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https://github.com/Azgaar/Fantasy-Map-Generator.git
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v1.22.21
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3 changed files with 8 additions and 7 deletions
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@ -1942,8 +1942,8 @@
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<i data-locked=0 id="lock_mapSize" class="icon-lock-open"></i>
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<label data-tip="Set map size relative to the world size">
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<i>Map size:</i>
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<input id="mapSizeInput" data-stored="mapSize" type="number" min="1" max="100" step=1>%
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<input id="mapSizeOutput" data-stored="mapSize" type="range" min="1" max="100" step=1>
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<input id="mapSizeInput" data-stored="mapSize" type="number" min="1" max="100">%
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<input id="mapSizeOutput" data-stored="mapSize" type="range" min="1" max="100">
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</label>
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</div>
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<div>
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4
main.js
4
main.js
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@ -327,11 +327,9 @@ function showWelcomeMessage() {
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<li>3d scene and Globe view</li>
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<li>Ability to save map as JPEG image</li>
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<li>Diplomacy Editor enhancements</li>
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<li>Rivers Overview screen [v 1.21] <b>*</b></li>
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<li>Rivers Overview screen</li>
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</ul>
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<p style="color:#990000; font-style: italic"><b>*</b> It's recommended to regenerate rivers to get clean data for Rivers Overview.<p>
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<p>Thanks for all supporters on ${patreon}!</i></p>`;
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$("#alert").dialog(
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@ -85,8 +85,11 @@ async function getMapURL(type, subtype) {
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if (isFirefox && type === "mesh") clone.select("#oceanPattern").remove();
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if (subtype === "globe") clone.select("#scaleBar").remove();
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if (subtype === "noWater") {clone.select("#oceanBase").attr("opacity", 0); clone.select("#oceanPattern").attr("opacity", 0);}
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if (type === "mesh") clone.attr("width", graphWidth).attr("height", graphHeight);
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if (type !== "png") clone.select("#viewbox").attr("transform", null); // reset transform to show whole map
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if (type !== "png") {
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// reset transform to show the whole map
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clone.attr("width", graphWidth).attr("height", graphHeight);
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clone.select("#viewbox").attr("transform", null);
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}
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if (type === "svg") removeUnusedElements(clone);
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if (customization && type === "mesh") updateMeshCells(clone);
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inlineStyle(clone);
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