fix: state expansion to reset on re-generation

This commit is contained in:
Azgaar 2023-02-05 00:49:05 +04:00
parent 7d500b1598
commit eb5d924cbd
6 changed files with 26 additions and 18 deletions

View file

@ -7846,7 +7846,7 @@
<script src="modules/lakes.js"></script>
<script src="modules/names-generator.js?v=1.87.14"></script>
<script src="modules/cultures-generator.js?v=1.89.00"></script>
<script src="modules/burgs-and-states.js?v=1.89.00"></script>
<script src="modules/burgs-and-states.js?v=1.89.05"></script>
<script src="modules/routes-generator.js"></script>
<script src="modules/religions-generator.js?v=1.89.01"></script>
<script src="modules/military-generator.js"></script>
@ -7863,11 +7863,11 @@
<script src="modules/ui/general.js?v=1.87.03"></script>
<script src="modules/ui/options.js?v=1.88.02"></script>
<script src="main.js?v=1.88.02"></script>
<script src="main.js?v=1.89.05"></script>
<script defer src="modules/relief-icons.js"></script>
<script defer src="modules/ui/style.js"></script>
<script defer src="modules/ui/editors.js?v=1.89.02"></script>
<script defer src="modules/ui/editors.js?v=1.89.05"></script>
<script defer src="modules/ui/tools.js?v=1.89.00"></script>
<script defer src="modules/ui/world-configurator.js"></script>
<script defer src="modules/ui/heightmap-editor.js?v=1.88.03"></script>

View file

@ -191,7 +191,6 @@ let populationRate = +document.getElementById("populationRateInput").value;
let distanceScale = +document.getElementById("distanceScaleInput").value;
let urbanization = +document.getElementById("urbanizationInput").value;
let urbanDensity = +document.getElementById("urbanDensityInput").value;
let statesNeutral = 1; // statesEditor growth parameter
applyStoredOptions();

View file

@ -367,18 +367,28 @@ window.BurgsAndStates = (function () {
cells.state = cells.state || new Uint16Array(cells.i.length);
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = [];
const neutral = (cells.i.length / 5000) * 2500 * neutralInput.value * statesNeutral; // limit cost for state growth
states
.filter(s => s.i && !s.removed)
.forEach(s => {
const capitalCell = burgs[s.capital].cell;
cells.state[capitalCell] = s.i;
const cultureCenter = cultures[s.culture].center;
const b = cells.biome[cultureCenter]; // state native biome
queue.queue({e: s.center, p: 0, s: s.i, b});
cost[s.center] = 1;
});
const globalNeutralRate = byId("neutralInput")?.value || 1;
const statesNeutralRate = byId("statesNeutral")?.value || 1;
const neutral = (cells.i.length / 2) * globalNeutralRate * statesNeutralRate; // limit cost for state growth
// remove state from all cells except of locked
for (const cellId of cells.i) {
const state = states[cells.state[cellId]];
if (state.lock) continue;
cells.state[cellId] = 0;
}
for (const state of states) {
if (!state.i || state.removed) continue;
const capitalCell = burgs[state.capital].cell;
cells.state[capitalCell] = state.i;
const cultureCenter = cultures[state.culture].center;
const b = cells.biome[cultureCenter]; // state native biome
queue.queue({e: state.center, p: 0, s: state.i, b});
cost[state.center] = 1;
}
while (queue.length) {
const next = queue.dequeue();

View file

@ -883,7 +883,6 @@ function changeStatesGrowthRate() {
const growthRate = +this.value;
byId("statesNeutral").value = growthRate;
byId("statesNeutralNumber").value = growthRate;
statesNeutral = growthRate;
tip("Growth rate: " + growthRate);
recalculateStates(false);
}

View file

@ -1176,7 +1176,7 @@ function refreshAllEditors() {
// dynamically loaded editors
async function editStates() {
if (customization) return;
const Editor = await import("../dynamic/editors/states-editor.js?v=1.89.02");
const Editor = await import("../dynamic/editors/states-editor.js?v=1.89.05");
Editor.open();
}

View file

@ -1,7 +1,7 @@
"use strict";
// version and caching control
const version = "1.89.04"; // generator version, update each time
const version = "1.89.05"; // generator version, update each time
{
document.title += " v" + version;