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https://github.com/Azgaar/Fantasy-Map-Generator.git
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fix: textureImage is not defined
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1847270482
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4 changed files with 7 additions and 7 deletions
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@ -7940,7 +7940,7 @@
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<script src="config/heightmap-templates.js"></script>
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<script src="config/precreated-heightmaps.js"></script>
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<script src="modules/heightmap-generator.js?v=1.88.00"></script>
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<script src="modules/ocean-layers.js?v=1.91.00"></script>
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<script src="modules/ocean-layers.js?v=1.91.02"></script>
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<script src="modules/river-generator.js?v=1.89.13"></script>
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<script src="modules/lakes.js"></script>
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<script src="modules/names-generator.js?v=1.87.14"></script>
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@ -637,10 +637,11 @@ export function resolveVersionConflicts(version) {
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});
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}
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if (version < 1.9) {
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if (version < 1.91) {
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// from v1.90.02 texture image is always there
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if (!texture.selectAll("*").size()) {
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texture.style("display", "none");
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texture
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.append("image")
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.attr("id", "textureImage")
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@ -649,9 +650,7 @@ export function resolveVersionConflicts(version) {
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.attr("preserveAspectRatio", "xMidYMid slice")
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.attr("src", "https://i2.wp.com/azgaar.files.wordpress.com/2021/10/marble-big.jpg");
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}
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}
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if (version < 1.91) {
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// from 1.91.00 custom coa is moved to coa object
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pack.states.forEach(state => {
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if (state.coa === "custom") state.coa = {custom: true};
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@ -1518,8 +1518,9 @@ function toggleTexture(event) {
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if (!layerIsOn("toggleTexture")) {
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turnButtonOn("toggleTexture");
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// href is not set directly to avoid image loading when layer is off
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const src = texture.select("image").attr("src");
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texture.select("image").attr("href", src);
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const textureImage = byId("textureImage");
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if (textureImage) textureImage.setAttribute("href", textureImage.getAttribute("src"));
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if (event && isCtrlClick(event)) editStyle("texture");
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} else {
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if (event && isCtrlClick(event)) return editStyle("texture");
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@ -1,7 +1,7 @@
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"use strict";
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// version and caching control
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const version = "1.91.01"; // generator version, update each time
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const version = "1.91.02"; // generator version, update each time
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{
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document.title += " v" + version;
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