refactor: draw burgs and cells

This commit is contained in:
max 2022-08-19 23:10:43 +03:00
parent 5c2d30c8f0
commit ec6285a7a4
7 changed files with 161 additions and 57 deletions

View file

@ -0,0 +1,96 @@
import {rn} from "utils/numberUtils";
export function drawBurgs() {
// remove old data
burgIcons.selectAll("circle").remove();
burgLabels.selectAll("text").remove();
icons.selectAll("use").remove();
const validBurgs = pack.burgs.filter(burg => burg.i && !(burg as IBurg).removed) as IBurg[];
// capitals
const capitals = validBurgs.filter(burg => burg.capital);
const capitalIcons = burgIcons.select("#cities");
const capitalLabels = burgLabels.select("#cities");
const capitalSize = Number(capitalIcons.attr("size")) || 1;
const capitalAnchors = anchors.selectAll("#cities");
const caSize = Number(capitalAnchors.attr("size")) || 2;
capitalIcons
.selectAll("circle")
.data(capitals)
.enter()
.append("circle")
.attr("id", d => "burg" + d.i)
.attr("data-id", d => d.i)
.attr("cx", d => d.x)
.attr("cy", d => d.y)
.attr("r", capitalSize);
capitalLabels
.selectAll("text")
.data(capitals)
.enter()
.append("text")
.attr("id", d => "burgLabel" + d.i)
.attr("data-id", d => d.i)
.attr("x", d => d.x)
.attr("y", d => d.y)
.attr("dy", `${capitalSize * -1.5}px`)
.text(d => d.name);
capitalAnchors
.selectAll("use")
.data(capitals.filter(c => c.port))
.enter()
.append("use")
.attr("xlink:href", "#icon-anchor")
.attr("data-id", d => d.i)
.attr("x", d => rn(d.x - caSize * 0.47, 2))
.attr("y", d => rn(d.y - caSize * 0.47, 2))
.attr("width", caSize)
.attr("height", caSize);
// towns
const towns = validBurgs.filter(burg => !burg.capital);
const townIcons = burgIcons.select("#towns");
const townLabels = burgLabels.select("#towns");
const townSize = Number(townIcons.attr("size")) || 0.5;
const townsAnchors = anchors.selectAll("#towns");
const taSize = Number(townsAnchors.attr("size")) || 1;
townIcons
.selectAll("circle")
.data(towns)
.enter()
.append("circle")
.attr("id", d => "burg" + d.i)
.attr("data-id", d => d.i)
.attr("cx", d => d.x)
.attr("cy", d => d.y)
.attr("r", townSize);
townLabels
.selectAll("text")
.data(towns)
.enter()
.append("text")
.attr("id", d => "burgLabel" + d.i)
.attr("data-id", d => d.i)
.attr("x", d => d.x)
.attr("y", d => d.y)
.attr("dy", `${townSize * -1.5}px`)
.text(d => d.name);
townsAnchors
.selectAll("use")
.data(towns.filter(c => c.port))
.enter()
.append("use")
.attr("xlink:href", "#icon-anchor")
.attr("data-id", d => d.i)
.attr("x", d => rn(d.x - taSize * 0.47, 2))
.attr("y", d => rn(d.y - taSize * 0.47, 2))
.attr("width", taSize)
.attr("height", taSize);
}

View file

@ -1,11 +1,14 @@
import {getGridPolygon, getPackPolygon} from "utils/graphUtils";
export function drawCells() {
cells.selectAll("path").remove();
viewbox.select("#cells").selectAll("path").remove();
const cellIds = customization === 1 ? grid.cells.i : pack.cells.i;
const getPolygon = customization === 1 ? getGridPolygon : getPackPolygon;
const paths = Array.from(cellIds).map(getPolygon);
cells.append("path").attr("d", "M" + paths.join("M"));
viewbox
.select("#cells")
.append("path")
.attr("d", "M" + paths.join("M"));
}

View file

@ -2,11 +2,12 @@
import {TIME} from "config/logging";
import {drawBiomes} from "./drawBiomes";
import {drawBorders} from "./drawBorders";
import {drawBurgs} from "./drawBurgs";
import {drawCells} from "./drawCells";
import {drawFeatures} from "./drawFeatures";
import {drawCoordinates} from "./drawCoordinates";
import {drawCultures} from "./drawCultures";
import {drawEmblems} from "./drawEmblems";
import {drawFeatures} from "./drawFeatures";
import {drawGrid} from "./drawGrid";
import {drawHeightmap} from "./drawHeightmap";
import {drawIce} from "./drawIce";
@ -24,6 +25,7 @@ import {drawTemperature} from "./drawTemperature";
const layerRenderersMap = {
biomes: drawBiomes,
borders: drawBorders,
burgs: drawBurgs,
cells: drawCells,
coordinates: drawCoordinates,
cultures: drawCultures,

View file

@ -156,7 +156,7 @@ function togglePopulation(event?: MouseEvent) {
}
function toggleCells(event?: MouseEvent) {
if (!cells.selectAll("path").size()) {
if (!viewbox.select("#cells").selectAll("path").size()) {
turnLayerButtonOn("toggleCells");
renderLayer("cells");
if (isCtrlPressed(event)) editStyle("cells");
@ -165,7 +165,7 @@ function toggleCells(event?: MouseEvent) {
editStyle("cells");
return;
}
cells.selectAll("path").remove();
viewbox.select("#cells").selectAll("path").remove();
turnLayerButtonOff("toggleCells");
}
}

