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heightmap select - open edit tools
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2 changed files with 93 additions and 58 deletions
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@ -1,35 +1,13 @@
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"use strict";
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function editHeightmap() {
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void (function selectEditMode() {
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alertMessage.innerHTML = /* html */ `Heightmap is a core element on which all other data (rivers, burgs, states etc) is based. So the best edit approach is to
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<i>erase</i> the secondary data and let the system automatically regenerate it on edit completion.
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<p><i>Erase</i> mode also allows you Convert an Image into a heightmap or use Template Editor.</p>
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<p>You can <i>keep</i> the data, but you won't be able to change the coastline.</p>
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<p>
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Try <i>risk</i> mode to change the coastline and keep the data. The data will be restored as much as possible, but it can cause unpredictable errors.
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</p>
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<p>Please <span class="pseudoLink" onclick="dowloadMap();" editHeightmap();>save the map</span> before editing the heightmap!</p>
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<p style="margin-bottom: 0">Check out ${link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Heightmap-customization", "wiki")} for guidance.</p>`;
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$("#alert").dialog({
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resizable: false,
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title: "Edit Heightmap",
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width: "28em",
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buttons: {
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Erase: () => enterHeightmapEditMode("erase"),
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Keep: () => enterHeightmapEditMode("keep"),
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Risk: () => enterHeightmapEditMode("risk"),
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Cancel: function () {
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$(this).dialog("close");
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}
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}
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});
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})();
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function editHeightmap(options) {
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const {mode, tool} = options || {};
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restartHistory();
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viewbox.insert("g", "#terrs").attr("id", "heights");
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if (!mode) showModeDialog();
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else enterHeightmapEditMode(mode);
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if (modules.editHeightmap) return;
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modules.editHeightmap = true;
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@ -44,35 +22,66 @@ function editHeightmap() {
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byId("templateUndo").on("click", () => restoreHistory(edits.n - 1));
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byId("templateRedo").on("click", () => restoreHistory(edits.n + 1));
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function enterHeightmapEditMode(type) {
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function showModeDialog() {
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alertMessage.innerHTML = /* html */ `Heightmap is a core element on which all other data (rivers, burgs, states etc) is based. So the best edit approach is to
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<i>erase</i> the secondary data and let the system automatically regenerate it on edit completion.
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<p><i>Erase</i> mode also allows you Convert an Image into a heightmap or use Template Editor.</p>
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<p>You can <i>keep</i> the data, but you won't be able to change the coastline.</p>
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<p>Try <i>risk</i> mode to change the coastline and keep the data. The data will be restored as much as possible, but it can cause unpredictable errors.</p>
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<p>Please <span class="pseudoLink" onclick="dowloadMap();">save the map</span> before editing the heightmap!</p>
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<p style="margin-bottom: 0">Check out ${link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Heightmap-customization", "wiki")} for guidance.</p>`;
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$("#alert").dialog({
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resizable: false,
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title: "Edit Heightmap",
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width: "28em",
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buttons: {
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Erase: () => enterHeightmapEditMode("erase"),
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Keep: () => enterHeightmapEditMode("keep"),
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Risk: () => enterHeightmapEditMode("risk"),
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Cancel: function () {
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$(this).dialog("close");
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}
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}
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});
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}
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function enterHeightmapEditMode(mode) {
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editHeightmap.layers = Array.from(mapLayers.querySelectorAll("li:not(.buttonoff)")).map(node => node.id); // store layers preset
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editHeightmap.layers.forEach(l => byId(l).click()); // turn off all layers
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customization = 1;
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closeDialogs();
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tip('Heightmap edit mode is active. Click on "Exit Customization" to finalize the heightmap', true);
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customizationMenu.style.display = "block";
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toolsContent.style.display = "none";
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heightmapEditMode.innerHTML = type;
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if (type === "erase") {
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byId("options")
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.querySelectorAll(".tabcontent")
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.forEach(tabcontent => {
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tabcontent.style.display = "none";
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});
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byId("options").querySelector(".tab > .active").classList.remove("active");
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byId("customizationMenu").style.display = "block";
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byId("toolsTab").classList.add("active");
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heightmapEditMode.innerHTML = mode;
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if (mode === "erase") {
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undraw();
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changeOnlyLand.checked = false;
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} else if (type === "keep") {
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} else if (mode === "keep") {
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viewbox.selectAll("#landmass, #lakes").style("display", "none");
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changeOnlyLand.checked = true;
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} else if (type === "risk") {
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} else if (mode === "risk") {
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defs.selectAll("#land, #water").selectAll("path").remove();
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viewbox.selectAll("#coastline path, #lakes path, #oceanLayers path").remove();
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changeOnlyLand.checked = false;
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}
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// show convert and template buttons for Erase mode only
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applyTemplate.style.display = type === "erase" ? "inline-block" : "none";
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convertImage.style.display = type === "erase" ? "inline-block" : "none";
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applyTemplate.style.display = mode === "erase" ? "inline-block" : "none";
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convertImage.style.display = mode === "erase" ? "inline-block" : "none";
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// hide erosion checkbox if mode is Keep
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allowErosionBox.style.display = type === "keep" ? "none" : "inline-block";
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allowErosionBox.style.display = mode === "keep" ? "none" : "inline-block";
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// show finalize button
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if (!sessionStorage.getItem("noExitButtonAnimation")) {
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@ -95,27 +104,30 @@ function editHeightmap() {
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.style("transform", "scale(1)");
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} else exitCustomization.style.display = "block";
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openBrushesPanel();
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turnButtonOn("toggleHeight");
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layersPreset.value = "heightmap";
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layersPreset.disabled = true;
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mockHeightmap();
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viewbox.on("touchmove mousemove", moveCursor);
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if (tool === "templateEditor") openTemplateEditor();
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else if (tool === "imageConverter") openImageConverter();
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else openBrushesPanel();
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}
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function moveCursor() {
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const p = d3.mouse(this),
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cell = findGridCell(p[0], p[1]);
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heightmapInfoX.innerHTML = rn(p[0]);
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heightmapInfoY.innerHTML = rn(p[1]);
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const [x, y] = d3.mouse(this);
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const cell = findGridCell(x, y);
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heightmapInfoX.innerHTML = rn(x);
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heightmapInfoY.innerHTML = rn(y);
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heightmapInfoCell.innerHTML = cell;
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heightmapInfoHeight.innerHTML = /* html */ `${grid.cells.h[cell]} (${getHeight(grid.cells.h[cell])})`;
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heightmapInfoHeight.innerHTML = `${grid.cells.h[cell]} (${getHeight(grid.cells.h[cell])})`;
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if (tooltip.dataset.main) showMainTip();
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// move radius circle if drag mode is active
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const pressed = byId("brushesButtons").querySelector("button.pressed");
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if (!pressed) return;
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moveCircle(p[0], p[1], brushRadius.valueAsNumber, "#333");
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moveCircle(x, y, brushRadius.valueAsNumber, "#333");
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}
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// get user-friendly (real-world) height value from map data
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