refactor(#902): start with states regenertion

This commit is contained in:
Azgaar 2022-12-16 02:38:56 +03:00
parent 80b8bc89a1
commit e984c708d1
4 changed files with 189 additions and 216 deletions

View file

@ -2017,11 +2017,14 @@
</button>
<button
id="regenerateStates"
data-tip="Click to select new capitals and regenerate unlocked states. Emblems and military forces will be regenerated as well, burgs will remain as they are"
data-tip="Click to select new capitals and regenerate non-locked states. Emblems and military forces will be regenerated as well, burgs will remain as they are"
>
States
</button>
<button id="regenerateProvinces" data-tip="Click to regenerate unlocked provinces. States will remain as they are">
<button
id="regenerateProvinces"
data-tip="Click to regenerate non-locked provinces. States will remain as they are"
>
Provinces
</button>
<button
@ -2031,8 +2034,8 @@
Burgs
</button>
<button id="regenerateEmblems" data-tip="Click to regenerate all emblems">Emblems</button>
<button id="regenerateReligions" data-tip="Click to regenerate unlocked religions">Religions</button>
<button id="regenerateCultures" data-tip="Click to regenerate unlocked cultures">Cultures</button>
<button id="regenerateReligions" data-tip="Click to regenerate non-locked religions">Religions</button>
<button id="regenerateCultures" data-tip="Click to regenerate non-locked cultures">Cultures</button>
<button
id="regenerateMilitary"
data-tip="Click to recalculate military forces based on current military options"