distance to coast for every cell
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*/
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private markup({ distanceField, neighbors, start, increment, limit = TYPED_ARRAY_MAX_VALUES.INT8_MAX }: {
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distanceField: Int8Array;
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neighbors: number[][];
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start: number;
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increment: number;
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limit?: number;
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}) {
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for (let distance = start, marked = Infinity; marked > 0 && distance !== limit; distance += increment) {
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marked = 0;
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const prevDistance = distance - increment;
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for (let cellId = 0; cellId < neighbors.length; cellId++) {
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if (distanceField[cellId] !== prevDistance) continue;
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for (const neighborId of neighbors[cellId]) {
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if (distanceField[neighborId] !== this.UNMARKED) continue;
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distanceField[neighborId] = distance;
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marked++;
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}
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}
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}
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}
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/**
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* mark Grid features (ocean, lakes, islands) and calculate distance field
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*/
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markupGrid() {
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TIME && console.time("markupGrid");
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Math.random = Alea(this.seed); // get the same result on heightmap edit in Erase mode
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const { h: heights, c: neighbors, b: borderCells, i } = this.grid.cells;
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const cellsNumber = i.length;
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const distanceField = new Int8Array(cellsNumber); // gird.cells.t
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const featureIds = new Uint16Array(cellsNumber); // gird.cells.f
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const features: any[] = [0];
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||||||
|
const queue = [0];
|
||||||
|
for (let featureId = 1; queue[0] !== -1; featureId++) {
|
||||||
|
const firstCell = queue[0];
|
||||||
|
featureIds[firstCell] = featureId;
|
||||||
|
|
||||||
|
const land = heights[firstCell] >= 20;
|
||||||
|
let border = false; // set true if feature touches map edge
|
||||||
|
|
||||||
|
while (queue.length) {
|
||||||
|
const cellId = queue.pop() as number;
|
||||||
|
if (!border && borderCells[cellId]) border = true;
|
||||||
|
|
||||||
|
for (const neighborId of neighbors[cellId]) {
|
||||||
|
const isNeibLand = heights[neighborId] >= 20;
|
||||||
|
|
||||||
|
if (land === isNeibLand && featureIds[neighborId] === this.UNMARKED) {
|
||||||
|
featureIds[neighborId] = featureId;
|
||||||
|
queue.push(neighborId);
|
||||||
|
} else if (land && !isNeibLand) {
|
||||||
|
distanceField[cellId] = this.LAND_COAST;
|
||||||
|
distanceField[neighborId] = this.WATER_COAST;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const type = land ? "island" : border ? "ocean" : "lake";
|
||||||
|
features.push({ i: featureId, land, border, type });
|
||||||
|
|
||||||
|
queue[0] = featureIds.findIndex(f => f === this.UNMARKED); // find unmarked cell
|
||||||
|
}
|
||||||
|
|
||||||
|
// markup deep ocean cells
|
||||||
|
this.markup({ distanceField, neighbors, start: this.DEEP_WATER, increment: -1, limit: -10 });
|
||||||
|
this.grid.cells.t = distanceField;
|
||||||
|
this.grid.cells.f = featureIds;
|
||||||
|
this.grid.features = features;
|
||||||
|
|
||||||
|
TIME && console.timeEnd("markupGrid");
|
||||||
|
}
|
||||||
|
|
||||||
|
markupPack() {
|
||||||
|
const defineHaven = (cellId: number) => {
|
||||||
|
const waterCells = neighbors[cellId].filter((index: number) => isWater(index, this.packedGraph));
|
||||||
|
const distances = waterCells.map((neibCellId: number) => distanceSquared(cells.p[cellId], cells.p[neibCellId]));
|
||||||
|