View file

@ -15,7 +15,7 @@ export function defineSvg(width, height) {
texture = viewbox.append("g").attr("id", "texture");
terrs = viewbox.append("g").attr("id", "terrs");
biomes = viewbox.append("g").attr("id", "biomes");
// cells = viewbox.append("g").attr("id", "cells");
viewbox.append("g").attr("id", "cells");
gridOverlay = viewbox.append("g").attr("id", "gridOverlay");
coordinates = viewbox.append("g").attr("id", "coordinates");
compass = viewbox.append("g").attr("id", "compass");

View file

@ -67,6 +67,7 @@ async function generate(options?: IGenerationOptions) {
renderLayer("heightmap");
renderLayer("rivers");
// renderLayer("biomes");
renderLayer("burgs");
renderLayer("routes");
WARN && console.warn(`TOTAL: ${rn((performance.now() - timeStart) / 1000, 2)}s`);

104
src/types/globals.d.ts vendored
View file

@ -5,8 +5,6 @@ declare let seed: string;
declare let mapId: number;
declare let mapHistory: IMapHistoryEntry[];
declare let elSelected: Selection<HTMLElement>;
declare let notes: INote[];
declare let customization: number;
@ -36,52 +34,56 @@ declare let statesNeutral: number;
declare const defineSvg: (graphWidth: number, graphHeight: number) => void;
let svg: Selection<SVGGElement>;
let defs: Selection<SVGDefsElement>;
let viewbox: Selection<SVGGElement>;
let scaleBar: Selection<SVGGElement>;
let legend: Selection<SVGGElement>;
let ocean: Selection<SVGGElement>;
let oceanLayers: Selection<SVGGElement>;
let oceanPattern: Selection<SVGPatternElement>;
let lakes: Selection<SVGGElement>;
let landmass: Selection<SVGGElement>;
let texture: Selection<SVGGElement>;
let terrs: Selection<SVGGElement>;
let biomes: Selection<SVGGElement>;
// let cells: Selection<SVGGElement>;
let gridOverlay: Selection<SVGGElement>;
let coordinates: Selection<SVGGElement>;
let compass: Selection<SVGGElement>;
let rivers: Selection<SVGGElement>;
let terrain: Selection<SVGGElement>;
let relig: Selection<SVGGElement>;
let cults: Selection<SVGGElement>;
let regions: Selection<SVGGElement>;
let statesBody: Selection<SVGGElement>;
let statesHalo: Selection<SVGGElement>;
let provs: Selection<SVGGElement>;
let zones: Selection<SVGGElement>;
let borders: Selection<SVGGElement>;
let stateBorders: Selection<SVGGElement>;
let provinceBorders: Selection<SVGGElement>;
let routes: Selection<SVGGElement>;
// let roads: Selection<SVGGElement>;
// let trails: Selection<SVGGElement>;
// let searoutes: Selection<SVGGElement>;
let temperature: Selection<SVGGElement>;
let coastline: Selection<SVGGElement>;
let ice: Selection<SVGGElement>;
let prec: Selection<SVGGElement>;
let population: Selection<SVGGElement>;
let emblems: Selection<SVGGElement>;
let labels: Selection<SVGGElement>;
let icons: Selection<SVGGElement>;
let burgLabels: Selection<SVGGElement>;
let burgIcons: Selection<SVGGElement>;
let anchors: Selection<SVGGElement>;
let armies: Selection<SVGGElement>;
let markers: Selection<SVGGElement>;
let fogging: Selection<SVGGElement>;
let ruler: Selection<SVGGElement>;
let debug: Selection<SVGGElement>;
type D3Selection = d3.Selection<d3.BaseType, unknown, SVGElement, any>;
declare let elSelected: D3Selection;
let svg: D3Selection;
let defs: D3Selection;
let viewbox: D3Selection;
let scaleBar: D3Selection;
let legend: D3Selection;
let ocean: D3Selection;
let oceanLayers: D3Selection;
let oceanPattern: D3Selection;
let lakes: D3Selection;
let landmass: D3Selection;
let texture: D3Selection;
let terrs: D3Selection;
let biomes: D3Selection;
// let cells: D3Selection;
let gridOverlay: D3Selection;
let coordinates: D3Selection;
let compass: D3Selection;
let rivers: D3Selection;
let terrain: D3Selection;
let relig: D3Selection;
let cults: D3Selection;
let regions: D3Selection;
let statesBody: D3Selection;
let statesHalo: D3Selection;
let provs: D3Selection;
let zones: D3Selection;
let borders: D3Selection;
let stateBorders: D3Selection;
let provinceBorders: D3Selection;
let routes: D3Selection;
// let roads: D3Selection;
// let trails: D3Selection;
// let searoutes: D3Selection;
let temperature: D3Selection;
let coastline: D3Selection;
let ice: D3Selection;
let prec: D3Selection;
let population: D3Selection;
let emblems: D3Selection;
let labels: D3Selection;
let icons: D3Selection;
let burgLabels: D3Selection;
let burgIcons: D3Selection;
let anchors: D3Selection;
let armies: D3Selection;
let markers: D3Selection;
let fogging: D3Selection;
let ruler: D3Selection;
let debug: D3Selection;