welcomeMessage update

This commit is contained in:
Azgaar 2021-07-28 22:39:55 +03:00
parent a643f30cb0
commit eaaba06131
2 changed files with 5 additions and 14 deletions

17
main.js
View file

@ -389,7 +389,6 @@ function applyDefaultBiomesSystem() {
}
function showWelcomeMessage() {
const post = link("https://www.patreon.com/posts/48228540", "Main changes:");
const changelog = link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog", "previous version");
const reddit = link("https://www.reddit.com/r/FantasyMapGenerator", "Reddit community");
const discord = link("https://discordapp.com/invite/X7E84HU", "Discord server");
@ -397,18 +396,10 @@ function showWelcomeMessage() {
alertMessage.innerHTML = `The Fantasy Map Generator is updated up to version <b>${version}</b>.
This version is compatible with ${changelog}, loaded <i>.map</i> files will be auto-updated.
<ul>${post}
<li>River overview and River editor rework</li>
<li>River generation code refactored and optimized</li>
<li>Rivers discharge (flux) and mouth width calculated</li>
<li>Lake editor rework</li>
<li>Lake type based on evaporation and river system</li>
<li>Lake flux, inlets and outlet tracked properly</li>
<li>Lake outlet width depends on flux</li>
<li>Lakes now have names</li>
<li>Rulers rework (v1.61)</li>
<li>New ocean pattern by Kiwiroo (v1.61)</li>
<li>Water erosion rework (v1.62)</li>
<ul>Main changes:
<li>Ability to add river selecting its cells</li>
<li>Keep river course on edit</li>
<li>Refactor river rendering code</li>
</ul>
<p>Join our ${discord} and ${reddit} to ask questions, share maps, discuss the Generator and Worlbuilding, report bugs and propose new features.</p>