Urquhart routes (#1072)

* feat: routes generation

* feat: routes rendering

* feat: searoutes fix, changing reGraph

* feat: searoute - change pathfinding algo

* feat: routes - cleanup code

* feat: routes - change data format

* feat: routes - add routes to json export

* feat: edit routes - start

* feat: edit routes - main

* feat: edit routes - EP

* feat: edit routes - remove route

* feat: route - generate names

* feat: route - continue

* Refactor route merging logic for improved performance

* feat: routes - show name in tooltip

* feat: routes - create route dialog

* feat: update data on control point remove

* feat: routes editor - split route

* feat: add join route functionality to routes editor

* feat: Add join route functionality to routes editor

* feat: Update join route tooltip in routes editor

* feat: routes overview - sort by length

* feat: routes overview - fix distanceScale value

* feat: routes overview - create route

* Refactor getMiddlePoint function to getCloseToEdgePoint

* feat: routes - change data format, fix issues

* feat: routes - regenerateRoutes

* feat: routes - add route on burg creation

* chore - remove merge conflict markers

* chore - remove merge conflict markers

* feat: routes name - no unnamed burg names

* feat: routes - lock routes

* fix: routes - split routes

* feat: routes - tip correction

* feat: routes - auto-update part 1

* feat: routes - return old rePacj logic to not break auto-update

* feat: routes - auto-update - add connections

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
This commit is contained in:
Azgaar 2024-08-15 15:46:55 +02:00 committed by GitHub
parent c6dd331eb6
commit f19b891421
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47 changed files with 2462 additions and 1032 deletions

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@ -6,27 +6,20 @@ window.BurgsAndStates = (() => {
const n = cells.i.length;
cells.burg = new Uint16Array(n); // cell burg
cells.road = new Uint16Array(n); // cell road power
cells.crossroad = new Uint16Array(n); // cell crossroad power
const burgs = (pack.burgs = placeCapitals());
pack.states = createStates();
const capitalRoutes = Routes.getRoads();
placeTowns();
expandStates();
normalizeStates();
const townRoutes = Routes.getTrails();
specifyBurgs();
const oceanRoutes = Routes.getSearoutes();
collectStatistics();
assignColors();
generateCampaigns();
generateDiplomacy();
Routes.draw(capitalRoutes, townRoutes, oceanRoutes);
drawBurgs();
function placeCapitals() {
@ -138,9 +131,8 @@ window.BurgsAndStates = (() => {
while (burgsAdded < burgsNumber && spacing > 1) {
for (let i = 0; burgsAdded < burgsNumber && i < sorted.length; i++) {
if (cells.burg[sorted[i]]) continue;
const cell = sorted[i],
x = cells.p[cell][0],
y = cells.p[cell][1];
const cell = sorted[i];
const [x, y] = cells.p[cell];
const s = spacing * gauss(1, 0.3, 0.2, 2, 2); // randomize to make placement not uniform
if (burgsTree.find(x, y, s) !== undefined) continue; // to close to existing burg
const burg = burgs.length;
@ -183,12 +175,12 @@ window.BurgsAndStates = (() => {
} else b.port = 0;
// define burg population (keep urbanization at about 10% rate)
b.population = rn(Math.max((cells.s[i] + cells.road[i] / 2) / 8 + b.i / 1000 + (i % 100) / 1000, 0.1), 3);
b.population = rn(Math.max(cells.s[i] / 8 + b.i / 1000 + (i % 100) / 1000, 0.1), 3);
if (b.capital) b.population = rn(b.population * 1.3, 3); // increase capital population
if (b.port) {
b.population = b.population * 1.3; // increase port population
const [x, y] = getMiddlePoint(i, haven);
const [x, y] = getCloseToEdgePoint(i, haven);
b.x = x;
b.y = y;
}
@ -229,6 +221,23 @@ window.BurgsAndStates = (() => {
TIME && console.timeEnd("specifyBurgs");
};
function getCloseToEdgePoint(cell1, cell2) {
const {cells, vertices} = pack;
const [x0, y0] = cells.p[cell1];
const commonVertices = cells.v[cell1].filter(vertex => vertices.c[vertex].some(cell => cell === cell2));
const [x1, y1] = vertices.p[commonVertices[0]];
const [x2, y2] = vertices.p[commonVertices[1]];
const xEdge = (x1 + x2) / 2;
const yEdge = (y1 + y2) / 2;
const x = rn(x0 + 0.95 * (xEdge - x0), 2);
const y = rn(y0 + 0.95 * (yEdge - y0), 2);
return [x, y];
}
const getType = (i, port) => {
const cells = pack.cells;
if (port) return "Naval";
@ -244,11 +253,11 @@ window.BurgsAndStates = (() => {
return "Generic";
};
const defineBurgFeatures = newburg => {
const defineBurgFeatures = burg => {
const {cells} = pack;
pack.burgs
.filter(b => (newburg ? b.i == newburg.i : b.i && !b.removed && !b.lock))
.filter(b => (burg ? b.i == burg.i : b.i && !b.removed && !b.lock))
.forEach(b => {
const pop = b.population;
b.citadel = Number(b.capital || (pop > 50 && P(0.75)) || (pop > 15 && P(0.5)) || P(0.1));