const closest = distances.indexOf(Math.min.apply(Math, distances));
|
||||||
|
|
||||||
|
haven[cellId] = waterCells[closest];
|
||||||
|
harbor[cellId] = waterCells.length;
|
||||||
|
}
|
||||||
|
|
||||||
|
const getCellsData = (featureType: string, firstCell: number): [number, number[]] => {
|
||||||
|
if (featureType === "ocean") return [firstCell, []];
|
||||||
|
|
||||||
|
const getType = (cellId: number) => featureIds[cellId];
|
||||||
|
const type = getType(firstCell);
|
||||||
|
const ofSameType = (cellId: number) => getType(cellId) === type;
|
||||||
|
const ofDifferentType = (cellId: number) => getType(cellId) !== type;
|
||||||
|
|
||||||
|
const startCell = findOnBorderCell(firstCell);
|
||||||
|
const featureVertices = getFeatureVertices(startCell);
|
||||||
|
return [startCell, featureVertices];
|
||||||
|
|
||||||
|
function findOnBorderCell(firstCell: number) {
|
||||||
|
const isOnBorder = (cellId: number) => borderCells[cellId] || neighbors[cellId].some(ofDifferentType);
|
||||||
|
if (isOnBorder(firstCell)) return firstCell;
|
||||||
|
|
||||||
|
const startCell = cells.i.filter(ofSameType).find(isOnBorder);
|
||||||
|
if (startCell === undefined)
|
||||||
|
throw new Error(`Markup: firstCell ${firstCell} is not on the feature or map border`);
|
||||||
|
|
||||||
|
return startCell;
|
||||||
|
}
|
||||||
|
|
||||||
|
function getFeatureVertices(startCell: number) {
|
||||||
|
const startingVertex = cells.v[startCell].find((v: number) => vertices.c[v].some(ofDifferentType));
|
||||||
|
if (startingVertex === undefined)
|
||||||
|
throw new Error(`Markup: startingVertex for cell ${startCell} is not found`);
|
||||||
|
|
||||||
|
return connectVertices({ vertices, startingVertex, ofSameType, closeRing: false });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const addFeature = ({ firstCell, land, border, featureId, totalCells }: { firstCell: number; land: boolean; border: boolean; featureId: number; totalCells: number }): Feature => {
|
||||||
|
const type = land ? "island" : border ? "ocean" : "lake";
|
||||||
|
const [startCell, featureVertices] = getCellsData(type, firstCell);
|
||||||
|
const points = clipPoly(featureVertices.map((vertex: number) => vertices.p[vertex]));
|
||||||
|
const area = polygonArea(points); // feature perimiter area
|
||||||
|
const absArea = Math.abs(rn(area));
|
||||||
|
|
||||||
|
const feature: Partial<Feature> = {
|
||||||
|
i: featureId,
|
||||||
|
type,
|
||||||
|
land,
|
||||||
|
border,
|
||||||
|
cells: totalCells,
|
||||||
|
firstCell: startCell,
|
||||||
|
vertices: featureVertices,
|
||||||
|
area: absArea
|
||||||
|
};
|
||||||
|
|
||||||
|
if (type === "lake") {
|
||||||
|
if (area > 0) feature.vertices = feature.vertices?.reverse();
|
||||||
|
feature.shoreline = unique(feature.vertices?.map(vertex => vertices.c[vertex].filter((index: number) => isLand(index, this.packedGraph))).flat() || []);
|
||||||
|
feature.height = Lakes.getHeight(feature);
|
||||||
|
}
|
||||||
|
|
||||||
|
return feature as Feature;
|
||||||
|
}
|
||||||
|
|
||||||
|
TIME && console.time("markupPack");
|
||||||
|
|
||||||
|
const { cells, vertices } = this.packedGraph;
|
||||||
|
const { c: neighbors, b: borderCells, i } = cells;
|
||||||
|
const packCellsNumber = i.length;
|
||||||
|
if (!packCellsNumber) return; // no cells -> there is nothing to do
|
||||||
|
|
||||||
|
const distanceField = new Int8Array(packCellsNumber); // pack.cells.t
|
||||||
|
const featureIds = new Uint16Array(packCellsNumber); // pack.cells.f
|
||||||
|
const haven = createTypedArray({ maxValue: packCellsNumber, length: packCellsNumber }); // haven: opposite water cell
|
||||||
|
const harbor = new Uint8Array(packCellsNumber); // harbor: number of adjacent water cells
|
||||||
|
const features: Feature[] = [];
|
||||||
|
|
||||||
|
const queue = [0];
|
||||||
|
for (let featureId = 1; queue[0] !== -1; featureId++) {
|
||||||
|
const firstCell = queue[0];
|
||||||
|
featureIds[firstCell] = featureId;
|
||||||
|
|
||||||
|
const land = isLand(firstCell, this.packedGraph);
|
||||||
|
let border = Boolean(borderCells[firstCell]); // true if feature touches map border
|
||||||
|
let totalCells = 1; // count cells in a feature
|
||||||
|
|
||||||
|
while (queue.length) {
|
||||||
|
const cellId = queue.pop() as number;
|
||||||
|
if (borderCells[cellId]) border = true;
|
||||||
|
if (!border && borderCells[cellId]) border = true;
|
||||||
|
|
||||||
|
for (const neighborId of neighbors[cellId]) {
|
||||||
|
const isNeibLand = isLand(neighborId, this.packedGraph);
|
||||||
|
|
||||||
|
if (land && !isNeibLand) {
|
||||||
|
distanceField[cellId] = this.LAND_COAST;
|
||||||
|
distanceField[neighborId] = this.WATER_COAST;
|
||||||
|
if (!haven[cellId]) defineHaven(cellId);
|
||||||
|
} else if (land && isNeibLand) {
|
||||||
|
