mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-21 19:41:23 +01:00
Merge 05bb3a2c50 into 5e809de962
This commit is contained in:
commit
f485858783
1 changed files with 32 additions and 31 deletions
63
script.js
63
script.js
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@ -890,7 +890,7 @@ function fantasyMap() {
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function addHill(count, shift) {
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function addHill(count, shift) {
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// shift from 0 to 0.5
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// shift from 0 to 0.5
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for (c = 0; c < count; c++) {
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for (let c = 0; c < count; c++) {
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var limit = 0;
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var limit = 0;
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do {
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do {
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var height = Math.random() * 0.4 + 0.1;
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var height = Math.random() * 0.4 + 0.1;
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@ -915,7 +915,7 @@ function fantasyMap() {
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radius = type === "mountain" ? mRadius : hRadius;
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radius = type === "mountain" ? mRadius : hRadius;
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var queue = [start];
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var queue = [start];
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if (type === "mountain") {cells[start].height = height;}
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if (type === "mountain") {cells[start].height = height;}
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for (i = 0; i < queue.length && height >= 0.01; i++) {
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for (let i = 0; i < queue.length && height >= 0.01; i++) {
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if (type == "mountain") {
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if (type == "mountain") {
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height = +cells[queue[i]].height * radius - height / 100;
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height = +cells[queue[i]].height * radius - height / 100;
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} else {
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} else {
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@ -936,7 +936,7 @@ function fantasyMap() {
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var session = Math.ceil(Math.random() * 100000);
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var session = Math.ceil(Math.random() * 100000);
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var count = Math.abs(mod);
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var count = Math.abs(mod);
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let range = [];
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let range = [];
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for (c = 0; c < count; c++) {
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for (let c = 0; c < count; c++) {
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range = [];
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range = [];
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var diff = 0, start = from, end = to;
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var diff = 0, start = from, end = to;
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if (!start || !end) {
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if (!start || !end) {
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@ -951,7 +951,7 @@ function fantasyMap() {
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} while (diff < 150 / graphSize || diff > 300 / graphSize)
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} while (diff < 150 / graphSize || diff > 300 / graphSize)
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}
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}
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if (start && end) {
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if (start && end) {
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for (var l = 0; start != end && l < 10000; l++) {
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for (let l = 0; start != end && l < 10000; l++) {
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var min = 10000;
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var min = 10000;
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cells[start].neighbors.forEach(function(e) {
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cells[start].neighbors.forEach(function(e) {
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diff = Math.hypot(cells[end].data[0] - cells[e].data[0], cells[end].data[1] - cells[e].data[1]);
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diff = Math.hypot(cells[end].data[0] - cells[e].data[0], cells[end].data[1] - cells[e].data[1]);
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@ -988,7 +988,7 @@ function fantasyMap() {
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var start = diagram.find(top, graphHeight * 0.2).index;
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var start = diagram.find(top, graphHeight * 0.2).index;
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var end = diagram.find(bottom, graphHeight * 0.8).index;
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var end = diagram.find(bottom, graphHeight * 0.8).index;
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var range = [];
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var range = [];
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for (var l = 0; start !== end && l < 1000; l++) {
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for (let l = 0; start !== end && l < 1000; l++) {
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var min = 10000; // dummy value
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var min = 10000; // dummy value
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cells[start].neighbors.forEach(function(e) {
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cells[start].neighbors.forEach(function(e) {
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diff = Math.hypot(cells[end].data[0] - cells[e].data[0], cells[end].data[1] - cells[e].data[1]);
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diff = Math.hypot(cells[end].data[0] - cells[e].data[0], cells[end].data[1] - cells[e].data[1]);
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@ -1014,7 +1014,7 @@ function fantasyMap() {
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function addPit(count, height, cell) {
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function addPit(count, height, cell) {
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var session = Math.ceil(Math.random() * 100000);
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var session = Math.ceil(Math.random() * 100000);
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for (c = 0; c < count; c++) {
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for (let c = 0; c < count; c++) {
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var change = height ? height + 0.1 : Math.random() * 0.1 + 0.2;
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var change = height ? height + 0.1 : Math.random() * 0.1 + 0.2;
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var start = cell;
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var start = cell;
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if (!start) {
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if (!start) {
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@ -1028,7 +1028,7 @@ function fantasyMap() {
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cells[start].height -= change;
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cells[start].height -= change;
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if (cells[start].height < 0.05) {cells[start].height = 0.05;}
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if (cells[start].height < 0.05) {cells[start].height = 0.05;}
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cells[start].used = session;
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cells[start].used = session;
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for (var i = 1; i < 10000; i++) {
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for (let i = 1; i < 10000; i++) {
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var rnd = Math.random() * 0.4 + 0.8;
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var rnd = Math.random() * 0.4 + 0.8;
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change -= i / 60 * rnd;
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change -= i / 60 * rnd;
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if (change < 0.01) {return;}
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if (change < 0.01) {return;}
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@ -1532,7 +1532,7 @@ function fantasyMap() {
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scaleBar.append("line").attr("x1", x).attr("y1", y).attr("x2", x+l+size).attr("y2", y)
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scaleBar.append("line").attr("x1", x).attr("y1", y).attr("x2", x+l+size).attr("y2", y)
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.attr("stroke-width", rn(size * 3, 2)).attr("stroke-dasharray", dash).attr("stroke", "#3d3d3d");
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.attr("stroke-width", rn(size * 3, 2)).attr("stroke-dasharray", dash).attr("stroke", "#3d3d3d");
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// big scale
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// big scale
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for (var b = 0; b < 6; b++) {
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for (let b = 0; b < 6; b++) {
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var value = rn(b * l / 5, 2);
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var value = rn(b * l / 5, 2);
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var label = rn(value * dScale / scale);
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var label = rn(value * dScale / scale);
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if (b === 5) {
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if (b === 5) {
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@ -1926,7 +1926,7 @@ function fantasyMap() {
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function drawRiverLines(riverNext) {
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function drawRiverLines(riverNext) {
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console.time('drawRiverLines');
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console.time('drawRiverLines');
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for (var i = 0; i < riverNext; i++) {
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for (let i = 0; i < riverNext; i++) {
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var dataRiver = $.grep(riversData, function(e) {return e.river === i;});
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var dataRiver = $.grep(riversData, function(e) {return e.river === i;});
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if (dataRiver.length > 1) {
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if (dataRiver.length > 1) {
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var riverAmended = amendRiver(dataRiver, 1);
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var riverAmended = amendRiver(dataRiver, 1);
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@ -1943,7 +1943,7 @@ function fantasyMap() {
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// add more river points on 1/3 and 2/3 of length
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// add more river points on 1/3 and 2/3 of length
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function amendRiver(dataRiver, rndFactor) {
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function amendRiver(dataRiver, rndFactor) {
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var riverAmended = [], side = 1;
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var riverAmended = [], side = 1;
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for (var r = 0; r < dataRiver.length; r++) {
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for (let r = 0; r < dataRiver.length; r++) {
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var dX = dataRiver[r].x;
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var dX = dataRiver[r].x;
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var dY = dataRiver[r].y;
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var dY = dataRiver[r].y;
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var cell = dataRiver[r].cell;
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var cell = dataRiver[r].cell;
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@ -2007,7 +2007,7 @@ function fantasyMap() {
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riverPointsRight.unshift({scX:xRight, scY:yRight});
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riverPointsRight.unshift({scX:xRight, scY:yRight});
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// middle points
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// middle points
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for (var p = 1; p < last; p ++) {
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for (let p = 1; p < last; p ++) {
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x = points[p][0], y = points[p][1], c = points[p][2];
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x = points[p][0], y = points[p][1], c = points[p][2];
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if (c) {extraOffset += Math.atan(c * 10 / widening);} // confluence
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if (c) {extraOffset += Math.atan(c * 10 / widening);} // confluence
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var xPrev = points[p-1][0], yPrev = points[p-1][1];
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var xPrev = points[p-1][0], yPrev = points[p-1][1];
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@ -2221,7 +2221,7 @@ function fantasyMap() {
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let inc = l / parts; // increment
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let inc = l / parts; // increment
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if (inc === Infinity) {inc = l;} // 2 control points for short rivers
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if (inc === Infinity) {inc = l;} // 2 control points for short rivers
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// draw control points
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// draw control points
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for (var i = l, c = l; i > 0; i -= inc, c += inc) {
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for (let i = l, c = l; i > 0; i -= inc, c += inc) {
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const p1 = node.getPointAtLength(i);
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const p1 = node.getPointAtLength(i);
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const p2 = node.getPointAtLength(c);
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const p2 = node.getPointAtLength(c);
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const p = [(p1.x + p2.x) / 2, (p1.y + p2.y) / 2];
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const p = [(p1.x + p2.x) / 2, (p1.y + p2.y) / 2];
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@ -2286,7 +2286,7 @@ function fantasyMap() {
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const parts = (l / 8) >> 0; // number of points
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const parts = (l / 8) >> 0; // number of points
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let inc = l / parts; // increment
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let inc = l / parts; // increment
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if (inc === Infinity) {inc = l;} // 2 control points for short rivers
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if (inc === Infinity) {inc = l;} // 2 control points for short rivers
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for (var i = l, e = l; i > 0; i -= inc, e += inc) {
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for (let i = l, e = l; i > 0; i -= inc, e += inc) {
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p1 = node.getPointAtLength(i);
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p1 = node.getPointAtLength(i);
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p2 = node.getPointAtLength(e);
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p2 = node.getPointAtLength(e);
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x = (p1.x + p2.x) / 2, y = (p1.y + p2.y) / 2;
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x = (p1.x + p2.x) / 2, y = (p1.y + p2.y) / 2;
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@ -2299,7 +2299,7 @@ function fantasyMap() {
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points.push([x, y]);
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points.push([x, y]);
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// amend points
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// amend points
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const rndFactor = 0.3 + Math.random() * 1.4; // random factor in range 0.2-1.8
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const rndFactor = 0.3 + Math.random() * 1.4; // random factor in range 0.2-1.8
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for (var i = 0; i < points.length; i++) {
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for (let i = 0; i < points.length; i++) {
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x = points[i][0], y = points[i][1];
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x = points[i][0], y = points[i][1];
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amended.push([x, y]);
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amended.push([x, y]);
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// add additional semi-random point
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// add additional semi-random point
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@ -2534,7 +2534,7 @@ function fantasyMap() {
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let inc = l / parts; // increment
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let inc = l / parts; // increment
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if (inc === Infinity) {inc = l;} // 2 control points for short routes
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if (inc === Infinity) {inc = l;} // 2 control points for short routes
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// draw control points
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// draw control points
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for (var i = 0; i <= l; i += inc) {
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for (let i = 0; i <= l; i += inc) {
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const p = node.getPointAtLength(i);
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const p = node.getPointAtLength(i);
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addRoutePoint(p);
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addRoutePoint(p);
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}
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}
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@ -2619,7 +2619,7 @@ function fantasyMap() {
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const node = elSelected.node();
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const node = elSelected.node();
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const l = node.getTotalLength();
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const l = node.getTotalLength();
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let pathCells = [];
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let pathCells = [];
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for (var i = 0; i <= l; i ++) {
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for (let i = 0; i <= l; i ++) {
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const p = node.getPointAtLength(i);
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const p = node.getPointAtLength(i);
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const cell = diagram.find(p.x, p.y);
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const cell = diagram.find(p.x, p.y);
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if (!cell) {return;}
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if (!cell) {return;}
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@ -3720,7 +3720,7 @@ function fantasyMap() {
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var l = manorsOnIsland.length;
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var l = manorsOnIsland.length;
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if (l > 1) {
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if (l > 1) {
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var secondary = rn((l + 8) / 10);
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var secondary = rn((l + 8) / 10);
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for (s = 0; s < secondary; s++) {
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for (let s = 0; s < secondary; s++) {
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var start = manorsOnIsland[Math.floor(Math.random() * l)].index;
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var start = manorsOnIsland[Math.floor(Math.random() * l)].index;
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var end = manorsOnIsland[Math.floor(Math.random() * l)].index;
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var end = manorsOnIsland[Math.floor(Math.random() * l)].index;
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var dist = Math.hypot(cells[start].data[0] - cells[end].data[0], cells[start].data[1] - cells[end].data[1]);
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var dist = Math.hypot(cells[start].data[0] - cells[end].data[0], cells[start].data[1] - cells[end].data[1]);
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@ -3960,7 +3960,7 @@ function fantasyMap() {
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var prev = cells[end];
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var prev = cells[end];
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if (type === "ocean" || !prev.path) {path.push({scX: prev.data[0], scY: prev.data[1], i: end});}
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if (type === "ocean" || !prev.path) {path.push({scX: prev.data[0], scY: prev.data[1], i: end});}
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if (!prev.path) {prev.path = 1;}
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if (!prev.path) {prev.path = 1;}
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for (var i = 0; i < limit; i++) {
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for (let i = 0; i < limit; i++) {
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current = from[current];
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current = from[current];
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var cur = cells[current];
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var cur = cells[current];
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if (!cur) {break;}
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if (!cur) {break;}
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@ -4280,7 +4280,7 @@ function fantasyMap() {
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edgesOrdered.push({scX: spl[0], scY: spl[1]});
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edgesOrdered.push({scX: spl[0], scY: spl[1]});
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spl = end.split(" ");
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spl = end.split(" ");
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edgesOrdered.push({scX: spl[0], scY: spl[1]});
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edgesOrdered.push({scX: spl[0], scY: spl[1]});
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for (var i = 0; end !== start && i < 2000; i++) {
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for (let i = 0; end !== start && i < 2000; i++) {
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var next = $.grep(edges, function(e) {return (e.start == end || e.end == end);});
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var next = $.grep(edges, function(e) {return (e.start == end || e.end == end);});
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if (next.length > 0) {
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if (next.length > 0) {
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if (next[0].start == end) {
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if (next[0].start == end) {
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@ -4658,7 +4658,7 @@ function fantasyMap() {
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terrain.selectAll("g").selectAll("g").remove();
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terrain.selectAll("g").selectAll("g").remove();
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// sort the land to Draw the top element first (reduce the elements overlapping)
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// sort the land to Draw the top element first (reduce the elements overlapping)
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land.sort(compareY);
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land.sort(compareY);
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for (i = 0; i < land.length; i++) {
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for (let i = 0; i < land.length; i++) {
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const x = land[i].data[0];
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const x = land[i].data[0];
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const y = land[i].data[1];
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const y = land[i].data[1];
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const height = land[i].height;
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const height = land[i].height;
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@ -4790,7 +4790,8 @@ function fantasyMap() {
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function drawSwamp(x, y) {
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function drawSwamp(x, y) {
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var h = 0.6, line = "";
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var h = 0.6, line = "";
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for (c = 0; c < 3; c++) {
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for (let c = 0; c < 3; c++) {
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let cx, cy;
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if (c == 0) {
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if (c == 0) {
|
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cx = x;
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cx = x;
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cy = y - 0.5 - Math.random();
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cy = y - 0.5 - Math.random();
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@ -5414,7 +5415,7 @@ function fantasyMap() {
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if (fonts.indexOf(font) == -1) {fonts.push(font); fetched++};
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if (fonts.indexOf(font) == -1) {fonts.push(font); fetched++};
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};
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};
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let fetched = 0;
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let fetched = 0;
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for (var r of styleSheet.cssRules) {FontRule(r);}
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for (let r of styleSheet.cssRules) {FontRule(r);}
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document.head.removeChild(s);
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document.head.removeChild(s);
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return fetched;
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return fetched;
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})
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})
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@ -5668,7 +5669,7 @@ function fantasyMap() {
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||||||
};
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};
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||||||
let fontRules = [], fontProms = [];
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let fontRules = [], fontProms = [];
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for (var r of styleSheet.cssRules) {
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for (let r of styleSheet.cssRules) {
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let fR = FontRule(r)
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let fR = FontRule(r)
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fontRules.push(fR);
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fontRules.push(fR);
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fontProms.push(
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fontProms.push(
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@ -6036,7 +6037,7 @@ function fantasyMap() {
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var i = Math.random() * queueSize | 0,
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var i = Math.random() * queueSize | 0,
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s = queue[i];
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s = queue[i];
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// Make a new candidate between [radius, 2 * radius] from the existing sample.
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// Make a new candidate between [radius, 2 * radius] from the existing sample.
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||||||
for (var j = 0; j < k; ++j) {
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for (let j = 0; j < k; ++j) {
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||||||
var a = 2 * Math.PI * Math.random(),
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var a = 2 * Math.PI * Math.random(),
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||||||
r = Math.sqrt(Math.random() * R + radius2),
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r = Math.sqrt(Math.random() * R + radius2),
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x = s[0] + r * Math.cos(a),
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x = s[0] + r * Math.cos(a),
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@ -7059,7 +7060,7 @@ function fantasyMap() {
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||||||
if (customization !== 1) {return;}
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if (customization !== 1) {return;}
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||||||
var steps = $("#templateBody > div").length;
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var steps = $("#templateBody > div").length;
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||||||
if (steps) {cells.map(function(i) {i.height = 0;});}
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if (steps) {cells.map(function(i) {i.height = 0;});}
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||||||
for (var step=1; step <= steps; step++) {
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for (let step=1; step <= steps; step++) {
|
||||||
var element = $("#templateBody div:nth-child(" + step + ")");
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var element = $("#templateBody div:nth-child(" + step + ")");
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||||||
var type = element.attr("data-type");
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var type = element.attr("data-type");
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||||||
if (type === "Mountain") {addMountain(); continue;}
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if (type === "Mountain") {addMountain(); continue;}
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||||||
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@ -7089,7 +7090,7 @@ function fantasyMap() {
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||||||
$("#templateSave").on("click", function() {
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$("#templateSave").on("click", function() {
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||||||
var steps = $("#templateBody > div").length;
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var steps = $("#templateBody > div").length;
|
||||||
var stepsData = "";
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var stepsData = "";
|
||||||
for (var step=1; step <= steps; step++) {
|
for (let step=1; step <= steps; step++) {
|
||||||
var element = $("#templateBody div:nth-child(" + step + ")");
|
var element = $("#templateBody div:nth-child(" + step + ")");
|
||||||
var type = element.attr("data-type");
|
var type = element.attr("data-type");
|
||||||
var count = $("#templateBody div:nth-child(" + step + ") .templateElCount").val();
|
var count = $("#templateBody div:nth-child(" + step + ") .templateElCount").val();
|
||||||
|
|
@ -7121,7 +7122,7 @@ function fantasyMap() {
|
||||||
