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https://github.com/Azgaar/Fantasy-Map-Generator.git
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v1.3a
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7c74c3d29f
commit
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22 changed files with 1678 additions and 325 deletions
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@ -8,13 +8,13 @@ function editWorld() {
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"Southern": () => applyPreset(33, 75),
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"Restore Winds": restoreDefaultWinds
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}, open: function() {
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const buttons = $(this).dialog("widget").find(".ui-dialog-buttonset > button")
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const buttons = $(this).dialog("widget").find(".ui-dialog-buttonset > button");
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buttons[0].addEventListener("mousemove", () => tip("Click to set map size to cover the whole World"));
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buttons[1].addEventListener("mousemove", () => tip("Click to set map size to cover the Northern latitudes"));
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buttons[2].addEventListener("mousemove", () => tip("Click to set map size to cover the Tropical latitudes"));
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buttons[3].addEventListener("mousemove", () => tip("Click to set map size to cover the Southern latitudes"));
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buttons[4].addEventListener("mousemove", () => tip("Click to restore default wind directions"));
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},
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}
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});
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const globe = d3.select("#globe");
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@ -56,6 +56,7 @@ function editWorld() {
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if (layerIsOn("togglePrec")) drawPrec();
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if (layerIsOn("toggleBiomes")) drawBiomes();
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if (layerIsOn("toggleCoordinates")) drawCoordinates();
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if (document.getElementById("canvas3d")) setTimeout(ThreeD.update(), 500);
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}
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function updateGlobePosition() {
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@ -100,26 +101,26 @@ function editWorld() {
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function updateWindDirections() {
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globe.select("#globeWindArrows").selectAll("path").each(function(d, i) {
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const tr = parseTransform(this.getAttribute("transform"));
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this.setAttribute("transform", `rotate(${winds[i]} ${tr[1]} ${tr[2]})`);
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this.setAttribute("transform", `rotate(${options.winds[i]} ${tr[1]} ${tr[2]})`);
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});
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}
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function changeWind() {
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const arrow = d3.event.target.nextElementSibling;
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const tier = +arrow.dataset.tier;
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winds[tier] = (winds[tier] + 45) % 360;
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options.winds[tier] = (options.winds[tier] + 45) % 360;
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const tr = parseTransform(arrow.getAttribute("transform"));
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arrow.setAttribute("transform", `rotate(${winds[tier]} ${tr[1]} ${tr[2]})`);
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localStorage.setItem("winds", winds);
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arrow.setAttribute("transform", `rotate(${options.winds[tier]} ${tr[1]} ${tr[2]})`);
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localStorage.setItem("winds", options.winds);
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const mapTiers = d3.range(mapCoordinates.latN, mapCoordinates.latS, -30).map(c => (90-c) / 30 | 0);
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if (mapTiers.includes(tier)) updateWorld();
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}
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function restoreDefaultWinds() {
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const defaultWinds = [225, 45, 225, 315, 135, 315];
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const mapTiers = d3.range(mapCoordinates.latN, mapCoordinates.latS, -30).map(c => (90-c) / 30 | 0);
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const update = mapTiers.some(t => winds[t] != defaultWinds[t]);
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winds = defaultWinds;
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const update = mapTiers.some(t => options.winds[t] != defaultWinds[t]);
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options.winds = defaultWinds;
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updateWindDirections();
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if (update) updateWorld();
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}
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