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welcomeMessage update
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2 changed files with 5 additions and 14 deletions
17
main.js
17
main.js
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@ -389,7 +389,6 @@ function applyDefaultBiomesSystem() {
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}
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function showWelcomeMessage() {
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const post = link("https://www.patreon.com/posts/48228540", "Main changes:");
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const changelog = link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog", "previous version");
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const reddit = link("https://www.reddit.com/r/FantasyMapGenerator", "Reddit community");
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const discord = link("https://discordapp.com/invite/X7E84HU", "Discord server");
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@ -397,18 +396,10 @@ function showWelcomeMessage() {
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alertMessage.innerHTML = `The Fantasy Map Generator is updated up to version <b>${version}</b>.
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This version is compatible with ${changelog}, loaded <i>.map</i> files will be auto-updated.
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<ul>${post}
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<li>River overview and River editor rework</li>
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<li>River generation code refactored and optimized</li>
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<li>Rivers discharge (flux) and mouth width calculated</li>
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<li>Lake editor rework</li>
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<li>Lake type based on evaporation and river system</li>
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<li>Lake flux, inlets and outlet tracked properly</li>
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<li>Lake outlet width depends on flux</li>
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<li>Lakes now have names</li>
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<li>Rulers rework (v1.61)</li>
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<li>New ocean pattern by Kiwiroo (v1.61)</li>
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<li>Water erosion rework (v1.62)</li>
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<ul>Main changes:
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<li>Ability to add river selecting its cells</li>
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<li>Keep river course on edit</li>
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<li>Refactor river rendering code</li>
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</ul>
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<p>Join our ${discord} and ${reddit} to ask questions, share maps, discuss the Generator and Worlbuilding, report bugs and propose new features.</p>
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