if (distanceField[neighborId] === this.UNMARKED && distanceField[cellId] === this.LAND_COAST)
|
||||||
|
distanceField[neighborId] = this.LANDLOCKED;
|
||||||
|
else if (distanceField[cellId] === this.UNMARKED && distanceField[neighborId] === this.LAND_COAST)
|
||||||
|
distanceField[cellId] = this.LANDLOCKED;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!featureIds[neighborId] && land === isNeibLand) {
|
||||||
|
queue.push(neighborId);
|
||||||
|
featureIds[neighborId] = featureId;
|
||||||
|
totalCells++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
features.push(addFeature({ firstCell, land, border, featureId, totalCells }));
|
||||||
|
queue[0] = featureIds.findIndex(f => f === this.UNMARKED); // find unmarked cell
|
||||||
|
}
|
||||||
|
|
||||||
|
this.markup({ distanceField, neighbors, start: this.DEEPER_LAND, increment: 1 }); // markup pack land
|
||||||
|
this.markup({ distanceField, neighbors, start: this.DEEP_WATER, increment: -1, limit: -10 }); // markup pack water
|
||||||
|
|
||||||
|
this.packedGraph.cells.t = distanceField;
|
||||||
|
this.packedGraph.cells.f = featureIds;
|
||||||
|
this.packedGraph.cells.haven = haven;
|
||||||
|
this.packedGraph.cells.harbor = harbor;
|
||||||
|
this.packedGraph.features = [0, ...features];
|
||||||
|
|
||||||
|
TIME && console.timeEnd("markupPack");
|
||||||
|
}
|
||||||
|
|
||||||
|
defineGroups() {
|
||||||
|
const gridCellsNumber = this.grid.cells.i.length;
|
||||||
|
const OCEAN_MIN_SIZE = gridCellsNumber / 25;
|
||||||
|
const SEA_MIN_SIZE = gridCellsNumber / 1000;
|
||||||
|
const CONTINENT_MIN_SIZE = gridCellsNumber / 10;
|
||||||
|
const ISLAND_MIN_SIZE = gridCellsNumber / 1000;
|
||||||
|
|
||||||
|
const defineIslandGroup = (feature: Feature) => {
|
||||||
|
const prevFeature = this.packedGraph.features[this.packedGraph.cells.f[feature.firstCell - 1]];
|
||||||
|
if (prevFeature && prevFeature.type === "lake") return "lake_island";
|
||||||
|
if (feature.cells > CONTINENT_MIN_SIZE) return "continent";
|
||||||
|
if (feature.cells > ISLAND_MIN_SIZE) return "island";
|
||||||
|
return "isle";
|
||||||
|
}
|
||||||
|
|
||||||
|
const defineOceanGroup = (feature: Feature) => {
|
||||||
|
if (feature.cells > OCEAN_MIN_SIZE) return "ocean";
|
||||||
|
if (feature.cells > SEA_MIN_SIZE) return "sea";
|
||||||
|
return "gulf";
|
||||||
|
}
|
||||||
|
|
||||||
|
const defineLakeGroup = (feature: Feature) => {
|
||||||
|
if (feature.temp < -3) return "frozen";
|
||||||
|
if (feature.height > 60 && feature.cells < 10 && feature.firstCell % 10 === 0) return "lava";
|
||||||
|
|
||||||
|
if (!feature.inlets && !feature.outlet) {
|
||||||
|
if (feature.evaporation > feature.flux * 4) return "dry";
|
||||||
|
if (feature.cells < 3 && feature.firstCell % 10 === 0) return "sinkhole";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!feature.outlet && feature.evaporation > feature.flux) return "salt";
|
||||||
|
|
||||||
|
return "freshwater";
|
||||||
|
}
|
||||||
|
|
||||||
|
const defineGroup = (feature: Feature) => {
|
||||||
|
if (feature.type === "island") return defineIslandGroup(feature);
|
||||||
|
if (feature.type === "ocean") return defineOceanGroup(feature);
|
||||||
|
if (feature.type === "lake") return defineLakeGroup(feature);
|
||||||
|
throw new Error(`Markup: unknown feature type ${feature.type}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const feature of this.packedGraph.features) {
|
||||||
|
if (!feature || feature.type === "ocean") continue;
|
||||||
|
|
||||||
|
if (feature.type === "lake") feature.height = Lakes.getHeight(feature);
|
||||||
|
feature.group = defineGroup(feature);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
window.Features = new FeatureModule();
|
||||||
|
|
@ -1,2 +1,3 @@
|
||||||
import "./voronoi";
|
import "./voronoi";
|
||||||
import "./heightmap-generator";
|
import "./heightmap-generator";
|
||||||
|
import "./features";
|
||||||
|
|
@ -11,7 +11,7 @@ import { last } from "./arrayUtils";
|
||||||
* @param secure - Secure clipping to avoid edge artifacts
|
* @param secure - Secure clipping to avoid edge artifacts
|
||||||
* @returns Clipped polygon points
|
* @returns Clipped polygon points
|
||||||
*/
|
*/
|
||||||
export const clipPoly = (points: [number, number][], graphWidth: number, graphHeight: number, secure: number = 0) => {
|
export const clipPoly = (points: [number, number][], graphWidth?: number, graphHeight?: number, secure: number = 0) => {
|
||||||
if (points.length < 2) return points;
|
if (points.length < 2) return points;
|
||||||
if (points.some(point => point === undefined)) {
|
if (points.some(point => point === undefined)) {
|
||||||
window.ERROR && console.error("Undefined point in clipPoly", points);
|
window.ERROR && console.error("Undefined point in clipPoly", points);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue