fix tile save bug

This commit is contained in:
Azgaar 2021-07-21 22:21:48 +03:00
parent 77f371e28f
commit ef55f5a442
3 changed files with 35 additions and 34 deletions

View file

@ -31,11 +31,7 @@
const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]);
const lakeOutCells = Lakes.setClimateData(h);
let step = 0;
land.forEach(function (i) {
step++;
cells.fl[i] += grid.cells.prec[cells.g[i]]; // flux from precipitation
const [x, y] = p[i];
@ -104,22 +100,15 @@
riverNext++;
}
flowDown(min, cells.fl[i], cells.r[i], i, step);
flowDown(min, cells.fl[i], cells.r[i]);
});
}
function flowDown(toCell, fromFlux, river, fromCell, step) {
function flowDown(toCell, fromFlux, river) {
const toFlux = cells.fl[toCell] - cells.conf[toCell];
// prettier-ignore
if (step) debug.append("text")
.attr("x", pack.cells.p[fromCell][0])
.attr("y", pack.cells.p[fromCell][1])
.text(`${step}: ${fromFlux} -> ${toFlux}`)
.attr("font-size", "1.5px");
if (cells.r[toCell]) {
// downhill cell already has river assigned
if (fromFlux > toFlux) {
cells.conf[toCell] += cells.fl[toCell]; // mark confluence
if (h[toCell] >= 20) riversData.find(r => r.river === cells.r[toCell]).parent = river; // min river is a tributary of current river
@ -171,7 +160,7 @@
const parent = riverPoints[0].parent || 0;
const widthFactor = parent ? 1 : 1.4;
const sourceWidth = cells.h[source] >= 20 ? 0.1 : rn(Math.min(Math.max((cells.fl[source] / 500) ** 0.4, 0.5), 1.6), 2);
const sourceWidth = cells.h[source] >= 20 ? 0.05 : rn(Math.min(Math.max((cells.fl[source] / 700) ** 0.4, 0.5), 1.5), 2);
const riverCells = riverPoints.map(point => point.cell);
const riverMeandered = addMeandering(riverCells, sourceWidth * 10, 0.5);
@ -260,19 +249,22 @@
// add points at 1/3 and 2/3 of a line between adjacents river cells
const addMeandering = function (riverCells, width = 1, meandering = 0.5) {
const meandered = [];
const {p, conf} = pack.cells;
const {p, fl} = pack.cells;
const lastCell = riverCells.length - 1;
for (let i = 0; i <= lastCell; i++, width++) {
const cell = riverCells[i];
const [x1, y1] = p[cell];
meandered.push([x1, y1, conf[cell]]);
const flux = fl[cell];
meandered.push([x1, y1, flux]);
if (i === lastCell) break;
const nextCell = riverCells[i + 1];
if (nextCell === -1) {
meandered.push(getBorderPoint(cell));
const [x, y] = getBorderPoint(cell);
meandered.push([x, y, flux]);
break;
}
@ -290,23 +282,27 @@
const p1y = (y1 * 2 + y2) / 3 + cos * meander;
const p2x = (x1 + x2 * 2) / 3 + sin * meander;
const p2y = (y1 + y2 * 2) / 3 + cos * meander;
meandered.push([p1x, p1y], [p2x, p2y]);
meandered.push([p1x, p1y, flux], [p2x, p2y, flux]);
} else if (dist2 > 25 || riverCells.length < 6) {
// if dist is medium or river is small add 1 extra middlepoint
const p1x = (x1 + x2) / 2 + -sin * meander;
const p1y = (y1 + y2) / 2 + cos * meander;
meandered.push([p1x, p1y]);
meandered.push([p1x, p1y, flux]);
}
}
return meandered;
};
const getPath = function (points, widthFactor = 1, width = 0.1) {
const getPath = function (points, widthFactor = 1, startingWidth = 0.1) {
const riverLength = points.reduce((s, v, i, p) => s + (i ? Math.hypot(v[0] - p[i - 1][0], v[1] - p[i - 1][1]) : 0), 0); // sum of segments length
const widening = 1000 + riverLength * 30;
const factor = riverLength / points.length;
let offset;
const widening = widthFactor * (riverLength / points.length) * 0.016;
let width = 0;
let lengthWidth = 0;
// const [x, y] = points[0];
// debug.append("text").attr("x", x).attr("y", y).text(widening).attr("font-size", "4px");
console.log("---------");
// store points on both sides to build a polygon
const riverPointsLeft = [];
@ -314,19 +310,18 @@
for (let p = 0; p < points.length; p++) {
const [x0, y0] = points[p - 1] || points[p];
const [x1, y1] = points[p];
const [x1, y1, flux] = points[p];
const [x2, y2] = points[p + 1] || points[p];
offset = width + (Math.atan(Math.pow(p * factor, 2) / widening) / 2) * widthFactor;
if (points[p + 2] && points[p + 1][2]) {
const confluence = points[p + 1][2];
width += Math.atan((confluence * 5) / widening);
}
const fluxWidth = flux / 1000;
lengthWidth += (widening / (p ** 0.8 || 1)) * ((Math.atan(p) / Math.PI) * 2);
width = lengthWidth + fluxWidth;
const angle = Math.atan2(y0 - y2, x0 - x2);
const sinOffset = Math.sin(angle) * offset;
const cosOffset = Math.cos(angle) * offset;
const sinOffset = Math.sin(angle) * width;
const cosOffset = Math.cos(angle) * width;
console.log(p, fluxWidth, lengthWidth, width);
riverPointsLeft.push([x1 - sinOffset, y1 + cosOffset]);
riverPointsRight.push([x1 + sinOffset, y1 - cosOffset]);
@ -338,7 +333,7 @@
let left = lineGen(riverPointsLeft);
left = left.substring(left.indexOf("C"));
return [round(right + left, 2), rn(riverLength, 2), offset];
return [round(right + left, 2), rn(riverLength, 2), width];
};
const specify = function () {