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Brian Weasner 2018-08-14 22:09:58 +00:00 committed by GitHub
commit f485858783
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@ -890,7 +890,7 @@ function fantasyMap() {
function addHill(count, shift) {
// shift from 0 to 0.5
for (c = 0; c < count; c++) {
for (let c = 0; c < count; c++) {
var limit = 0;
do {
var height = Math.random() * 0.4 + 0.1;
@ -915,7 +915,7 @@ function fantasyMap() {
radius = type === "mountain" ? mRadius : hRadius;
var queue = [start];
if (type === "mountain") {cells[start].height = height;}
for (i = 0; i < queue.length && height >= 0.01; i++) {
for (let i = 0; i < queue.length && height >= 0.01; i++) {
if (type == "mountain") {
height = +cells[queue[i]].height * radius - height / 100;
} else {
@ -936,7 +936,7 @@ function fantasyMap() {
var session = Math.ceil(Math.random() * 100000);
var count = Math.abs(mod);
let range = [];
for (c = 0; c < count; c++) {
for (let c = 0; c < count; c++) {
range = [];
var diff = 0, start = from, end = to;
if (!start || !end) {
@ -951,7 +951,7 @@ function fantasyMap() {
} while (diff < 150 / graphSize || diff > 300 / graphSize)
}
if (start && end) {
for (var l = 0; start != end && l < 10000; l++) {
for (let l = 0; start != end && l < 10000; l++) {
var min = 10000;
cells[start].neighbors.forEach(function(e) {
diff = Math.hypot(cells[end].data[0] - cells[e].data[0], cells[end].data[1] - cells[e].data[1]);
@ -988,7 +988,7 @@ function fantasyMap() {
var start = diagram.find(top, graphHeight * 0.2).index;
var end = diagram.find(bottom, graphHeight * 0.8).index;
var range = [];
for (var l = 0; start !== end && l < 1000; l++) {
for (let l = 0; start !== end && l < 1000; l++) {
var min = 10000; // dummy value
cells[start].neighbors.forEach(function(e) {
diff = Math.hypot(cells[end].data[0] - cells[e].data[0], cells[end].data[1] - cells[e].data[1]);
@ -1014,7 +1014,7 @@ function fantasyMap() {
function addPit(count, height, cell) {
var session = Math.ceil(Math.random() * 100000);
for (c = 0; c < count; c++) {
for (let c = 0; c < count; c++) {
var change = height ? height + 0.1 : Math.random() * 0.1 + 0.2;
var start = cell;
if (!start) {
@ -1028,7 +1028,7 @@ function fantasyMap() {
cells[start].height -= change;
if (cells[start].height < 0.05) {cells[start].height = 0.05;}
cells[start].used = session;
for (var i = 1; i < 10000; i++) {
for (let i = 1; i < 10000; i++) {
var rnd = Math.random() * 0.4 + 0.8;
change -= i / 60 * rnd;
if (change < 0.01) {return;}
@ -1532,7 +1532,7 @@ function fantasyMap() {
scaleBar.append("line").attr("x1", x).attr("y1", y).attr("x2", x+l+size).attr("y2", y)
.attr("stroke-width", rn(size * 3, 2)).attr("stroke-dasharray", dash).attr("stroke", "#3d3d3d");
// big scale
for (var b = 0; b < 6; b++) {
for (let b = 0; b < 6; b++) {
var value = rn(b * l / 5, 2);
var label = rn(value * dScale / scale);
if (b === 5) {
@ -1926,7 +1926,7 @@ function fantasyMap() {
function drawRiverLines(riverNext) {
console.time('drawRiverLines');
for (var i = 0; i < riverNext; i++) {
for (let i = 0; i < riverNext; i++) {
var dataRiver = $.grep(riversData, function(e) {return e.river === i;});
if (dataRiver.length > 1) {
var riverAmended = amendRiver(dataRiver, 1);
@ -1943,7 +1943,7 @@ function fantasyMap() {
// add more river points on 1/3 and 2/3 of length
function amendRiver(dataRiver, rndFactor) {
var riverAmended = [], side = 1;
for (var r = 0; r < dataRiver.length; r++) {
for (let r = 0; r < dataRiver.length; r++) {
var dX = dataRiver[r].x;
var dY = dataRiver[r].y;
var cell = dataRiver[r].cell;
@ -2007,7 +2007,7 @@ function fantasyMap() {
riverPointsRight.unshift({scX:xRight, scY:yRight});
// middle points
for (var p = 1; p < last; p ++) {
for (let p = 1; p < last; p ++) {
x = points[p][0], y = points[p][1], c = points[p][2];
if (c) {extraOffset += Math.atan(c * 10 / widening);} // confluence
var xPrev = points[p-1][0], yPrev = points[p-1][1];
@ -2221,7 +2221,7 @@ function fantasyMap() {
let inc = l / parts; // increment
