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Urquhart routes (#1072)
* feat: routes generation * feat: routes rendering * feat: searoutes fix, changing reGraph * feat: searoute - change pathfinding algo * feat: routes - cleanup code * feat: routes - change data format * feat: routes - add routes to json export * feat: edit routes - start * feat: edit routes - main * feat: edit routes - EP * feat: edit routes - remove route * feat: route - generate names * feat: route - continue * Refactor route merging logic for improved performance * feat: routes - show name in tooltip * feat: routes - create route dialog * feat: update data on control point remove * feat: routes editor - split route * feat: add join route functionality to routes editor * feat: Add join route functionality to routes editor * feat: Update join route tooltip in routes editor * feat: routes overview - sort by length * feat: routes overview - fix distanceScale value * feat: routes overview - create route * Refactor getMiddlePoint function to getCloseToEdgePoint * feat: routes - change data format, fix issues * feat: routes - regenerateRoutes * feat: routes - add route on burg creation * chore - remove merge conflict markers * chore - remove merge conflict markers * feat: routes name - no unnamed burg names * feat: routes - lock routes * fix: routes - split routes * feat: routes - tip correction * feat: routes - auto-update part 1 * feat: routes - return old rePacj logic to not break auto-update * feat: routes - auto-update - add connections --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
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47 changed files with 2462 additions and 1032 deletions
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@ -246,6 +246,7 @@ function editHeightmap(options) {
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Cultures.expand();
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BurgsAndStates.generate();
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Routes.generate();
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Religions.generate();
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BurgsAndStates.defineStateForms();
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BurgsAndStates.generateProvinces();
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@ -281,8 +282,7 @@ function editHeightmap(options) {
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const l = grid.cells.i.length;
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const biome = new Uint8Array(l);
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const pop = new Uint16Array(l);
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const road = new Uint16Array(l);
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const crossroad = new Uint16Array(l);
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const routes = {};
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const s = new Uint16Array(l);
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const burg = new Uint16Array(l);
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const state = new Uint16Array(l);
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@ -300,8 +300,7 @@ function editHeightmap(options) {
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biome[g] = pack.cells.biome[i];
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culture[g] = pack.cells.culture[i];
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pop[g] = pack.cells.pop[i];
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road[g] = pack.cells.road[i];
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crossroad[g] = pack.cells.crossroad[i];
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routes[g] = pack.cells.routes[i];
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s[g] = pack.cells.s[i];
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state[g] = pack.cells.state[i];
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province[g] = pack.cells.province[i];
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@ -353,8 +352,7 @@ function editHeightmap(options) {
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// assign saved pack data from grid back to pack
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const n = pack.cells.i.length;
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pack.cells.pop = new Float32Array(n);
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pack.cells.road = new Uint16Array(n);
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pack.cells.crossroad = new Uint16Array(n);
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pack.cells.routes = {};
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pack.cells.s = new Uint16Array(n);
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pack.cells.burg = new Uint16Array(n);
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pack.cells.state = new Uint16Array(n);
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@ -389,8 +387,7 @@ function editHeightmap(options) {
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if (!isLand) continue;
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pack.cells.culture[i] = culture[g];
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pack.cells.pop[i] = pop[g];
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pack.cells.road[i] = road[g];
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pack.cells.crossroad[i] = crossroad[g];
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pack.cells.routes[i] = routes[g];
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pack.cells.s[i] = s[g];
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pack.cells.state[i] = state[g];
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pack.cells.province[i] = province[g];
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