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https://github.com/Azgaar/Fantasy-Map-Generator.git
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heightmap select - style fixes
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6766de46ef
commit
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7 changed files with 123 additions and 91 deletions
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@ -24,7 +24,6 @@ window.HeightmapGenerator = (function () {
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const fromPrecreated = id => {
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return new Promise(resolve => {
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TIME && console.time("defineHeightmap");
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// create canvas where 1px corresponts to a cell
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const canvas = document.createElement("canvas");
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const ctx = canvas.getContext("2d");
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@ -38,31 +37,26 @@ window.HeightmapGenerator = (function () {
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img.onload = () => {
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ctx.drawImage(img, 0, 0, cellsX, cellsY);
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const imageData = ctx.getImageData(0, 0, cellsX, cellsY);
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assignColorsToHeight(imageData.data);
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const heights = getHeightsFromImageData(imageData.data);
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canvas.remove();
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img.remove();
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grid.cells.h = heights;
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cleanup();
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TIME && console.timeEnd("defineHeightmap");
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resolve();
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resolve(heights);
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};
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});
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};
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const generate = async function () {
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Math.random = aleaPRNG(seed);
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resetHeights();
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const id = byId("templateInput").value;
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if (HeightmapTemplates[id]) {
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TIME && console.time("generateHeightmap");
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grid.cells.h = fromTemplate(id);
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cleanup();
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TIME && console.timeEnd("generateHeightmap");
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} else {
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return fromPrecreated(id);
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}
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TIME && console.time("defineHeightmap");
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const id = byId("templateInput").value;
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resetHeights();
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const isTemplate = id in HeightmapTemplates;
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grid.cells.h = isTemplate ? fromTemplate(id) : await fromPrecreated(id);
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cleanup();
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TIME && console.timeEnd("defineHeightmap");
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};
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function addStep(tool, a2, a3, a4, a5) {
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@ -491,13 +485,32 @@ window.HeightmapGenerator = (function () {
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return rand(min * length, max * length);
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}
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function assignColorsToHeight(imageData) {
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for (let i = 0; i < grid.cells.i.length; i++) {
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function getHeightsFromImageData(imageData) {
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const heights = new Uint8Array(grid.points.length);
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for (let i = 0; i < heights.length; i++) {
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const lightness = imageData[i * 4] / 255;
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const powered = lightness < 0.2 ? lightness : 0.2 + (lightness - 0.2) ** 0.8;
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heights[i] = minmax(Math.floor(powered * 100), 0, 100);
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}
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return heights;
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}
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return {setHeights, resetHeights, getHeights, cleanup, generate, fromTemplate, addHill, addRange, addTrough, addStrait, addPit, smooth, modify, mask, invert};
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return {
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setHeights,
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resetHeights,
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getHeights,
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cleanup,
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generate,
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fromTemplate,
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fromPrecreated,
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addHill,
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addRange,
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addTrough,
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addStrait,
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addPit,
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smooth,
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modify,
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mask,
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invert
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};
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})();
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