$("#templateBody").attr("data-changed", 1);
|
$("#templateBody").attr("data-changed", 1);
|
||||||
$("#templateSelect").attr("data-prev", "templateCustom").val("templateCustom");
|
$("#templateSelect").attr("data-prev", "templateCustom").val("templateCustom");
|
||||||
}
|
}
|
||||||
for (var i=0; i < data.length; i++) {
|
for (let i=0; i < data.length; i++) {
|
||||||
var line = data[i].split(" ");
|
var line = data[i].split(" ");
|
||||||
addStep(line[0], line[1], line[2]);
|
addStep(line[0], line[1], line[2]);
|
||||||
}
|
}
|
||||||
|
|
@ -7138,7 +7139,7 @@ function fantasyMap() {
|
||||||
restoreDefaultEvents();
|
restoreDefaultEvents();
|
||||||
var div = d3.select("#colorScheme");
|
var div = d3.select("#colorScheme");
|
||||||
if (div.selectAll("*").size() === 0) {
|
if (div.selectAll("*").size() === 0) {
|
||||||
for (var i = 0; i <= 100; i++) {
|
for (let i = 0; i <= 100; i++) {
|
||||||
var width = i < 20 || i > 70 ? "1px" : "3px";
|
var width = i < 20 || i > 70 ? "1px" : "3px";
|
||||||
if (i === 0) {width = "4px";}
|
if (i === 0) {width = "4px";}
|
||||||
var clr = color(1-i/100);
|
var clr = color(1-i/100);
|
||||||
|
|
@ -7388,7 +7389,7 @@ function fantasyMap() {
|
||||||
var totalArea = 0, totalBurgs = 0, unit, areaConv;
|
var totalArea = 0, totalBurgs = 0, unit, areaConv;
|
||||||
if (areaUnit.value === "square") {unit = " " + distanceUnit.value + "²";} else {unit = " " + areaUnit.value;}
|
if (areaUnit.value === "square") {unit = " " + distanceUnit.value + "²";} else {unit = " " + areaUnit.value;}
|
||||||
var totalPopulation = 0;
|
var totalPopulation = 0;
|
||||||
for (var s = 0; s < states.length; s++) {
|
for (let s = 0; s < states.length; s++) {
|
||||||
$("#countriesBody").append('<div class="states" id="state' + s + '"></div>');
|
$("#countriesBody").append('<div class="states" id="state' + s + '"></div>');
|
||||||
var el = $("#countriesBody div:last-child");
|
var el = $("#countriesBody div:last-child");
|
||||||
var burgsCount = states[s].burgs;
|
var burgsCount = states[s].burgs;
|
||||||
|
|
@ -8594,7 +8595,7 @@ function fantasyMap() {
|
||||||
let change = [];
|
let change = [];
|
||||||
let message = `Burgs will be renamed as below. Please confirm`;
|
let message = `Burgs will be renamed as below. Please confirm`;
|
||||||
message += `<div class="overflow-div"><table class="overflow-table"><tr><th>Id</th><th>Current name</th><th>New Name</th></tr>`;
|
message += `<div class="overflow-div"><table class="overflow-table"><tr><th>Id</th><th>Current name</th><th>New Name</th></tr>`;
|
||||||
for (var i=0; i < data.length && i < manors.length; i++) {
|
for (let i=0; i < data.length && i < manors.length; i++) {
|
||||||
const v = data[i];
|
const v = data[i];
|
||||||
if (v === "" || v === undefined) {continue;}
|
if (v === "" || v === undefined) {continue;}
|
||||||
if (v === manors[i].name) {continue;}
|
if (v === manors[i].name) {continue;}
|
||||||
|
|
@ -8607,7 +8608,7 @@ function fantasyMap() {
|
||||||
buttons: {
|
buttons: {
|
||||||
Cancel: function() {$(this).dialog("close");},
|
Cancel: function() {$(this).dialog("close");},
|
||||||
Confirm: function() {
|
Confirm: function() {
|
||||||
for (var i=0; i < change.length; i++) {
|
for (let i=0; i < change.length; i++) {
|
||||||
const id = change[i].i;
|
const id = change[i].i;
|
||||||
manors[id].name = change[i].name;
|
manors[id].name = change[i].name;
|
||||||
labels.select("[data-id='" + id + "']").text(change[i].name);
|
labels.select("[data-id='" + id + "']").text(change[i].name);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue