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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
fix: state expansion to reset on re-generation
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7d500b1598
commit
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6 changed files with 26 additions and 18 deletions
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@ -7846,7 +7846,7 @@
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<script src="modules/lakes.js"></script>
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<script src="modules/names-generator.js?v=1.87.14"></script>
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<script src="modules/cultures-generator.js?v=1.89.00"></script>
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<script src="modules/burgs-and-states.js?v=1.89.00"></script>
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<script src="modules/burgs-and-states.js?v=1.89.05"></script>
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<script src="modules/routes-generator.js"></script>
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<script src="modules/religions-generator.js?v=1.89.01"></script>
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<script src="modules/military-generator.js"></script>
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@ -7863,11 +7863,11 @@
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<script src="modules/ui/general.js?v=1.87.03"></script>
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<script src="modules/ui/options.js?v=1.88.02"></script>
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<script src="main.js?v=1.88.02"></script>
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<script src="main.js?v=1.89.05"></script>
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<script defer src="modules/relief-icons.js"></script>
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<script defer src="modules/ui/style.js"></script>
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<script defer src="modules/ui/editors.js?v=1.89.02"></script>
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<script defer src="modules/ui/editors.js?v=1.89.05"></script>
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<script defer src="modules/ui/tools.js?v=1.89.00"></script>
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<script defer src="modules/ui/world-configurator.js"></script>
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<script defer src="modules/ui/heightmap-editor.js?v=1.88.03"></script>
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1
main.js
1
main.js
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@ -191,7 +191,6 @@ let populationRate = +document.getElementById("populationRateInput").value;
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let distanceScale = +document.getElementById("distanceScaleInput").value;
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let urbanization = +document.getElementById("urbanizationInput").value;
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let urbanDensity = +document.getElementById("urbanDensityInput").value;
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let statesNeutral = 1; // statesEditor growth parameter
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applyStoredOptions();
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@ -367,18 +367,28 @@ window.BurgsAndStates = (function () {
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cells.state = cells.state || new Uint16Array(cells.i.length);
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const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
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const cost = [];
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const neutral = (cells.i.length / 5000) * 2500 * neutralInput.value * statesNeutral; // limit cost for state growth
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states
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.filter(s => s.i && !s.removed)
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.forEach(s => {
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const capitalCell = burgs[s.capital].cell;
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cells.state[capitalCell] = s.i;
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const cultureCenter = cultures[s.culture].center;
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const b = cells.biome[cultureCenter]; // state native biome
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queue.queue({e: s.center, p: 0, s: s.i, b});
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cost[s.center] = 1;
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});
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const globalNeutralRate = byId("neutralInput")?.value || 1;
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const statesNeutralRate = byId("statesNeutral")?.value || 1;
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const neutral = (cells.i.length / 2) * globalNeutralRate * statesNeutralRate; // limit cost for state growth
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// remove state from all cells except of locked
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for (const cellId of cells.i) {
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const state = states[cells.state[cellId]];
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if (state.lock) continue;
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cells.state[cellId] = 0;
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}
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for (const state of states) {
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if (!state.i || state.removed) continue;
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const capitalCell = burgs[state.capital].cell;
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cells.state[capitalCell] = state.i;
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const cultureCenter = cultures[state.culture].center;
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const b = cells.biome[cultureCenter]; // state native biome
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queue.queue({e: state.center, p: 0, s: state.i, b});
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cost[state.center] = 1;
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}
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while (queue.length) {
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const next = queue.dequeue();
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@ -883,7 +883,6 @@ function changeStatesGrowthRate() {
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const growthRate = +this.value;
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byId("statesNeutral").value = growthRate;
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byId("statesNeutralNumber").value = growthRate;
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statesNeutral = growthRate;
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tip("Growth rate: " + growthRate);
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recalculateStates(false);
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}
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@ -1176,7 +1176,7 @@ function refreshAllEditors() {
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// dynamically loaded editors
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async function editStates() {
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if (customization) return;
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const Editor = await import("../dynamic/editors/states-editor.js?v=1.89.02");
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const Editor = await import("../dynamic/editors/states-editor.js?v=1.89.05");
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Editor.open();
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}
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@ -1,7 +1,7 @@
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"use strict";
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// version and caching control
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const version = "1.89.04"; // generator version, update each time
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const version = "1.89.05"; // generator version, update each time
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{
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document.title += " v" + version;
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