if (inc === Infinity) {inc = l;} // 2 control points for short rivers
// draw control points
for (var i = l, c = l; i > 0; i -= inc, c += inc) {
for (let i = l, c = l; i > 0; i -= inc, c += inc) {
const p1 = node.getPointAtLength(i);
const p2 = node.getPointAtLength(c);
const p = [(p1.x + p2.x) / 2, (p1.y + p2.y) / 2];
@ -2286,7 +2286,7 @@ function fantasyMap() {
const parts = (l / 8) >> 0; // number of points
let inc = l / parts; // increment
if (inc === Infinity) {inc = l;} // 2 control points for short rivers
for (var i = l, e = l; i > 0; i -= inc, e += inc) {
for (let i = l, e = l; i > 0; i -= inc, e += inc) {
p1 = node.getPointAtLength(i);
p2 = node.getPointAtLength(e);
x = (p1.x + p2.x) / 2, y = (p1.y + p2.y) / 2;
@ -2299,7 +2299,7 @@ function fantasyMap() {
points.push([x, y]);
// amend points
const rndFactor = 0.3 + Math.random() * 1.4; // random factor in range 0.2-1.8
for (var i = 0; i < points.length; i++) {
for (let i = 0; i < points.length; i++) {
x = points[i][0], y = points[i][1];
amended.push([x, y]);
// add additional semi-random point
@ -2534,7 +2534,7 @@ function fantasyMap() {
let inc = l / parts; // increment
if (inc === Infinity) {inc = l;} // 2 control points for short routes
// draw control points
for (var i = 0; i <= l; i += inc) {
for (let i = 0; i <= l; i += inc) {
const p = node.getPointAtLength(i);
addRoutePoint(p);
}
@ -2619,7 +2619,7 @@ function fantasyMap() {
const node = elSelected.node();
const l = node.getTotalLength();
let pathCells = [];
for (var i = 0; i <= l; i ++) {
for (let i = 0; i <= l; i ++) {
const p = node.getPointAtLength(i);
const cell = diagram.find(p.x, p.y);
if (!cell) {return;}
@ -3720,7 +3720,7 @@ function fantasyMap() {
var l = manorsOnIsland.length;
if (l > 1) {
var secondary = rn((l + 8) / 10);
for (s = 0; s < secondary; s++) {
for (let s = 0; s < secondary; s++) {
var start = manorsOnIsland[Math.floor(Math.random() * l)].index;
var end = manorsOnIsland[Math.floor(Math.random() * l)].index;
var dist = Math.hypot(cells[start].data[0] - cells[end].data[0], cells[start].data[1] - cells[end].data[1]);
@ -3960,7 +3960,7 @@ function fantasyMap() {
var prev = cells[end];
if (type === "ocean" || !prev.path) {path.push({scX: prev.data[0], scY: prev.data[1], i: end});}
if (!prev.path) {prev.path = 1;}
for (var i = 0; i < limit; i++) {
for (let i = 0; i < limit; i++) {
current = from[current];
var cur = cells[current];
if (!cur) {break;}
@ -4280,7 +4280,7 @@ function fantasyMap() {
edgesOrdered.push({scX: spl[0], scY: spl[1]});
spl = end.split(" ");
edgesOrdered.push({scX: spl[0], scY: spl[1]});
for (var i = 0; end !== start && i < 2000; i++) {
for (let i = 0; end !== start && i < 2000; i++) {
var next = $.grep(edges, function(e) {return (e.start == end || e.end == end);});
if (next.length > 0) {
if (next[0].start == end) {
@ -4658,7 +4658,7 @@ function fantasyMap() {
terrain.selectAll("g").selectAll("g").remove();
// sort the land to Draw the top element first (reduce the elements overlapping)
land.sort(compareY);
for (i = 0; i < land.length; i++) {
for (let i = 0; i < land.length; i++) {
const x = land[i].data[0];
const y = land[i].data[1];
const height = land[i].height;
@ -4790,7 +4790,8 @@ function fantasyMap() {
function drawSwamp(x, y) {
var h = 0.6, line = "";
for (c = 0; c < 3; c++) {
for (let c = 0; c < 3; c++) {
let cx, cy;
if (c == 0) {
cx = x;
cy = y - 0.5 - Math.random();
@ -5414,7 +5415,7 @@ function fantasyMap() {
if (fonts.indexOf(font) == -1) {fonts.push(font); fetched++};
};
let fetched = 0;
for (var r of styleSheet.cssRules) {FontRule(r);}
for (let r of styleSheet.cssRules) {FontRule(r);}
document.head.removeChild(s);
return fetched;
})
@ -5668,7 +5669,7 @@ function fantasyMap() {
};
let fontRules = [], fontProms = [];
for (var r of styleSheet.cssRules) {
for (let r of styleSheet.cssRules) {
let fR = FontRule(r)
fontRules.push(fR);
fontProms.push(
@ -6036,7 +6037,7 @@ function fantasyMap() {
var i = Math.random() * queueSize | 0,
s = queue[i];
// Make a new candidate between [radius, 2 * radius] from the existing sample.
