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Elevated Lakes (#554)
Fix #465 (river/lake) by @CanisArtorus * Give lake features a height attribute * Outflow changes * Outlets afterwards * Fix river identities * Pathfind big river across small-basin lakes. * Scrap pathing, too ambitious * Delete extraneous (de-)elevateLakes * Code cleanup * Attempt drawing improvements * Make outflows a river again. * Edge Cases. Explore drawing width. * Pretty up. River initial width.
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5 changed files with 120 additions and 70 deletions
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@ -45,7 +45,6 @@ function editWorld() {
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updateGlobePosition();
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calculateTemperatures();
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generatePrecipitation();
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elevateLakes();
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const heights = new Uint8Array(pack.cells.h);
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Rivers.generate();
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Rivers.specify();
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