Elevated Lakes (#554)

Fix #465 (river/lake) by @CanisArtorus 
* Give lake features a height attribute
* Outflow changes
* Outlets afterwards
* Fix river identities
* Pathfind big river across small-basin lakes.
* Scrap pathing, too ambitious
* Delete extraneous (de-)elevateLakes
* Code cleanup
* Attempt drawing improvements
* Make outflows a river again.
* Edge Cases. Explore drawing width.
* Pretty up. River initial width.
This commit is contained in:
Alexander James 2021-02-04 06:33:08 -07:00 committed by GitHub
parent 40e5930571
commit ed33864e07
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 120 additions and 70 deletions

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@ -45,7 +45,6 @@ function editWorld() {
updateGlobePosition();
calculateTemperatures();
generatePrecipitation();
elevateLakes();
const heights = new Uint8Array(pack.cells.h);
Rivers.generate();
Rivers.specify();