for (var j = 0; j < k; ++j) {
for (let j = 0; j < k; ++j) {
var a = 2 * Math.PI * Math.random(),
r = Math.sqrt(Math.random() * R + radius2),
x = s[0] + r * Math.cos(a),
@ -7059,7 +7060,7 @@ function fantasyMap() {
if (customization !== 1) {return;}
var steps = $("#templateBody > div").length;
if (steps) {cells.map(function(i) {i.height = 0;});}
for (var step=1; step <= steps; step++) {
for (let step=1; step <= steps; step++) {
var element = $("#templateBody div:nth-child(" + step + ")");
var type = element.attr("data-type");
if (type === "Mountain") {addMountain(); continue;}
@ -7089,7 +7090,7 @@ function fantasyMap() {
$("#templateSave").on("click", function() {
var steps = $("#templateBody > div").length;
var stepsData = "";
for (var step=1; step <= steps; step++) {
for (let step=1; step <= steps; step++) {
var element = $("#templateBody div:nth-child(" + step + ")");
var type = element.attr("data-type");
var count = $("#templateBody div:nth-child(" + step + ") .templateElCount").val();
@ -7121,7 +7122,7 @@ function fantasyMap() {
$("#templateBody").attr("data-changed", 1);
$("#templateSelect").attr("data-prev", "templateCustom").val("templateCustom");
}
for (var i=0; i < data.length; i++) {
for (let i=0; i < data.length; i++) {
var line = data[i].split(" ");
addStep(line[0], line[1], line[2]);
}
@ -7138,7 +7139,7 @@ function fantasyMap() {
restoreDefaultEvents();
var div = d3.select("#colorScheme");
if (div.selectAll("*").size() === 0) {
for (var i = 0; i <= 100; i++) {
for (let i = 0; i <= 100; i++) {
var width = i < 20 || i > 70 ? "1px" : "3px";
if (i === 0) {width = "4px";}
var clr = color(1-i/100);
@ -7388,7 +7389,7 @@ function fantasyMap() {
var totalArea = 0, totalBurgs = 0, unit, areaConv;
if (areaUnit.value === "square") {unit = " " + distanceUnit.value + "²";} else {unit = " " + areaUnit.value;}
var totalPopulation = 0;
for (var s = 0; s < states.length; s++) {
for (let s = 0; s < states.length; s++) {
$("#countriesBody").append('<div class="states" id="state' + s + '"></div>');
var el = $("#countriesBody div:last-child");
var burgsCount = states[s].burgs;
@ -8594,7 +8595,7 @@ function fantasyMap() {
let change = [];
let message = `Burgs will be renamed as below. Please confirm`;
message += `<div class="overflow-div"><table class="overflow-table"><tr><th>Id</th><th>Current name</th><th>New Name</th></tr>`;
for (var i=0; i < data.length && i < manors.length; i++) {
for (let i=0; i < data.length && i < manors.length; i++) {
const v = data[i];
if (v === "" || v === undefined) {continue;}
if (v === manors[i].name) {continue;}
@ -8607,7 +8608,7 @@ function fantasyMap() {
buttons: {
Cancel: function() {$(this).dialog("close");},
Confirm: function() {
for (var i=0; i < change.length; i++) {
for (let i=0; i < change.length; i++) {
const id = change[i].i;
manors[id].name = change[i].name;
labels.select("[data-id='" + id + "']").text(change[i].name);