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https://github.com/Azgaar/Fantasy-Map-Generator.git
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Fonts refactoring and Add Font dialog (#660)
* fonts rework - start * fonts rework - continue * fonts rework - fetch google font * fonts rework - issue fixes * fonts rework - add fonts to downloaded image * fonts rework - add methods dialog * fonts rework - add methods description * fonts update - move version to 1.661 * fonts - remove unused file
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4 changed files with 32 additions and 44 deletions
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@ -237,6 +237,15 @@ function parseLoadedData(data) {
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if (data[2]) mapCoordinates = JSON.parse(data[2]);
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if (data[4]) notes = JSON.parse(data[4]);
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if (data[33]) rulers.fromString(data[33]);
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if (data[34]) {
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const usedFonts = JSON.parse(data[34]);
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usedFonts.forEach(usedFont => {
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const {family: usedFamily, unicodeRange: usedRange, variant: usedVariant} = usedFont;
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const defaultFont = fonts.find(({family, unicodeRange, variant}) => family === usedFamily && unicodeRange === usedRange && variant === usedVariant);
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if (!defaultFont) fonts.push(usedFont);
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declareFont(usedFont);
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});
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}
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const biomes = data[3].split('|');
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biomesData = applyDefaultBiomesSystem();
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@ -310,8 +319,6 @@ function parseLoadedData(data) {
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burgLabels = labels.select('#burgLabels');
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})();
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loadUsedFonts();
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void (function parseGridData() {
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grid = JSON.parse(data[6]);
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calculateVoronoi(grid, grid.points);
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@ -425,18 +432,8 @@ function parseLoadedData(data) {
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Religions.generate();
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// 1.0 adds a legend box
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legend = svg.append('g').attr('id', 'legend');
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legend
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.attr('font-family', 'Almendra SC')
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.attr('data-font', 'Almendra+SC')
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.attr('font-size', 13)
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.attr('data-size', 13)
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.attr('data-x', 99)
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.attr('data-y', 93)
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.attr('stroke-width', 2.5)
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.attr('stroke', '#812929')
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.attr('stroke-dasharray', '0 4 10 4')
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.attr('stroke-linecap', 'round');
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legend = svg.append("g").attr("id", "legend");
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legend.attr("font-family", "Almendra SC").attr("font-size", 13).attr("data-size", 13).attr("data-x", 99).attr("data-y", 93).attr("stroke-width", 2.5).attr("stroke", "#812929").attr("stroke-dasharray", "0 4 10 4").attr("stroke-linecap", "round");
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// 1.0 separated drawBorders fron drawStates()
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stateBorders = borders.append('g').attr('id', 'stateBorders');
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